Obnoxious that's literally the least of anyone's worries yet you're qq-ing about it...
Kinda like the Lordaeron sub-forum now.
I'm not "qq'g," I just found it lazy. It just adds up on the claims people made that many bugs from beta still remain in the released game, like the mentioned gear for a class that isn't even in the game yet. When those items bind to your character on being picked up, they become mostly pointless to everyone involved.
But they HAD to respect a deadline, which means those sort of things will slip through.
They couldn't push the release further, because... well... I think you know what the ****storm is when you guys delay releases.
Give it a few weeks/months. Nothing is perfect on day 1.
But they HAD to respect a deadline, which means those sort of things will slip through.
They couldn't push the release further, because... well... I think you know what the ****storm is when you guys delay releases.
Give it a few weeks/months. Nothing is perfect on day 1.
Yeah, I know it's not perfect on day 1. But you'd expect at least new bugs to show up, not old ones like loot tables that were there and being reported since the closed beta (likely even earlier than that). That's just an example too, I've had multiple people tell me variations of "it's like they didn't fix anything from the beta."
You're also skipping the fact that they are just translating a game that exists and is played elsewhere for years, while we have to try to emulate something from retail, dealing with people complaining left and right that it's wrong.
I'm not "qq'g," I just found it lazy. It just adds up on the claims people made that many bugs from beta still remain in the released game, like the mentioned gear for a class that isn't even in the game yet. When those items bind to your character on being picked up, they become mostly pointless to everyone involved.
To be honest, the game looks amazing so far. It is by far the smoothest launch I've played.
You're also skipping the fact that they are just translating a game that exists and is played elsewhere for years, while we have to try to emulate something from retail, dealing with people complaining left and right that it's wrong.
I don't know enough, but I'll risk saying it's more complicated than that.
To be honest, the game looks amazing so far. It is by far the smoothest launch I've played.
I'm not saying the game is bad, just that it feels like the move from Beta to Release was like flicking a switch. The game was smooth already in the beta with all the stress tests they did and so on.
I don't know enough, but I'll risk saying it's more complicated than that.
The very fact that loot is still out there points otherwise to an extent. The Warlock class is already released out there, they are just holding back on releasing here. Hence, they translated the text, but didn't bother having an intermediate loot table meanwhile.
Yeah I saw they're (according to the website) the hardest to play...
But bashing people's faces in and breaking arms just sounds so damn good.
They rely a lot on combos, even more than assassins, that's what makes them hardest.
Assassins already are a bit of a pain when you start to get more and more skills and each one can branch into a bunch of others and combo in different ways depending on the state of the target. The ****ty in-game tutorials are awful about that too. They teach you a low-complexity advanced one like half a dozen levels or more after you learned all the skills in it, and that's pretty much about it.
That's poopy..
I don't know.. I have another 1 day 8 hours and 42 minutes to decide...
The only classes I REALLY don't like the look of are summoner, the mage thing and the little chibi blade master one (****ing weebs).
Destroyer looks kinda meh.. I feel like it would be too slow for my kind of playstyle.
Blade Master seems overplayed, and it doesn't look as cool as assas/kfm.
Assassin... I don't know about stealth in this game.. it seems like it's out of place...
I think I'll still go with KFM, hard or not, I'm up to the challenge. They look badass.