And the person selling the gold didn't "work for" it? C'mon... I'm starting to think the person who said you're trolling was correct.
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And the person selling the gold didn't "work for" it? C'mon... I'm starting to think the person who said you're trolling was correct.
that would be a great point bhavey21 if you were talking to a 16 year old. However you are talking to a 39 year old with a masters degree in international commerce. I will admit i am new to wow ( only 2.5 years...all on molten/warmane by the way) and will admit that WOW commerce is not the same as real world economics. With that said...if you want to speak to me about " real" word economics..please dont think that a copy/paste job will do such. I dare you to challenge me that an introduction ( ok...lets call it an influx) of wealth to a member of an economy that would otherwise be working and contributing labor to that economy, but due to influx decides not to contribute that labor and just becomes another consumer with no give back) benefits an economy?
Let's assume the server is a country and the local currency is ingame gold. So people play on the server and gain gold as payment for labor put in. Now let's say I am a new guy from some other country and I have no ingame gold. If I want to settle down in the server I would need a certain amount of local currency. So I trade my irl currency for coins which in turn i use to buy ingame gold.
Guess what? This is called a currency exchange. The exchange rate set by warmane (for irl currency->coins->gold and vice versa) can be assumed to be adjusted for inflation (But guess what, A random gold squish appeared!). Now before you say that irl currency/coins is a foreign factor with no effect on the server economy, remember that it is irl currency which keeps the server alive and the gold flowing NOT ingame gold. So there are 2 symbiotic economies at work here if you really understood what I just wrote.
It took me 8 mins to think of this answer. And from what you said you specialize in this field. Maybe I can get an economics degree in 8 minutes too. Or perhaps you need to go back to college though 39 is a bit too late for that. OR you are really confused and unable to frame the question which will end your confusion.
or... or... or... he's a fricking troll like I said a couple days ago... no single person can be this thick or this ***** ** ***** *** *** to not see sense
Edited: September 3, 2016 Reason: language
hmm 39 year old... xD
consumer with no give back ? wtf is that ?... Popping facts out of ur *** ?
If a person is consumer, he is already contributing in the economy... u knw that consumer spending drives economy ?..
he will buy goods -> increase demand of good -> more labour/ job created -> contribute in economy
But u were talking abt some introduction of wealth in economy without labour.... idk wat u mean by that... who is introducing wealth from his ***.
If it is same stupid thing, government printing money, which u were talking before. In long term, it will lead to inflation. But believe me noone is printing money ingame, except gold dupers maybe.
And dont tell anyone u hv masters degree... let us keep it top secret
gold/item dupe has been patched up within a few weeks of relaunch after moltdown, but there is "printing money"...
you do it all the time whenever you loot a mob and pick up its contents, gold gets created when you do stuff in game, but doesn't get properly spent by skills/repair/vendor items which this rate modification may counter... for a while anyway... a raiding level 85 will, unless he's with some seriously bad pugs, gain more money from boss kill than they will spend on 1-2 repairs even when they cut the rates in half
hmmm i agree abt excess gold generated.
But by "printing money" i was referring to... takeo's "introduction of wealth from outside without doing labour". Like donors can buy gold from warmane, whereas it is transfer of gold from one acc. to other.
yea I was meaning to get to that...
contrary to his assumption, I would put a higher price on 15k gold which I spent 2 coins on than I would on 15k gold which I earned by working the auction or farming... so I would be less likely to spend it on some trivially overpriced piece of **** on the auction and more likely to sit on it or spend it on something I actually find important
Actually gold generated in-game is the server paying you for game time. In a way it a wage paid to you by the server. Different types of work give different payouts just like irl. Farming ds for example (queens/ vp/ drops) pays more than farming some mobs for quests/cloth/drops. All this qqing over gold squish is just for them to fix the ingame time: gold gained ratio so that new players don't face non competitive pricing.
that's a way to look at it I guess...
farming dungeons will be huge after the gold cut I think because with the repeatable aspect (unlike raids) and the soloable thing... you can make easy gold to get back to your usual 100k+
You can solo farm raid trash as many times as you want too *wink*
Anyway, new players will be nowhere as fast and efficient as a fully geared 85 soloing dungeons for drops/gold/w.e creating an imbalance (same work being completed at a slower rate leading to lower payoffs for them) which is sort of compensated by the 5 instances per hour restriction introduced by Blizzard introduced to slow down farm bots. So it's a lot harder to get 100k from instances quickly otherwise new players (85s at least) would be able to do them too (maybe taking a bit longer).
don't mention any 'bugs' on forums if you want to stay in game...
and yea while dungeons are harder to solo, ores, herbs and leathers as mats for profession leveling/crafting is just as easy...
Added to the main post.Tips for after gold cut market effects:
- Avoid to sell stuff during the first few months unless they are the same(or a bit lower) prices they used to be before the gold cut.
- Even if they prices of most mats/items go lower they will increase few weeks later.
Good prices to buy mats:
Votalile Life - 60g each or lower
Cataclysm Ores - 5-6g each or lower
Cataclysm Cloth - 5-6g each or lower
Hypnotic Dust - 10g each or lower
Greater Celestial Essence - 125g each or lower
Heavenly Shard - 100g each or lower
Maelstrom Crystal - 200g each or lower
Inferno Rubies - 400g each or lower
Volatile Fire and Water - 25-50g each (it depends some botters actually make the price go really low due to the abusive supply)
Cinderbloom - 5g each or lower
Whiptaill - 3-5g each or lower
Stormvine - 10g each or lower
Azshara's Veil, Heartblossom, Twilight Jasmine - 20g each or lower
Nightstone, Hessonite, Jasper, Alicite - 5-10g each or lower
Carnelian - 50g each or lower
Glyphs - 150-300g or lower
Even that most of these prices become rare eventually, due the desperate amount of people trying to make gold per auction on AH, and after the gold cut the chances are, they will increase (something that always happen on warmane AH, specially on horde side, pathetic prices if you ask me)
Edited: September 3, 2016
Well tbh.....
I think "buying gold" kinda facked up the economy to begin with. Plus as long as buying gold exist, the economy will be very very bad.
*sigh*
you buy gold from other players and more often than not you put a higher value onto that gold than gold you would've farmed (because it cost you real money to get) so you won't be wasting it on random overpriced stuff straight off the bat