I had absolutley no luck with dbw (no ap proc at all). But in fact i had luck with bf (200k aoe).
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I had absolutley no luck with dbw (no ap proc at all). But in fact i had luck with bf (200k aoe).
if i remember correctly combat rogues dps lives from 2 crit increasing talents, 30% and 20%, and you really rather choose an extra hit over in total more crits ?
(Normal attacks not counted)
There are several more things that make axe/sword spec better.
1. Weapon dmg. (sinister strike/evi scale off this and only thing to increase is better weapon and only 284 weapon is an axe)
2. You are reaching crit cap really easily.
3. More attacks = more energy.
If I can't get Havoc's but I have access to Black Bruise and Lungbreaker, then ofc I'll choose CQC. But in the end, H&S outscales it - you're saying melee doesn't count but that's one of the main reason why H&S is better. H&S attacks can also crit by themselves, they can apply poisons, and they can proc Main Gauche. It's a no-brainer.
Actually, i always preff to go H&S, just because there is a lot of swords and axes: fos hc one, toc25 mh axe with haste hit and oh with crit arpen, queldalar, bloodvenom, both icc10nm axes (fast and slow), and all those icc axes are farmeable (they drop in marrowgar, gunship and dbw in 10 or 25 icc). If you just dont have luck to win any of those weapons and you get good fist weap and dagger, go CQC, but try to get axes/swords asap because its much better
Hack and slash hands down is better there is absolutely no argument as people mentioned earlier the hns will proc extra poisons, more offhand procs = more energy = more sinister strikes = more evisecerates.
Unless something is broken with the necrotic proc which makes it do more than 10% of the total damage then there is really no point in using cqc.
Well, CQC isn't hard to pick up either because first you have the fist and fast ArP dagger dropping from Frozen Halls trash, then you've got a fist and fast ArP dagger in both 10- and 25-man ICC. But the 5% crit just isn't better than H&S, so again if your fist + dagger is superior to your swords/axes - go ahead and play CQC because weapon DPS is after all the most important factor here. But otherwise if both are equal, then clearly H&S > CQC.
Helo, guys
I'am reading posts and i see what in late game, low rupture rot better than only spaming evi.... strange. Could you tell me plz If you using low rupture rotation you should use rupture glyph or talent ? Also if ruture dot will ends after 3s and i sill have 5combo points, should i use evi or wait for repeat rupture? waiting for answers. ty.
Also if you playing with combat in early game you should use envenom. Much better than evi.
Bis rotation in my opinion. toot>4combat points>(trinks)>(rupture)>ks>2cb>SnD>(combat cd)>5combat points>rupture>,,,,,,,,,,,
Using Envenom is a big no for any non-Assa spec, because you're wasting your poisons. The best opener as Combat is TotT>Haste>(Entering Combat)>2xSinister Strike>SnD>KS>BF>AR> then continue normally.
But how about combat rogue in late game? If you using low rupture rotation you should use rupture glyph or talent ? Also if rupture dot will ends after 3s and i sill have 5combo points, should i use evi or wait sill spell (rupture) ends and repeat it ? waiting for answers. ty. Also, its good choise for combat if you using both 20proc evi and 30proc rupture talents in assasin tree?
Using Rupture when you're ArP hard-capped is not better than using Eviscerate. The reason people advocated for this was because Rupture's ticks can each crit, so with a feral druid and half of the ticks critting it would seem to players that it deals more damage than using an Eviscerate which doesn't end up critting. In the end it's just statistics and if your Eviscerate doesn't end up critting, it doesn't mean Rupture is suddenly somehow better at ArP cap. Regarding the CP loss - why do you think that potentially wasting a CP is worse than actually doing 4 CP finishers? About glyphs, with the end-game build they should be SS, AR and Evi. SS is bread and butter, AR is your greatest DPS cooldown, and Evi is your main filler.
Regarding the early game build, using both Blood Spatter and Imp Evis would mean that you'll have to drop Ruthlessness. On your other question, if you have some seconds left on your Rupture but already have 5 CPs ready, then you should see if you can wait for Rupture to fade before getting energy capped. If not, just use Eviscerate. If yes - wait, apply new Rupture after the last tick, and continue.
Tanks for information :) Just i saw what rogues in late game have both evi and rupture talents. I'll try in late game. If you have rogue yet, could you show me your dps on dummy? (screenshot). Ty.
Nah, there's really no use getting both talents when you're only going to use one of the two abilities. Ideally, you'll have Imp Evi and Ruthlessness in order to reach further down. A chance for an extra CP is better than a damage increase on an ability you're not using.
Edited: April 6, 2016
ye its good point. :) ty. How about late game ? In your opinion can combat rogues beat for example hunts, wars, mages?
Even when Arp-capped, Rupture has superior DPET to Eviscerate, as well as being more energy efficient. Once you decide you're going to incorporate Rupture into your rotation, picking up the Rupture glyph over Eviscerate one to further increase its DPET also becomes a no-brainer - the Eviscerate glyph being so awful that if you're not running with Glyph of Rupture, you should be running with Glyph of Tricks of the Trade or another choice instead.
At the point where you've glyphed it (and assuming you have a Feral Druid in the raid, which you will in any organized 25-man), it becomes a noticeable gain to also pick up 2/2 Blood Spatter, with the points ideally coming from Ruthlessness.
Low rupture rotation with Glyph of Rupture and 2/2 Blood Spatter comes out as a 2.6% or so overall DPS gain over using only Eviscerate on rawr. This is at BiS gear.