Well thank you everyone for your replies.
@toaster, I have been on the receiving end of those nasty spins and I usually kiss the ground after 2 seconds of the spin. Not to mention, mortal strike annoys me even further as a healer.
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Well thank you everyone for your replies.
@toaster, I have been on the receiving end of those nasty spins and I usually kiss the ground after 2 seconds of the spin. Not to mention, mortal strike annoys me even further as a healer.
ingoring los and textures dealing aoe dmg =/= working as intended lul
My friend, Thats why you bring a pocket healer with you so you can last for 3 more seconds
Jesus! L2P man jeez
Lol, i am the pocket healer most of the time :P
But now, I want to do those damage rather than watching my partner do it.
fire nova as a spell from fire totems emmits insane heat arround it, it gets so hot that it even heats those los textures you speak of, so just standing behind them will not save you from getting burnt. its just like blistering cold, just very hot :o
All 3 serve a purpose, and ideally you want all 3. Warr gives mortal strike to reduce healing and can charge forward and back and has some good defensive cds. A dk can spread dots to reduce attack and movement speed, while increasing magic damage of his group. Also it is tanky and can deathgrip a target forward or away (preferably a healer or someone attacking your healer). Pally can use hand of freedom, bubble and dispel to get up close or get away. Warr and pally have better burst damage.
Edited: May 4, 2017