So I'm getting after 4 pages of ****posting this spec is based on mongoloid melee and hunter/warlock/dk pets dpsing you with mark of blood on right ? I still claim elesham + war will rape you in 10s
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So I'm getting after 4 pages of ****posting this spec is based on mongoloid melee and hunter/warlock/dk pets dpsing you with mark of blood on right ? I still claim elesham + war will rape you in 10s
1: How can you NOT kite back with Chains and DG?
2: Since any and all "Unholy Immortality" builds ain't got sh*t on this immortality build.
3: You have had some bad experience in BGs if you only think a team of niblets would be good to face with this spec, go try it and get some experience with the spec underneath the belt before thinking so.
Like the main post here said: for me the joy never was to kill - it was to never die, this is by far my most fav spec out of all specs iv'e played and tried up and until Blizz TOTALLY wrecked the talent system on retail with MoP (As Cata allowed SOME creativity to an extent)
Originally Posted by LordMograine
(Speaking current season available on Loaderon) I can kill mostly anything "BUT" Healers and other high self heal units (Like Protadins / Retadins)
Seriousely - READ the comment, ffs... I said anything BUT Reties and Proties + Healers, I know they have damage beyond what's legal. But Prots does NOT enough damage to BRING this spec down - Please, do not speak of exp when you got 0 yourself.
Better to have 0 experience in the eyes of someone with negative experience than anything else, please just stop embarrassing yourself dike.
Yeah if you suck - I assume you got the experience on that department it seems.
When when S8 rolls around I'd be happy to kick your a** and shatter these sad dreams of yours - You still clearly have NO idea what you are on about / have never tried this spec. For the love of the titans dike, please - Do not return until you know how a DK works.
Aye, I eat em for breakfast. With AMS up they taste sweet and with silence up they taste like water. OH And there the wings was gone... Dangit.
I know enough about S8 to justify my comments - Else I would never have said them (Ofc I did play S8 on retail when it was live with this spec, otherwise I'd WAIT til it was released here on Loaderon before making this post) and thanks for telling dike that he can't say I have "zero" knowledge, thumbs up Lynea
Oh they still can't kill you in S8 with this spec, people just does not seem to realize that you you can trink the one stun or the other (Pending if you can pop Icy next or not) and if ANY DK with this build ever got eaten alive by ARP Rogues in PvP in S8 - That would have to be because they had blue S6 gear, a S8 ARP Rogue just can't CC kill you to death in this build.
Oh this works in S8 alright, with all the resilience I had at that point on retail + The stam and so on: this spec was at its peak, making fun of everyone and anything but Ret pallies.
How you can "claim" that you will be raped by 2 people when the 1 NEEDS to stand in melee and Death Strike feeds you is a mystery to me... Go try it out before commenting on it: please.
so this spec is actually called death strike spam master and resilience carry me?
You didnt bring anything new to the table this is typical self healing/stamina/resilience stack "oh im so good" dk build that is pointless and only good for duels if you don't know how to kill someone but insead goin for selfhealing until other target dies cause he cant heal non stop.
Pathetic as usual spec.
Try surviving without ton of resilience maby?.You would not know what hited you in 2 sec.
i love this dk self healing big ego specs especialy when they are in bgs and get stomped by 100% arp pve prot war backed up with pve hunter in 6 seconds
disarm + silence + heal reduction = dead lord death strike spam
Any hunter with brain would just bring pet back if you had mark of blood on his pet and if you use it on war he would intervene to hunter or simply stop hitting you until mark of blood is up and since your spec deals 0 damage its not a problem
And by that time your mark of blood becomes mark of crap.
But good luck or come icecrown and demonstrate me how you tank 7 people that have 6k gs i would like to see it (especialy vs 7 destro locks with succubus pet and icc trinkets n weapons)
Well it's not so much "carry me" when it's not good for rated content - if you could read you'd see its a fun / troll spec.
If you have tried this spec and think it's only good for duels then you can't manage the spec son.
If I'd want someone dead I'd spec diffrently but telling you this like I've had to point out to others (As 50% of those who comment never reads the original post) My goal was never to kill but to f*** around - That is the sole purpose of this spec and if you actually tok the time to READ you would notice that.
