All those communists being all over us about absolute equality between each individual player.
Who the f*** should even care if one player has the abilities of 4, 5, or 25? He has the limitations of being that many too. BGs still 10v10/15v15, etc etc.
Maybe everyone on Warsong should exclusively play a single naked monk. We'd all be equal then.
I don't mind multiboxers. Just shows their lack of dependency in skill-dependent features like arenas and actual rated BGs. (If you disagree, let's see how long you fare without your extra 4 toons.)
As long as i get to farm the victory rushes off of their toons they're seriously no problem.
All those communists being all over us about absolute equality between each individual player.
Who the f*** should even care if one player has the abilities of 4, 5, or 25? He has the limitations of being that many too. BGs still 10v10/15v15, etc etc.
Maybe everyone on Warsong should exclusively play a single naked monk. We'd all be equal then.
Lol the what in the actual f...? We aren't trying to be all equal, we are trying to make it FAIR and GIVE EVERYBODY A CHANCE to win and have fun, multiboxing enables ONE person to have double, triple, quadruple or whatever the chance of that. I'm not going to say that it's exactly like cheating but it comes pretty darn close since you can farm honor at will and you are basically immortal since you always have somebody healing you.
tl;dr Communism....lol. We want everybody to have a fair chance to win, not have everybody equal A.K.A. the opposite of communism.
See, the problem with the "A coordinated group can do everything a multiboxer can" argument is twofold.
First of all, it does not take probability into account. You will not be fighting well coordinated groups most of the time. Using the best possible scenario as a counter argument to something being unfair is a terrible way to evaluate it.
Second, it's just wrong. The characters in your multibox chain are not coordinated, they are you. You do not require coordination with yourself. This kind of synchronization is impossible no matter how coordinated a group is. The ability to instantaneously deliver damage or healing to any target without any communication required on multiple characters is inherently unfair as it is simply not possible otherwise. The larger the chain of multibox characters, the more apparent this will be as every additional player on the enemy side will add extra reaction time while additional characters in your chain wont.
A related issue to the one above is ability stacking. There's a reason multiboxers tend to play almost exclusively and have the most success with shamans. It's because of how broken chain lighting stacking is. An otherwise unremarkable spell becomes a 1.5 second cast, 4 person instant kill spell when multiplied 10-25 fold because it was never meant to be used with this kind of magnitude and accuracy. Something like 25 shamans in IoC/AV is so improbable that it would practically never occur but because multiboxers exist and because there is no additional investment to multiboxing here as opposed to retail, outlier scenarios like this are suddenly way more likely.
Personally, I do no see any real upside to allowing multiboxing. It has been said many times before in this thread, the only reason multiboxing was not treated with instant bans on retail is because it required a lot of additional monetary investment on the multiboxer's side, investment that would go directly to Blizzard and since that investment on its own was enough of a deterrent to keep multiboxing rare enough not cause any noticeable discomfort to the retail player base, there was no real reason to intervene. The situation we have here is completely different, multiboxing isn't rare in the slightest and it's causing threads like this to appear. Intervention would make sense in this case.
What I find amusing is the fact that these servers have a player cap and when a multiboxer logs 25 accounts, he's essentially taking up 25 free player slots like some fat kid hogging up the all you can eat buffet.
We aren't trying to be all equal, we are trying to make it FAIR and GIVE EVERYBODY A CHANCE to win and have fun, multiboxing enables ONE person to have double, triple, quadruple or whatever the chance of that.
I remember plenty of whine threads in which ppl complained that they keep losing when there is a multiboxer in their bg team.
That only shows how balanced multiboxing actually is.
Bad multiboxer give the team a higher chance to lose while good multiboxer increase the chance to win.
I would say that the bad multiboxer outnumber the good multiboxer because it takes a lot of practice, patient and skill to be good in it.
l2p lol, yes l2p 1vs5 good luck with that I've went with some damn good premades and the same thing always happens, multiboxer turns burst on, wrecks healers, then the other 4 people are pretty much dead unless there are 5 warriors bladestorming so gg, also I don't think it should be totally banned they can if possible just limit it to bigger bgs like arathi or alterac or etc.
I find much more annoying playing with them then against them
It has been said many times before in this thread, the only reason multiboxing was not treated with instant bans on retail is because it required a lot of additional monetary investment on the multiboxer's side, investment that would go directly to Blizzard
And who are the ppl that claim that Multiboxing is only allowed on retail because of the extra cash for blizzard?
I have never read this in any official statement from blizzard.
All i see are some molten kids that are raging and crying because they cant deal with multiboxing and then they bring this money argument.
Sorry but i cant take these crying kids as a serious source...
Infact the extra money that they earn from a few multiboxers is a joke for a big company like blizzard.
If blizzard thinks that multiboxing makes the game unbalanced they would have forbid it a long time ago.
Also blizzard disabled follow in bgs because of honor bots and many multiboxer quit because of it.
If blizzard would care that much about the extra cash from multiboxers they would have never disabled follow in bgs.
And before u claim now that they disabled follow in bgs because of multiboxing: No, it was not the reason. The high number of honor bots were the target and multiboxer suffer from the collateral damage. Its still allowed to multibox in bgs with alternative follow methods.
And who are the ppl that claim that Multiboxing is only allowed on retail because of the extra cash for blizzard?
I have never read this in any official statement from blizzard.
All i see are some molten kids that are raging and crying because they cant deal with multiboxing and then they bring this money argument.
Sorry but i cant take these crying kids as a serious source...
Infact the extra money that they earn from a few multiboxers is a joke for a big company like blizzard.
If blizzard thinks that multiboxing makes the game unbalanced they would have forbid it a long time ago.
Also blizzard disabled follow in bgs because of honor bots and many multiboxer quit because of it.
If blizzard would care that much about the extra cash from multiboxers they would have never disabled follow in bgs.
And before u claim now that they disabled follow in bgs because of multiboxing: No, it was not the reason. The high number of honor bots were the target and multiboxer suffer from the collateral damage. Its still allowed to multibox in bgs with alternative follow methods.
You need to work on your reading comprehension, it's common courtesy to actually understand a post before replying to it. If you spent more than the grand total of 5 seconds actually reading the entirety of what you just quoted you might notice that it's not just about Blizzard getting money but how the monetary side of it acts as an in-built repellant, keeping multiboxing under control and nothing but an obscurity seen once in a full moon. Blizzard has no reason to intervene because it is not prominent enough to be a problem - botting was thus countermeasures were taken. Mutliboxers on Warmane are far more common than retail, if they were this common on retail, Blizzard would've acted against them in the same manner they did against bots.