Well SS glyph might be better in a long run on bosses without burst phases. But how much time you actually need to gain a whole ar benefit? With bugs it is just not noticeable.
You already get loads of combo points with bugs and combat has a good energy regen.
To the point that, once again, managing cooldowns is more important than getting them up as soon as possible.
Well the thing is sub passes 20k easily, assa lingers near it. Combat sits at 12-14k. With energy regen like this you are just starving on energy on combat.
In raid conditions sub pulls away to the point it is not worth considering rolling anything else until fixes hit the realm.
4.3 for now:
Combat: 8 hit cap > exp cap > haste = hit 17 cap > mastery > crit
Technically haste should be much better but it is not doing as much as it should. And potency/vitality/savage combat bugs = too much of a dps loss
Just tested ingame, in a haste gear set, and w/o the fixes Combat is pretty much the weakest spec, Assassination has a lil more umph(about few hundreds dps in few mil dmg done) while sub remains the only raid viable spec.
do you have any proof that haste is no1 stat right now? recount or something? maybe you should`ve waited a lil`before updating, I doubt haste is working as intented