1. [*] Non-AV Health: will there be incentives to do non-AV battlegrounds? Because without it, the same unfortunate queuing outcomes that often occur in vanilla, are even more impactful on a TBC server without such incentives
    I remember back on the Outland realm the biggest problem in PvP was BG hopping.
    In TBC ppl are able to queue for 3 BGs simultaneously and then leave one BG for another w/o getting deserter for it.
    AV rewarded the most honor so ppl abused the other BGs as a waiting room until AV poped up.
    So in consequence every BG got screwed up once AV poped up because half the team left and the BG got closed down because of not enough players.

    Warmane tried to overcome this problem by allowing players to queue only for 2 BGs at a time instead of 3.
    It made the situation a bit better but BG hopping was still a huge issue.
    In the end they implemented random BG queue on Outland but the realm was already dead.

    I hope that this time Warmane will implement random queue from the start of TBC and remove emblem rewards from BGs.
    It's the only way to get rid of BG hoppers.

  2. easiest would be: allow queuing for multiple bgs but cancel the queue once you entered one. blizzlike or not but at the same time, there will be demand for the smaller battlegrounds too because pvp items will require battleground marks

    • There are a few profession catchup crafts introduced that werent available on the early patches, e.g. the level 62 (but item level equivilent to t5) engineering goggles were introduced with BT patch 2.1 in vanilla - but were available from the start in classic (https://www.wowhead.com/tbc/skill=20...#recipes;q=350)

    to give a bit more of an impression that this is a significant point:

    there are many recipes that got only released at a later stage of content and can have a significant impact on the economy but also on the accessibility and joy of playing alts.

    this includes e.g.


    there are more things but most of them are gated by reputation from factions not accessible early on

  3. easiest would be: allow queuing for multiple bgs but cancel the queue once you entered one. blizzlike or not but at the same time, there will be demand for the smaller battlegrounds too because pvp items will require battleground marks
    I think the easiest solution would be to keep the BG system Wotlk like.
    Random BG queue with bonus honor reward and no emblems at all. PvP gear should require only honor points.
    Wotlk BG systems has no BG hoppers and fastest queue so it should be used. Would be absurd to implement the flawed TBC BG system on a 3.3.5 client.

  4. Only argument against a Wotlk BG system is that there would be no emblems like back in TBC.
    But honestly, who gonna miss the emblems when you can have no BG hoppers, faster queues and all BGs actively played in return?

  5. Add Dual-Spec.

    Dual-Spec in TBC is good
    Healthy PvP
    Server Good

    also cut the New Arena team cost by at least half

  6. Add Dual-Spec.

    Dual-Spec in TBC is good
    Healthy PvP
    Server Good

    also cut the New Arena team cost by at least half
    we already have dual spec

  7. Add Dual-Spec.

    Dual-Spec in TBC is good
    Healthy PvP
    Server Good

    also cut the New Arena team cost by at least half


    You sure you know what Onyxia needs ? you don't even know Dual-spec is already there

  8. easiest would be: allow queuing for multiple bgs but cancel the queue once you entered one. blizzlike or not but at the same time, there will be demand for the smaller battlegrounds too because pvp items will require battleground marks
    I agree with this as well. Let us queue for multiple, but once we take the first pop we leave the queue for the others. I think this is a very simple fix.

  9. I agree with this as well. Let us queue for multiple, but once we take the first pop we leave the queue for the others. I think this is a very simple fix.
    That would solve the BG hopping issue but it wouldn't solve the long waiting time in specific BG queues which is the reason why ppl do BG hopping in the first place.

    With specific BG queue the pvpers are split up in 4 seperated queues which leads to long waiting times. When server pop is low nothing pops up at all or only half empty BGs.
    With a random BG queue all pvper are in one big queue pool and BGs pop up quickly. Also there are no half empty BGs with random queue.

    That's why we need the Wotlk BG system for TBC.

