Okey, so I will not ask for anything, but simply ask why?!
Why add all these things when we already have nerfed bosses? how easy does the game need to be? really hoped you stayed clear of classic approch to make it easier.
This is old content, lets atleast have a bit of a challange.
looks more like the classic players came here to cry about not having it like on classic and now you just bend over and allow the butt****...
Okey, so I will not ask for anything, but simply ask why?!
Why add all these things when we already have nerfed bosses? how easy does the game need to be? really hoped you stayed clear of classic approch to make it easier.
This is old content, lets atleast have a bit of a challange.
looks more like the classic players came here to cry about not having it like on classic and now you just bend over and allow the butt****...
Because it makes sense... Why would SSC TK plans release when you aren't in that tier of raid and those plans get replaced? If they were actually following patches correctly I could see the argument, but we already have Mags head and dual spec... Release the plans in the correct tiers.
Add things that matches the current ilvl/tier of the current raid and leave the other turned off until it matches its corresponding tier.
So for example if there are ssc/tk plans that drop in a later raid tier > add them to ssc/tk trash or something.
Makes sense to me atleast.
none of these items break the game, why and how are people even complaining about this change? the items being added would be irrelevant to use if they were to be released later. why would you release SSC crafts when everyone is going to be doing black temple where the gear is better. exactly it doesn’t make sense and that’s why they were added to earlier phases in tbc classic. there is no reason anyone should be against this change, all of these items line up with the power scale of phase 2. it doesn’t break the game. shut up
May I ask those people who vote against adding some stuff like engi goggles now..? So you think its reasonable and logical to add those in later phase when that 127 ilvl items will be complete trash (to compare with 140+ ilvl items from BT and similar items) and useless and which makes a profession as itself completely unnecessary and unwanted to have...
you don't even know why these items were added in the later phase, do you? It was only done so that new players could catch up faster with people who do e.g. black tample, without having to farm for a month or three karhazan
As unlikely as it is, really hope people will have enough sense to vote and keep it original, with all the perks and unblizzlike changes this entire thing will start feeling like a frankenstein.
no. people won't have enough sense. you ask them, do you want items faster? they'll always say yes.
i suppose those patterns/recipes were initially released later as means to easily catch-up for p3 content. blizzard is and has been known to incorporate catch-up mechanics for new comers.
i enjoy all these quality of life changes (dualspec/rdf/etc) and voted yes for the early release. if it doesnt happen, i dont mind either. no reason to go mald and hate on other ppl for their decision/votes.
you don't even know why these items were added in the later phase, do you? It was only done so that new players could catch up faster with people who do e.g. black tample, without having to farm for a month or three karhazan
There weren't phases in original TBC. Patch 2.1 happened shortly in the months after game launch. The catch up was Zul Aman almost a year after release and then near the end with Isle of Quel Denas content. Players were running T4 - T6 through all of TBC. It was the most popular game in the world with a player base larger than all of retail/classic WoW today. As far as anyone remembers these things were always in the game.