Then it's all fine now :)
You can configurate Gladdy to target or focus the specified unit or cast a spell on it with any click combo / mouse button.
/click is a macro command that emulates a mouseclick on the frame named as the first argument.
The logic is:
Code:
/click <Frame name> <Button>
Note that the middle mouse button is named MiddleButton and the 2 side buttons are named Button4 and Button5.
Code:
/click GladdyButton1 RightButton
means that you emulate a RIGHT-click on the frame named "GladdyButton1"
In this case,
/click GladdyButton1 is identical to
/click GladdyButton1 LeftButton
What happens when triggering this macro depends on the way you configured your Gladdy.
.
In the example given in the aforementioned thread,
/click GladdyButton1 is bound to "target the unit".
So, if you click the GladdyButton1 via the mentioned macro, you just target the specified unit.
/focus sets your current target as your focus
/targetlasttarget re-targets the target you had before
This way you get the player of GladdyButton1 as your focus and keep your current target.