"Try surviving without ton of resilience maby?" Erhm, this is WoTLK - Going into PvP without a ton of resilence would be the same as running into a real time war without anything but your fists - Stupid and *****ic
Yeah if you manage to be killed by 2 Players - specially ANYTHING in melee REGARDLESS of it being an arp pve prot warrior then that speaks miles of your knowledge with this spec - 0.
Oh if you think them stopping hitting you when you put mark of blood on them renders you useless then that speaks even BIGGER miles of your skill as a DK with this spec - Less than 0. And intervene the Hunter... Ahahaha, Deat Grip / Chains and that MF ain't going nowhere.
*BUT YOU ARE SLOWED TOO BY THE HUNTER - ******" Yes, and the Warrior is even more slowed, look it up.
I like how you had to point out 7 Destro Locks in order for it to become viable, that's funny. And if I put the time into - then sure, atm I am having more fun on loaderon with my chars there but once they are done and we wait for ToC I can take the time to make a DK on Icecrown and make a laughingstock of all these ARP Warriors and Rogues that "supposedly" kills DKs with this spec - Along with the prot Pallies.
Jesus, so many that talk without knowledge of the spec these days.
'@LordMograine any spec can be fun, can't really say a spec is fun as it's rather subjective. as for viability it's by no means viable for arena nor serious bg vs any kiters/heal reductions or even any class that can just CC and leave you there and not waste time with your 300dps. And lets not kid ourselves if you're talking about equally geared players full wf and **** it won't take more than 2 to take care of all of your cds, 3 and your dead. 7players can't kill you? huh stop pvping fresh 80s....
The condescending manner on how you respond to anyone who points out the cons of this troll spec is rather appalling,They are giving feedback for the spec not you! it's not personal.
And do please refrain from the insults with the amount of crap you're spewing about learning dks before cmmenting against all the much more experienced and knowledgeable dks here. you're just further ridiculing yourself.
Edited: July 9, 2016
This build has no way to remove roots and snares, only trinket.
No way to keep diseases and chains up on target, as it will be dispelled.
Mark of blood will be dispelled or controlled.
You can't really heal yourself with death strike, by the time you get diseases up you will be slowed and kited, one deathgrip and one successful slow once per half minute wont save you.
And, btw, unholy build has more survival, more damage, more flexibility. Diseases can't be dispelled, stronger anti-magic, powerful defecive, same power of healing if you take rune-tap too, bone shield > vampiric blood any time of day, can enrage ghoul, it can stun and it can even 1v1 some greens in BGs. Smaller DnD CD. Etc, etc.
Obviously you don't know how to deal with opinions, your build is good for you, maybe some will find it cool, to win some duel in Durotar against people who don't know what the hell is Mark of Blood. But please, your "go get some exp under belt" texts sound really pathetic to bit more or less experienced DKs here.
Play your blood if you enjoy it, its all good and fine, but don't shove it as superior down players throats.
Chains of Ice can easily be dispelled by half the classes in the game and shamans can ignore it through Ghost Wolf, plus they have reliable ways to keep you at bay. Death Grip is out of the question because of its cooldown - 20 sec when talented. Healers will basically ignore you, casters will take you as a free kill, rogues (both Assa and Sub) can handle you with ease through Dismantle & Evasion to cancel your Death Strikes and CloS/Vanish to cancel your Mark of Blood. Hunters can kite you and kill you with little trouble. Basically, you will be mildly annoying for warriors, at best - that's it. Your spec doesn't even include Heart Strike and therefore Glyph of Heart Strike.
If you really really want to play Blood PvP, then by far the better option is to dip fully into Heart Strike & Dancing Rune Weapon and go for ArP gemming to keep your damage relevant.
