Ok guys i want to ask one question: If i have furious set and wrathful offset and i got Grim Tol is it worth geming ARP? or should i go with STR, i am not planning of doing pve atm just bg's and arena
Ty in advance
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Ok guys i want to ask one question: If i have furious set and wrathful offset and i got Grim Tol is it worth geming ARP? or should i go with STR, i am not planning of doing pve atm just bg's and arena
Ty in advance
A few questions to my fellow Arms Warriors. :)
1. MS and OP does weapon damage and only Execute and Heroic Throw benefits from Attack Power, is Attack Power useless or useful?
2. Does Attack Power increases our auto-attacks? our melee swing?
3. In Arena: [Battle Shout] or [Commanding Shout]?
1.Attack power isn't that useful as Armor Penetration. 20 strength = 40 attack power. Strength is good, but your damage vs players with 16K+ Armor won't be good. Strength is good if you fight a lot (in a lot i mean 95% of combos) priest/rogue or priest/mage.
2.Yes, attack power increases our auto-attacks damage.
3. Depends with what partner you play. I prefer playing with battle shout and If me or my partner is dying, i just swap to commanding, because it gives the 2.2k health bonus.
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Off-parts: If you want to be BiS, you need to go for: 50% PvP & 50% PvE items with arp.
If you have full off-parts & furious main-set, go for ArP with Grim Tol trinket. Grim tol is good, but if you can get Deathbringer's Will, use Deathbringer's Will.
ArP is best for warriors.
I'll add this one! Thanks. You too.
i notice that guide was writen before ruby sanctum got out so it arises some doubts becoz of new boots available, as for trinket it was already mentioned, so i get into this dilema
oke so i have wrath sunderer, wrath thrown and hellfrozen bonegrinders, rest is bis
mine arp is 70%+battle stance bonus thats 80%
mine current hit rating is 213 (6,5%) i think i will stay around this but i wont go below 6% nor above 8% and atm i have 2 hit rating gems, rest is arp
now i wonder, getting blood soaked boots hc is just too damn small upgrade (80 armor, 18 strength, 18 stamina, 26 crit rate and -6 arp rate) so i think this is just not worth it
but if i were to get apocalypse advance hc boots that would be 124 armor, 44 stregth, 28 stamina, 33 crit rate, 81 hit rate but -80 arp rate, this would however result that i could drop 2 hit rate gems and get hit rate of like 7,8% so almost no miss in any situation, and put 2 arp gems instead so it would be like 40 arp rate loss only, sounds good
and so if i take apocalypse boots there is no reason to take gluth hc throw, wrath is better, coz gluth would be almost same just i get some hit rate which i wouldnt need anymore at expense of some resi and stam, so its -31 stamina +43 agility -30ap -6 crit rate -34 resi + 31 hit rating and +1 socket which would result in +20 arp
so if i stay with mine current boots i could go with gluth, since then it would result in removing 2 hit rate gems, and putting 3 new arp
although things are pretty good with mine gear atm i am just not sure with this parts, i personally think that it would be best to take apocalypse hc boots and leave wrath throw as it is, this would yield best upgrade and it would be profit in long run if i ever decide to get lolmourne
now with this in mind it would change a bit bis list, by having apocalyse boots as bis ones, and wrath throw as bis throw, but this doesnt have to be the case, there are more possible tweeks to do, like still having gluth but to use wrath ring instead of rele, or to still have gluth and rele ring but change belt to wrath one, or any other combination with hit rating pieces
this bis list should be a bit revised for sure, donors are able to get ruby sanctum boots, and many have it, and yep they are bis, they are better than BS ones and icc ones, but by putting them on list instead of current ones ends up with 288 hit rating which is 8,8%, totally too much, 5 is soft cap, 10 is hard cap for rare situations like mages with temp buff and nelf dks but still you wont be missin that offten with 7-8% hit, which means one of hit rating pieces should be changed for wrath one
also it remains question with arp, with this gear its like 80% arp, but with shadowmourn it would be like 85-87% so still a bit place for improvement on this, but imo if ya were to take another arp item you would be walking with like 650 resi, so i would leave it be at 80% arp and try to keep it at 800 resi, while having hit rate of 7,x% meaning one hit rating item has to go
Uhm well, my warrior is BiS, but sadly Warsong Armory is down or something. He's hit capped with 100% passive arp.
Lol 100% arp is not possible for a warr in arena unless you have like 600resi and wana get stomped when the other teams no how how much resi your runnin with and play evolving around that
With donation gear its possible to get 100% arp and around 800 resi. Not that bad for arena, especially if you are in a 3v3 with double healer combo.
^ and thats the only comp you could play with that much resi.
or if you face the r1 team on deathwing there ****ty tactics are to kill the healer so go full pve and rape them in 10secs lawl
yea i have like 800 resil, and with battle stance and mace spec (i have heroic cryptmaker, friend donated for it) i have around 100 percent armpen. i usually run 3s with tsg and wld, should i aim for a bit more resil, or stay where i am for optimal damage (btw im 4/5 wrath with sanctified shoulders, EoF cloak, crafted boots, ashen verdict ring, DBW and STS)
Good luck in the higher rating brackets with these sort of stats.
My resi is 1k.