1. As someone said, people have these items but they collect them, also as Persivaln suggested, being a big community, it is assumed that the items are also many, but they don't appear in AH, waiting for gold squish, you can't force people to put something for sale if they don't want to, unless these things are no longer so valuable, and how do you reduce their value? well, offering more
    You should read and article or two about how scalping works and why people do it so much.

    If icc boes are increased to the point of being so common nobody cares about them anymore we might as well grant everyone a free bag of them once he dings 80.

  2. Yea, I have few millions worth of primos and a bunch of other stuff, just sitting there, collecting dust. I'm not selling. Problem is not the lack of items. What you think is a problem, is just a symptom of a symptom of a symptom.

  3. the drop rate and resources must be in accordance with the number of players, precisely because it is only an expansion.
    I was letting this thread be and reading occasionally, just for the sake of players discussing it, not because there's any chance it would ever happen... but what the hell are you talking about?

    If you were talking about crafting resources or something similarly limited, you could have a bit of a point, despite increasing their spawn rate making it worse, not solving anything. But drop rates? If your "family" went and killed the boss that drops a specific item, each of them would have the exact same drop chance for it. There being 2 or 5 or 10 or 1000 in that "family" wouldn't in any way make the item rarer or more difficult to get, and that's the only thing drop rate has to account for. Buying stuff that dropped for someone else is a secondary way to get geared, something meant to be a last resort if you get sick of bad luck or grinding, not a cheap and easy shortcut to avoid dealing with RNG.

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