1. May 6, 2016  
    I think Riot staff play Lordearon now. When you will lose people you see a need to scale down the difficulty.

  2. May 6, 2016  
    i remember how the server was advertised: "the most hardcore wotlk experience"

    people still cry

    and since crying proved to work on retail it will work here too

    just remove the scripts of bosses people will be happy

  3. May 6, 2016  
    We don't think there's anything left to debate at this point, we're monitoring the data as I've said before here in the thread and we don't see a need to scale down the difficulty.

    You also have to keep in mind that the forums are not exactly the best way of feedback because it does not represent the entire community. We see a lot of groups having no issues dealing with the raid at the moment and slowly progressing. Some bosses are meant to be DPS checks, they're meant to be challenging and they're meant to stop you in your tracks and make you consider on how you go next.


    Also, we're not doing anything custom stuff in terms of mechanics, we make the existing mechanics more challenging. We will continue monitoring the statistics/data and will go from there.


    This is like saying that if Method can clear the content on retail, then it's balanced enough for 5 million other players.
    "If one guild can, everybody can"
    Yep, way to lose players.

  4. May 6, 2016  
    Without going into much detail, larger part of the Ulduar instance has been defeated by more than 40 different groups so far and we released it very recently.
    No one gives a heck about 2 - 3 tryharders guild being the best on the server and claiming "we can kill stuff, we have a big penis, look at us, we're better then you".
    Point is, 90%+ of the server isn't progressing properly on Ulduar because of buffs. If you can, good for you, you don't speak on behalf of all of the raiding guilds.
    Tell me where you get your statistics. If 10% equals to 40 guilds/groups, you are probably not giving much effort.

    This is like saying that if Method can clear the content on retail, then it's balanced enough for 5 million other players.
    "If one guild can, everybody can"
    Yep, way to lose players.
    Current retail, a lot of guilds faceroll HC Mythic to the point of selling rushes. You are mostly misinformed about retail.

  5. May 6, 2016  
    8/14 = "probably not giving much effort" =) =) =) =)

    Tell me too where you get your statistics "larger part of the Ulduar instance has been defeated by more than 40 different groups "

  6. May 6, 2016  
    Probably because Hellfire Citadel was released 10 months ago.....
    End of the point

  7. May 6, 2016  

  8. May 6, 2016  
    We don't think there's anything left to debate at this point, we're monitoring the data as I've said before here in the thread and we don't see a need to scale down the difficulty.

    You also have to keep in mind that the forums are not exactly the best way of feedback because it does not represent the entire community. We see a lot of groups having no issues dealing with the raid at the moment and slowly progressing. Some bosses are meant to be DPS checks, they're meant to be challenging and they're meant to stop you in your tracks and make you consider on how you go next.


    Also, we're not doing anything custom stuff in terms of mechanics, we make the existing mechanics more challenging. We will continue monitoring the statistics/data and will go from there.
    I second Proterean on the point, but as i am saying and i will keep saying, Warmane should not do buffs in the content which is supposed to boost new players joining the realm. Because it will almost eliminate the competition from realm !

  9. May 6, 2016  
    People don't cry about buff, they cry about overbuffed boss who are just killable by "overgear" roster who have the possibility to switch people/composition and hardtry all day to kill them. People don't want a 0% buffed content, just a content who don't need an overgear roster to progress and give challenge ( not only for hardcore guild... :o ). IS IT UNDERSTANDABLE ?

  10. May 6, 2016  
    People don't cry about buff, they cry about overbuffed boss who are just killable by "overgear" roster who have the possibility to switch people/composition and hardtry all day to kill them. People don't want a 0% buffed content, just a content who don't need an overgear roster to progress and give challenge ( not only for hardcore guild... :o ). IS IT UNDERSTANDABLE ?
    +1 for this guy

  11. May 6, 2016  
    People don't cry about buff, they cry about overbuffed boss who are just killable by "overgear" roster who have the possibility to switch people/composition and hardtry all day to kill them. People don't want a 0% buffed content, just a content who don't need an overgear roster to progress and give challenge ( not only for hardcore guild... :o ). IS IT UNDERSTANDABLE ?
    Yes, it is. And for the third time in this thread I'll be repeating this. We are monitoring the data, we can change difficulty when we believe it is an appropriate thing to do.

    We have no sentiment towards it, we take the logical approach and crunch the numbers and decide accordingly. Right now, the decision is what is already written here.

    We are not deaf to the feedback, we listen to it and we communicate back all the time.
    Edited: May 6, 2016

  12. May 6, 2016  
    Yes, it is. And for the third time in this thread I'll be repeating this. We are monitoring the data, we can change difficulty when we believe it is an appropriate thing to do.

    We have no sentiment towards it, we take the logical approach and crunch the numbers and decide accordingly. Right now, the decision is what is already written here.

    We are not deaf to the feedback, we listen to it and we communicate back all the time.

    If we are all talking on this forum, it's because we think staff doesn't listen the community, his community.
    So, i repeat that to my community and we are waiting news.
    See you soon.

  13. May 6, 2016  
    Yes, it is. And for the third time in this thread I'll be repeating this. We are monitoring the data, we can change difficulty when we believe it is an appropriate thing to do.

    We have no sentiment towards it, we take the logical approach and crunch the numbers and decide accordingly. Right now, the decision is what is already written here.

    We are not deaf to the feedback, we listen to it and we communicate back all the time.

    So 95M HP XT-002 HC is fine? Good to know

  14. May 6, 2016  
    I see same 3-4 ppls cry about ulduar on all threads. Why others groups can clear Ulduar ? all players are equal on this realm,they got same gear as all ppls can get , so maybe this game not for you? This game not hard , you just bad
    Edited: May 6, 2016

  15. May 6, 2016  
    So 95M HP XT-002 HC is fine? Good to know
    mistake, they fixed after 1 day now its 66 or something.

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