1. pvp trinket gives extra stats, 158 resilience if i remember correctly. thats 158 resilience human wont have.
    158 resilence is almost nothing comparing to 1300-1500 additional attack power for 15-30 sec, it wont save you from huge double trinket burst.

  2. Yet again people, DK are saviors to you. You have everything against stuns and such things....

  3. Yet again people, DK are saviors to you. You have everything against stuns and such things....
    So...we just all need to reroll DK and that will solve the problem?? Sure...15 DKs running around like *****s losing bgs together. I can see that working.

    Oh, and it's 153 resil. Not 158. Even less of an issue to gem around. Not bad. Humans get 18 slots while everyone else gets 17 slots plus 153 resil. THAT is the actual difference. EMFH essentially creates the ability to have a whole extra slot minus the 153 resil. And I'm sure you are not going to argue that you'd rather have the 153 resil over ANY of the pve trinkets, right? Blizz has nerfed and altered racials over and over and over in this game. Not sure what the problem is. Except they want to sell more trinkets. What they cannot seem to realize is that they would have WAY more players if they just implemented a balanced two faction game, instead of the broken human-only faction game we have now.

  4. Yet again people, DK are saviors to you. You have everything against stuns and such things....
    As a DK, you cannot remove stuns, you cannot remove slows, you have to predict everything and if your up against a good ret pala who se that you pop Icebound fortitude, he will save his stun until it's over, if a mage se you pop AMS he will wait with frost nova until it's over.
    You can Icy chains, but then you loose 1 Scourge strike / oblitirate / Death strike because 1 Frost rune is on CD, and in most duells 1 Icy chain is not enough, you need to use 2 and then you screwed up your whole rotation for the entire rune cd, which is pretty frikken huge, you just lost 3/4 of your damage that rotation JUST to reach your enemy.
    And before anyone sais "Deathgrip" you save that until AFTER the Mage blinked / Lock ported / Hunter Disengaged / Ele shaman Thunder / Druids Cyclone etc.

    So no, a DK without a medallion is a definite "no go".
    Edited: April 17, 2020

  5. Pvp trinket gives extra stats?
    http://wotlk.cavernoftime.com/item=54590
    158 resilience is more than 184 arp?
    Logic 10/10.
    res and arp are both used for different things.

    comparing them is like asking if 5 oranges add up with 5 apples how many watermelon are you going to have.?

  6. As a DK, you cannot remove stuns, you cannot remove slows, you have to predict everything and if your up against a good ret pala who se that you pop Icebound fortitude, he will save his stun until it's over, if a mage se you pop AMS he will wait with frost nova until it's over.
    You can Icy chains, but then you loose 1 Scourge strike / oblitirate / Death strike because 1 Frost rune is on CD, and in most duells 1 Icy chain is not enough, you need to use 2 and then you screwed up your whole rotation for the entire rune cd, which is pretty frikken huge, you just lost 3/4 of your damage that rotation JUST to reach your enemy.
    And before anyone sais "Deathgrip" you save that until AFTER the Mage blinked / Lock ported / Hunter Disengaged / Ele shaman Thunder / Druids Cyclone etc.

    So no, a DK without a medallion is a definite "no go".
    "no go" only against frost mage(cause cc) and pala(cause huge self heal), but can wip the floor with any other class even without pvp trinket/EMFH

  7. 158 resilence is almost nothing comparing to 1300-1500 additional attack power for 15-30 sec, it wont save you from huge double trinket burst.
    fair enough. but then thats how blizz made it to be. bringing up a blizzard decision on warmane, i dont know what outcome are you expecting. Do you think warmane will make their own decision to nerf humans? like adding more resilience to the pvp trinket ?

  8. res and arp are both used for different things.

    comparing them is like asking if 5 oranges add up with 5 apples how many watermelon are you going to have.?
    You are ignoring the trinket proc, and just looking at the base stats. The pve trinket supplies 1472 AP for 15 seconds IN ADDITION to the base 184 arp. That's almost 1500 AP on a short internal cd PLUS 184 arp. So yea, apples and oranges. Huge, gigantic crates of apples, and a single orange. Dismissed.