  10. I hope they don't release the shop until black temple.
    let the phase 1 of tbc be completely without shop if possible

  11. Hi,

    first and foremost, I am not expecting a (complete) feedback to this post but I assume the community would like to understand how certain things will be approached for TBC and would hope that some aspects are considered and taken into account ahead of time:

    the majority of points focuses on differences between vanilla tbc and classic tbc - and the reduced length of phases on onyxia.
    TBC brought many catch-up features and thus they are likely not supposed to be available straight away. yet, at the same time we have had QOL features enabled on Onyxia and lastly, Blizzard also approached some topics differently between vanilla TBC and classic TBC. Given multiple occurrences of "blizzlike", "not blizzlike", "fixed" and "not fixed yet", which led to some frustation, it would help to give some orientation (aka: vanilla tbc or classic tbc approach). The following points are an incomplete list of topics that may or may not arise and me but likely also the community would appreciate to get informed about:

    • Both vanilla TBC and classic tbc had a pre-patch before being able to access outland. In vanilla, access to paladins and shamans was restricted, in classic, people could level before leveling got actually enabled. Both ways have their advantage, but clarity would be great.
    • Vanilla TBC and Classic TBC used and changed the way arena points are calculated and at which rating arena teams start when created, multiple times. Given that the content phases are shorter on Onyxia, a moderate increase in arena point rates (maybe also honor rates if necessary) would be suitable. Further, to be taken into account: in vanilla tbc, pvp gear was considered more difficult to obtain because the amount of arena points earned was relatively low. in wotlk and classic Blizzard changed the approach to promote more participation and giving players the advantage to gear chars quicker - promoting equal competition.
    • Given the shorter periods of content, it may also make sense to reduce profession cooldowns (e.g. tailor cloths) by a reasonable amount
    • Primal Nethers and Primal Vortex started out on retail as bound on pickup and only got changed to not being soulbound any longer at a later part of the content. I guess its safe to assume we will have the same thing apply.
    • Raid bosses only started dropping Badges of Justice very late into the expansion. Prior to (I think ZA release) they are only dropping in 5 player heroics.
    • in a similar manner, initially, heroics required revered reputation keys and additionally, sometimes at least 1 person having the key specific for that dungeon (arca, shattered halls, shadow labs) - will the last point also apply to rdf?
    • also caverns of time 1, which often does not require an pre-quest to queue via rdf, but should require the first quest to be completed (RP walk) afaik.
    • Karazhan in a similar way had different stages, requiring everyone having the key, to 1 person only required and later to non required. Same way to be expected? (and Nightbane requiring 1 person having done the quest to summon him - compared to non required at a later point)
    • Heroic dungeons give a lockout. on retail you could do heroics therefore only once a day. How will this work with the random dungeon queue from rdf after you have been locked to all dungeons. will it block you from running a random heroic or will you get into a new one besides already having an id?
    • There are a few profession catchup crafts introduced that werent available on the early patches, e.g. the level 62 (but item level equivilent to t5) engineering goggles were introduced with BT patch 2.1 in vanilla - but were available from the start in classic (https://www.wowhead.com/tbc/skill=20...#recipes;q=350)
    • in the same manner, the blue ilvl 115 pvp set available for reputation was introduced only later while there was still the honor version available straight away in vanilla. in classic both were available on release
    • very early on in vanilla tbc, bosses dropped 1 token only, briefly after increased to 2 tokens. very late into the expansion, this was increased to 3. Given the shorter phases, directly starting with 2 tokens - or potentially 3 - may be reasonable
    • classic tbc introduced some hyperspawns with mobs practically respawning every few seconds on highly contested places. will this be backported?
    • similar to vanilla content, tbc will feature a few limited stock recipes. on classic, this was usually not too much of an concern because of phasing. on Onyxia, we already saw that this promoted bots and campers during the vanilla content contesting the limited stock recipes. Any plans to alter limited stock recipes?
    • on the note of progression: there is e.g. also a set of things that was bound to patches on the initial release and to content instead during classic - would be good to know the general approach
    • will we see the level 70 versions of eventbosses like Summerfest, Halloween and Brewfest including their level 70 loot?
    • there are more points like timing of honor / arena point resets - MMR or teamrating only - that surely come up during the PTR phase, too


    additional points for tbc can still be thrown into the room already but focus should be on the first part of tbc obviously
    :thumbsup:

    On addition to that I hope Warmane either remove-disable drums or make drums to have 30min cd debuff whenever its used.

  12. :thumbsup:

    On addition to that I hope Warmane either remove-disable drums or make drums to have 30min cd debuff whenever its used.
    I say disable them throughout all of tbc.

  13. Very good points from veshextra we do want a detailed explanation on this matter as community also a timeline of phases :)

  14. I don't think it's worth reworking the drums. It's better to leave everything as it was in warmane 2017-2018 on your tbc realm. Removing the reels is as stupid as removing world buffs on vanilla.

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