@Fieryfrostyflow :
The range is only a matter of gameplay, personnally i play all my fights alone, this is a thing i can offer me because i'm mage (except Marrow where i'm pack all the fight, sindy where i play nearly at melee and LK phase 1 and 2). On lady I play at 40-41 in phase 1 and I have access to all adds no matter their are at right or left, on phase 2 I moove myself asap at 35-41. On DBS I play at 40 (I left 1 meter security for the case where the boss moove a bit) I don't moove at all beast will be dead before join me. On festergut same as DBS I play at 40m (I just check that I have the totem and Concentration aura), i don't moove at all (execpt like one time in 2 mounth when i have the gas spore and even at this time i have choose a spot not so far to the joining point (this is an advantage to have such a huge range i can easely stand behind the last range dps), I ice block the pungent blight. On rotface I play at key points for the puddles at 35-41 meter to prevent moovement from the MT. On PP I have a spot at 40-41 from the desk and 40-41 from the green ooze spawn, i play there most of my fight, as a mage engineer i'm absolutly not scared by the red ooze spawn and i have not a lot of moove to do even if i kitt him, the only point against me, i don't go packing with other raiders on green except when i judge they are not enough on the target, which really never happen in my guild, and if i m target i can blink to get close from the pack. On BPC I play at 35-40 from Taldaram and Valanar (we have wars and ferals MT so i m not worried from the valanar bump) and like 25-30 from keleseth this placement is mostly du to the fact at this exact location in my grun we don't have much ppl so i have less risk to get bump by somebody who made a wrong moove. On BQL I play at 40-41 and only moove to links and to go get the bit (if the raid need it or if i want to do a huge score) I iceblock the shadow flammes, and play behind the center so only need one GCD to join the mass dispel when BQL take a flight. On Sindy I play at melee almostime 5-10, it get me less flight time when she grab me and more dps time to hit her when she flight down after transitions. On LK I start my phase 1 at melee to Saper charge, then i play all the phase between 20-35 meter depending on the distance from the OT, i play this phase not in the pack of range, in order to avoid a maximum of traps, if i have the plague i wait a gcd engineer boots and go on MT then blink to go back (or soft moove with gcd), sometime i do the inverse, depending the actual distance of the OT, if the blink is enough to join him i blink first. On transitions i play at 40.5 from the boss and 20-30 from enraged spirits. Phase 2 I play in the pack (finnally it is the only time in icc i m packed =D ) in order to have proper valkyrs ways. Phase 3 : I play at the center of the platform and LK is almostime at the border so i maintain a 30-41 range all the time.
So I m selfless, and i'm not in the fact i don't disturb any of my mates when abilities comes on me and the fact i have a really fast capacity of moovement with all my gcd blink and boots so i can join the pack to save a green ooze target or whatever, faster then any other player in the raid.
To my mind a raid has to be spread as much as possible melee include to be to much dps efficient as possible, but i totally got the fact some players need to be lead and it's ok for me so I don't care if other players play packed, but i don't.
And about breaking my cycle for moove, i think you have got my way to play, i don't break my cycle, never, i only moove and gcd, i have even made the choice of magic absorbtion in my template in order to be able handle more time in a puddle when i wait for a GCD. I'm litterraly all the time on casting, in a LK who have a 15min duration i put approximatly 200 fireballs on the boss, (i can give you a record i have made some mounths ago).
Tiny.