1. Well SS glyph might be better in a long run on bosses without burst phases. But how much time you actually need to gain a whole ar benefit? With bugs it is just not noticeable.
    You already get loads of combo points with bugs and combat has a good energy regen.
    To the point that, once again, managing cooldowns is more important than getting them up as soon as possible.

  2. Anakin1121's Avatar
    Anakin1121
    Guest
    Can you post a screenshot of your stats? I don't get the part about hit cap.

  3. Can you post a screenshot of your stats? I don't get the part about hit cap.
    Open your stats table and check melee "'Hit chance". This chance is inreased by hit rating (you will see here how much hit raiting you have)

  4. with current bugs combat it completely unplayable in terms of dps on molten 4.3.4.

  5. Griefel's Avatar
    Griefel
    Guest
    with current bugs combat it completely unplayable in terms of dps on molten 4.3.4.
    You mean it doesn't pass 20k dps with ease like currently, because my tests on Molten tell me otherwise(Combat and Sub are still king, Assas is weak)?

  6. Well the thing is sub passes 20k easily, assa lingers near it. Combat sits at 12-14k. With energy regen like this you are just starving on energy on combat.
    In raid conditions sub pulls away to the point it is not worth considering rolling anything else until fixes hit the realm.

  7. *thats if we do not consider bug abusing

  8. Anakin1121's Avatar
    Anakin1121
    Guest
    so what should it look like?

  9. 4.3 for now:
    Combat: 8 hit cap > exp cap > haste = hit 17 cap > mastery > crit

    Technically haste should be much better but it is not doing as much as it should. And potency/vitality/savage combat bugs = too much of a dps loss

  10. Griefel's Avatar
    Griefel
    Guest
    4.3 for now:
    Combat: 8 hit cap > exp cap > haste = hit 17 cap > mastery > crit

    Technically haste should be much better but it is not doing as much as it should. And potency/vitality/savage combat bugs = too much of a dps loss
    Well these are reported and have pending status, there is still hope yet. :)


  11. Griefel's Avatar
    Griefel
    Guest
    4.3 for now:
    Combat: 8 hit cap > exp cap > haste = hit 17 cap > mastery > crit

    Technically haste should be much better but it is not doing as much as it should. And potency/vitality/savage combat bugs = too much of a dps loss
    Just tested ingame, in a haste gear set, and w/o the fixes Combat is pretty much the weakest spec, Assassination has a lil more umph(about few hundreds dps in few mil dmg done) while sub remains the only raid viable spec.

  12. Reedoo's Avatar
    Reedoo
    Guest
    deadly poison was also not working for me

  13. May 4, 2013  

  14. May 10, 2013  
    Updated for 4.3.
    do you have any proof that haste is no1 stat right now? recount or something? maybe you should`ve waited a lil`before updating, I doubt haste is working as intented

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