This is the build that I just made up. You absolutely need Virulence to stand any chance against dispellers - the other talents from the Unholy tree are meh, the talents from the Frost tree help address Blood's kiting issues. On the Blood part - all of the talents on the first row are useless, but I guess Butchery and Subversion are a better option for more Death Coils and higher HS crit. Will of the Necropolis is too much of an investment for a tanking talent, Bloodworms is useless, Vendetta is a defensive talent which has a KB requirement. I can't think of any better talent build for Blood PvP. You could try to dig into Unholy for On a Pale Horse, but that won't help you much and you'll lose the utility of Lichborne, the range from Icy Reach, and the slow reduction from Toughness. That's far too much for a mere 20% stun & fear reduction and the damage talents of Unholy synergize badly with Blood. Glyphs would be Heart Strike (mandatory), Death Grip, DRW, Dark Death, Death Strike. Death Grip is very useful but only if you can get the KB. DRW is a boost to your main burst CD. Dark Death is OK, I guess, as it also helps self-healing through Lichborne. Death Strike is also OK.
Honestly, even with this build you will only be decent in BGs. Any competitive arena team will laugh at you.
Edited: July 9, 2016
Yeah but how can I NOT - From the "feedback" people here gives me: it is more than OBVIOUS that they looked at this spec and somehow forgot to read the part of the post saying "This spec is NOT FOR ARENA / This is a fun / troll spec"
80-90% of all responses made to this post is from people who googled "PvP Blood DK 3.3.5a" and since my spec did not match that and is not for competitive play (Something again: I have said multiple times) it automatically sucks in their books without people even having tried it - Specially all these "ARP Warrior / Rogue will eat you alive" comments - I fought that back when retail was out and WoTLK was in it's prime, I made FUN of those Warriors and Rogues.
It simply shows that they have not even TRIED this spec and only gives it sh*t because it's not the first hit they get on google - Since again: this is NOT a competitive DK Blood spec.
Regarding the "This spec VS 7" shows that NO ONE has read my rules of thumb about this spec "Your gear and skill VS Their gear and skill" it's different in each and every BG, the situation will be up and down: I DID for a fact hold up with 7 enemies on my a** as back when WoTLK was live on retail.
- Then comes these people saying that a Warrior / Hunter would kill me in 2 seconds with this spec: again - another staple on that they have not even TRIED this spec out yet. As I was never forced down by a comp like that: again sure I can't KILL them but if they were to READ THE POST they would see that my goal of this spec is not TO KILL - it is to stay ALIVE.
It is as if EVERYONE reading this actually does not READ the post AT ALL and just speed scrolls trough it and goes "This did not match what I googled that made me stronk DK - It sucks!" That's not feedback - That's unnecessary sh*ting on something they haven't even tried. My responds are merely a way to try and "provoke" them into trying it themselves and THEN see if they can tell me wrong - Since by all the this "feedback" i get, which SCREAMS of that they haven't even tried this spec, how else to make em try? Since they didn't even READ The post before commenting I assume reasoning will go nowhere. (As if it is on every forum post on the internet)
^ Just this. Again - All pending on what you meet / face: with this spec you will close to never be at the disadvantage. It's all about CLEAR prediction. Why do I need to remove a root if I can AMS it / Sillence it up front and cap close and land that ONE strike I need to heal me up. Doing PvP is much about predictions, you can't ever LET Yourself into a situation like that - Sure it will happen but that's why this spec is drowned in DMG reduction and healing CDs - Since eventually: most enemies will reach a point where they no longer can keep you off, with so much in your arsenal as a DK - with this spec non the less It makes me wonder how so many DKs out these manages to get so CCd as they speak about, it is as if they TRY to get CCd. And if you can't somewhat predict when CCs are coming in toward the class you are playing - Then you gotta re-roll or get better.
Diseases is a rolling game - VS a single healer: little issue as they can never hope to kill you.
VS Multiple targets where ONE target can dispel - You will always get a window where you can roll diseases and KEEP em rolling, it may cost you your "empower rune weapon" to get off but after that: you are good, target swap, keep using those blood runes on rolling the diseases and you are fine. How is this a hard thing to understand?
VS Multiple targets where MULTIPLE targets can dispel - Sure you are in a pinch now but you can still hold on for a greater while than many other classes, but let's be honest here - Can we? I know it's a FORUM thread and all but there is a greater number of classes in this game that is SCREWD once more than 1 can dispel their stuff: that does not ONLY go for this spec.