  9. You are ignoring the trinket proc, and just looking at the base stats. The pve trinket supplies 1472 AP for 15 seconds IN ADDITION to the base 184 arp. That's almost 1500 AP on a short internal cd PLUS 184 arp. So yea, apples and oranges. Huge, gigantic crates of apples, and a single orange. Dismissed.
    he is asking if "158 resilience is more than 184 arp?"

    there is no way anyone can answer that.

  10. fair enough. but then thats how blizz made it to be. bringing up a blizzard decision on warmane, i dont know what outcome are you expecting. Do you think warmane will make their own decision to nerf humans? like adding more resilience to the pvp trinket ?
    It's also something Blizz nerfed and later completely remolded. WotLK retail never had merc mode, cross realm, or donate for gear either. Saying that this broken racial is somehow beholden to stay true to the retail version is a REALLY hollow argument, and I don't accept it. They simply have to decide to do it. And there are numerous ways to accomplish this. They've all been discussed before.

  11. he is asking if "158 resilience is more than 184 arp?"

    there is no way anyone can answer that.
    It's 153. Not 158. And I don't think anyone was trying to reconcile those two. But if you ignore the proc, you miss the entire point of how broken this double trinket emfh thing actually is. This whole thread - the fact that NO ONE can give an answer that involves any class/race combo for horde being viable versus human. THAT is the point. Because none exists.

  12. It's also something Blizz nerfed and later completely remolded. WotLK retail never had merc mode, cross realm, or donate for gear either. Saying that this broken racial is somehow beholden to stay true to the retail version is a REALLY hollow argument, and I don't accept it. They simply have to decide to do it. And there are numerous ways to accomplish this. They've all been discussed before.
    pretty sure cross realm is enabled on retail.

    merc mode and donate are not making changes to the core of the game, just resetting some variables. Donating isnt even part of the in-game.

    The way i see this is to add more res to pvp trinket so non-humans can replace one of their slots and use pve, this is the least intrusive way to even things up.

  13. It's 153. Not 158. And I don't think anyone was trying to reconcile those two. But if you ignore the proc, you miss the entire point of how broken this double trinket emfh thing actually is. This whole thread - the fact that NO ONE can give an answer that involves any class/race combo for horde being viable versus human. THAT is the point. Because none exists.
    pretty sure he said 158. i was merely quoting what he said .

    edit : btw .... i just went on wowhead to check... they didnt remove EMFH on humans, they just made the CD 1 min longer...so its 3 min versus 2 min for everyone. That could be an option to balance it too.
    Edited: April 17, 2020

  14. the fact that NO ONE can give an answer that involves any class/race combo for horde being viable versus human. THAT is the point. Because none exists.
    You're right, there is none.
    People mentioning Warmane having custom stuff but you know where warmane draws the line? Customize class / Racial abilities.

  15. You're right, there is none.
    People mentioning Warmane having custom stuff but you know where warmane draws the line? Customize class / Racial abilities.
    Yup. And all I'm saying is, maybe they need to reconsider where they put there damned line. That's all. Why the hell is this *one thing* so very set in stone, when in fact, they have the freedom and the power to do whatever they want? They've messed with so many other core elements of the game. Elements that no matter how ppl like holyhammer want to try to spin it, are in fact much deeper core elements than a single broken racial. Why not this? Especially when (as has been pointed out numerous times) it adversely affects the overall health and population of the server? That's all I'm saying.

    Some of the dissenters to this idea remind me of the cops in the US. "Well I know...but pot is still illegal...so...yea..."

    Instead of offering a valid reason why it *should* be illegal, they just hide behind what is - never questioning what could be.
    I'm questioning what could be. And the other side seems to be utterly out of arguments. You don't have to do it for me. But FFS, you might want to do it because it's the right thing for the server.

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