1. How about adding a special character or easily identifiable status for the accounts who donated? That way, people can see in-game the characters and know the guys who help in maintaining this server and treat them with respect.
    Yeah, sure, I bet that's what people would do...

  2. Just thought of one today;

    why can't devout candles be bought in bunch of 20s like symbols of kings?

    *slaps vendor*

    its discrimination

  3. Just came to mind:

    Make a premium account subscription that grants people a little gold, doubles points gained daily, maybe some coins monthly, and also removes the hourly Instance limit so we can enter more than 5 per hour.

  4. Any sort of "subscription" would clash with a model based on donations.

  5. Just came to mind:

    Make a premium account subscription that grants people a little gold, doubles points gained daily, maybe some coins monthly, and also removes the hourly Instance limit so we can enter more than 5 per hour.
    That would get abused the moment it's implemented. Free coin printers.

  6. You wouldn't get more loot, but you would get other people their loot. People who can clear the content would be able to carry - or sell - as many runs as they liked. A guild could get all their members fully geared in a few days, since they don't have to pick and organize who should get geared next week. Just do everyone.

    Your suggestion would only be viable and not break gearing progression if absolutely no one got any loot if there was even a single repeat raider there.

    If it were implemented with current rules of loot, then yes. That's why personal loot on retail works different, where the actual drop chance of an item is rolled against a personal loot table, and not the general loot table of the boss. Meaning even if you "boosted" people that way, they might just get only gold and not the whole loot table of the boss.

    Personal Loot was a great idea from Blizz (imo) and is something that should really be looked into, if technically possible. It's fun to raid stuff multiple times on the same toon, especially with friends and / or guild members.

  7. If it were implemented with current rules of loot, then yes. That's why personal loot on retail works different, where the actual drop chance of an item is rolled against a personal loot table, and not the general loot table of the boss. Meaning even if you "boosted" people that way, they might just get only gold and not the whole loot table of the boss.

    Personal Loot was a great idea from Blizz (imo) and is something that should really be looked into, if technically possible. It's fun to raid stuff multiple times on the same toon, especially with friends and / or guild members.
    Is this AI? What you quoted has nothing to do with loot rules or would be affected by personal loot. It's like the post wasn't even read and just picked randomly. If anything this would just exacerbate the issue mentioned in the quoted post - people would get to "sell" even more runs, since a paid carry could result in no personal loot at all, as well as bring multiple players at a time, since there would be no giving all drops to just one person who bought a carry.

  8. My suggestion is to add maps in old dungeons. It will help a lot if someone is chasing achievements and it will be really helpful form new players. Retail has updated maps for old dungeons.
    Uh there's a cool addon for that, I forget the name but look it up.

  9. Not a quality-of-life improvement but yknow how old games like those gameboy advance Final Fantasy titles got superbosses? An endgame after the endgame of sorts

    If only we could unlock a hyper difficult Warmane boss or something, half an hour long at full BIS gear, tons of movement/pixel perfect stops and stacking, every single ingame ability/cd to be used, dodge/don't stand in fire or you'll get instant death mechanics, multi phases, corporeality, the whole shebang

    for 2 EOF and bragging rights

    /ontopic idk maybe bigger bags, 32 slots can't cut it we need like *more* slots

    o_o

    I'd like to see you try to pull off pixel perfect movement with 300 ms

  10. Is this AI? What you quoted has nothing to do with loot rules or would be affected by personal loot. It's like the post wasn't even read and just picked randomly. If anything this would just exacerbate the issue mentioned in the quoted post - people would get to "sell" even more runs, since a paid carry could result in no personal loot at all, as well as bring multiple players at a time, since there would be no giving all drops to just one person who bought a carry.


    No, this isn't AI
    I'm saying that it it were implemented like Personal Loot was implemented on Retail during MoP, it wouldn't affect boost raids.

  11. No, this isn't AI
    I'm saying that it it were implemented like Personal Loot was implemented on Retail during MoP, it wouldn't affect boost raids.
    I already listed in the post you tried to quote how not only it would affect them, but would make the suggestion to let people join raids without lockouts even more abusable.

  12. Then why do you think is that system abuse not happpening on retail? (Current or past xpacs)
    Why would it happen on Warmane? Purely because of community reasons?

  13. Just thought of one today;

    why can't devout candles be bought in bunch of 20s like symbols of kings?

    *slaps vendor*

    its discrimination
    If you want to buy stacks of any item , you can hold shift and right click the item in the vendor's tab and write how many of it you want to buy (max you can buy per shift + click is a stack)

  14. Then why do you think is that system abuse not happpening on retail? (Current or past xpacs)
    Why would it happen on Warmane? Purely because of community reasons?
    Number of servers, amount of players, amount of guilds, amount of casuals, LFR, amount of casuals who are completely fine stopping at LFR gear, monthly subscription, launch of regular new expansions that come with new uses for Gold, launch of regular new expansions that make gear obsolete, and more. Even will all that drastically reducing the amount of players who would have a reason to buy carries, they still happen, if at a much lower ratio than they do here - which is just further indication that in the reality of our servers it would be different.

  15. Yea, I get ya.

    I think, with no way or proving it, that if the lockout was the bottleneck behind boosts, having personal loot and personal lockouts would enable much more boosting. Although, if boosting was that bad maybe it should be limited / banned completely?

    But if the bottleneck is the available quantity people getting boosted or the gold available to them, it'd make no difference in my eyes.
    Maybe there is a case for guildies getting boosted with their alts but again, it's all a gut feeling to me. I can only point to retail

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