Mark of Blood is ONE of your MANY healing spells - If one failed Mark ends you: then you need to step up the game as that happens to me a lot.
And lastly here - if it costs you MOST of your OTHER healing spells to get those diseases rolling / to get in the Death Strike situations; then sure - If they spend so much to put you down but you spend MORE to counter, you will with ease hold out AT LEAST til the next Vampiric + Blood Tap is ready.
Yeah you go try pull of the same stuff this spec has the possibility as AFTER You have tried it and then try doing the same with this Unholy spec - You will see a clear difference, specially how the Unholy spec will have you more in control but also more at the Grave Yard.
If at LEAST 10% of the so called "feedback" I had gotten on this spec managed to convince me that the persons sharing their "feedback" even had TRIED this spec - I would be happy to reply otherwise - Sadly, so far 90% of this "feedback" has shown that they have not read the full original post as MANY glosses over how I have said "This is not a Arena spec / This is not a KILLING MACHINE spec" The feedback screams of "This is not the spec I play, it's new, I don't like new, new is sh*t, I'll say it's sh*t" If I got less of THAT <- And more replies actually giving and indication that they had TRIED out the spec: I would have had a totally different tone in my replies.
So I read trough all you had to say then I reached this.
And this:
If you didn't even take the time to read the original post where I SAY this is NOT a ARENA spec, NOT a DMAGE spec, then I will take your whole comment with a grain of salt, stop skipping half the post and jump to mumbled conclusions.
It's not about "REALLY" (as people call it) playing a Blood DK in PvP either, it's about me sharing this spec that is made to mess around and have fun with.
Edited: July 10, 2016
The point of everyone is there is no point in playing a spec that is neither good at burst, nor pressure. These are the only two things that matter in PvP and your build is good at neither - you're not gemming/gearing/talenting/glyphing/enchanting for any damage. It's only good at survivability. You're like a Hpal, but you can't heal others, only yourself. That's pretty much the best way to describe your build and how ppl see you. An annoying chunk of HP, walking around the BG doing nothing.
This here comment kind of concerns me.
What BGs do we have on the WoTLK realms?
WSG - AB - AV - EoS - SoTA - (And we got Isle too but, meh)
So let's drop Isle and just count that as going under the same category as AV - what can this spec - The spec I have posted about here do in these BGs:
WSG: You become a strong and sturdy flag carrier whom needs LESS attention than most other flag carriers. Allowing MORE on the team of 10 to rather grave yard farm the enemy or go for EFC. Last I checked WSG was about capping the flag, not showing how big d*** you got by linking the DPS meters after fighting in the middle: Now with so many of the enemy needed to take down ONE EFC with maybe 1-2 people for backup, for the remaining BG team to take the EFC becomes easier - You win easier.
AB: With this spec you can handle so much more than other classes / specs can while solo defending a base: You can hold a base alone VS anywhere from 2-5 enemies (As that's what on average is sendt to a base with only ONE defender) Now you will keep these occupied to a great while, allowing your remaining team to go for one of their bases or spend more to defend another base that is under attack.
In a 15v15 situation now with 2 bases on Ally 2 on Horde and 1 being fought for, ONE of these factions will have anywhere from 1/5'th to 1/3'd of their team trying to take one out of these 2 bases: something they can't / will use ages on - Allowing for the team the DK is on to press harder. And last I checked AB was about capping bases and claim victory by a good mix of offence and defense.
AV (Isle) These BGs are too big for ONE to make a difference: USUALLY - Yet the AVs here are way more structured than the s*** currently on retail, and the games sometimes starts off with not a full team. Making it easier for a single DK to hold a base that 2-5 from the enemy comes to try and cap (Bunkers / Towers in AV is a good example) yet again due to the full fledged scale of this battle being a 40v40 this makes LITTLE difference but if you can HOLD that one Tower / Bunker (Be it on the offense or defense) it can turn the tide.
EoS: Still a strong flag carrier - Yet since the bases here is based on HOW many that is inside them: one person can't defend VS 2+ but here the TEAM is SUPPOSE to come to your aid anyway, the point of this BG is also to hold bases and cap flags to some peoples big surprise.
SoTA: Defending a GY is a good example of what you can do (Since roots does not work on Demolishers, you need a Clone for that s***) the longer you defend a GY - The better + You are basically perfect for the cannon job now: and these cannons are alpha omega, have you seen how much DMG those cannons does to the demolishers? Since it's more than than what that ARP Rogue does to them. Allowing you in this BG to man cannons and SUPPORT the team while classes that in THIS scenario can be stronger VS the players around the Demos do their job.
All in all by saying that this spec makes you "An annoying chunk of HP, walking around the BG doing nothing." Shows that you rather got no idea of what the goal of a BG is and thinks that pure numbers on the Recount is what makes for the win - Or you simply decide to IGNORE the main goals of a BG to look at how this spec would stack up VS other damage dealers: which YET AGAIN - is not the point of this "I want to f*** around spec" This spec IS NOT. MADE FOR DAMAGE. And if you just scrolled down here and went all "TLDR" then get the f*** back up there again and read this post from A-Z and you will see that this spec can contribute in good ways in pretty much ALL BGs.
If you choose to belive that or not since this is not the "Elite Blood DK spec of 3.3.5a" is all up to you - But don't try to tell me that this spec is useless in BGs.
I got a question. How would you deal with a combo of warrior + hunter or warrior/hunter + any other dps really. I'm of the opinion that any 2 dpsers will run you down fairly easy if one of them has a healing reduction mechanic.
Well first off: their healing reduction mechanics (Should there be a Warrior with Mortal and MM Hunter) does not stack - 50% healing reduction is much but you still have so much healing and reduced DMG taken with this spec.
It also pends on if BOTH have it or just the one, if the Hunter is the only one with the healing reduction then I putt all effort into gap closing and holding that gap closed, something which works as long as you don't blow "all" your CDs (In terms of holding him in your face) before he at least has used Disengage, something which is easy - even with a Hunter using Hamtering.
I don't think I said this in the original post but mentioned it in a comment someplace earlier here - if it's MORE than you VS a Hunter in this spec, don't hesitate to spend some CDs and even use Unholy Presence to gap close. You will gain the upper hand on that situation as long as you don't waste CDs like a madman.
If the Warrior has the healing reduction then you can do 1 out of two.
1: Still train him as you will still heal for a rather nifty amount.
2: Hold the Warrior as CCd as you can and go for the Hunter or his pet.
As always it also factors in "You gear and skill VS Their gear and skill" But with some training this Hunter / Warrior comp can be done. It tok me like HALF of WoTLK to make it work myself but eventually I managed "overall" (Saying overall as again: different people play different pending on what they meet but I handled Warrior / Hunter much better toward the end of WoTLK than at the beginning)
Yet if it's Hunter / Warrior + 1 more it pends on what that extra one is. Like if it's a Ret Pally or a Frost Mage you are done for, but say if it's a Druid (Mostly regardless of spec - Resto can get nasty due to disease cleanse) you simply got 1 more target to heal of / roll the diseases on should the Warrior and Hunter pet take distance. (And if you are attacked by all these 3 but the Warrior and Druid does not DMG you and just stands with the Hunters as cheerleaders - You're good to go)
WSG/EOT - a single warrior is x5 time better flag carrier (even if he is 970 resil, like 90% of molten wannabe glads) because he is mobile as ****, even rogue is better flag carrier than dk cuz of sprint/preparation/sprint, feral - no discuss here: best mobilty in 3.3.5, unslowable, unkiteable.
ur spec ( not even spec, but gear setup) is only viable in environment, where everyone plays on ur skill level - less than zero, straight to the -infinity
Wait, didn't we ACTUALLY agree this time that you would only come back when you ACTUALLY had tried the spec - Knew what you were talking about and had gotten some form of idea on how DKs work? Since from this reply I can see that you have done non of those things. Please leave the post until then dike.
too fat, even for u. and ur denial perfectly shows that glorious *** flame current, which looses its light at the very end of Milky Way