FDK DPS Guide (Updated a bit)
Stats:
Hit:
165 hit rating (5%) from gear + Nerves of Cold Steel (3%) = 8% hit which is the cap for special abilities.
There is no need to go for more, it wont help.
27% hit chance is the cap for white swings if u dual wield.
Pestilence can always be Resisted no matter how much hit u have, and its gona miss 0-4 times per fight depending on ur RNG, doesnt matter if u have 6% or 16% spell hit (17% spell hit is the cap for Pestilence and Icy Touch).
Expertise:
26 expertise Caps DODGE.
56 expertise Caps PARRY.
*At the moment this stat is bugged, and the actual cap is at 29.
Get 26 anyway, if u get dodged at any point, atleast u know why its happening.
*Armor Penetration:
DO NOT GO for this stat unless u can get 99%+ with gear and gems alone. If u cant get that, just gem Strength...
U need 1386-1400arp.
*Crit:
Ur abilities do addound 250% of ur normal DMG. This stat is more valuable than Strength untill u reach 60%+ crit chance on Obliterate with all talents and buffs.
U ussualy need only 1-2 Agy items (wrist and/or ring) or couple of extra 10str10crit gems in order to reach this, depending on how high u want to go.
Strength:
After u get arp cap and solid crit %, get this stat as much as u can.
Haste:
Ur white melee hits hit faster. Nothing else. No GCD reduction, just faster swings.
U will reach arround 3-6% haste with BiS gear. Dont push for more.
Spec:
Spec for Armor Penetration capped DKs.
http://wotlk.openwow.com/talent#jzZG...zf0cuzAofM0hxc
U can put 1 more talent point from Chill of the Grave in Black Ice
Spec for Strength stacking DKs.
http://wotlk.openwow.com/talent#jcZG0jxNMczf0cuzAofM0hx
U can put that 1 talent in eather Killing Machine, Black Ice, or Chill of the Grave
Glyphs:
Mayor:
Glyph of Disease
Glyph of Obliterate
Glyph of Frost Strike
Minor:
Glyph of Horn of Winter
Glyph of Raise Dead
Glyph of Pestilence
Itemization:
My BiS list:
[Sanctified Scourgelord Helmet] - M (Relentless Earthsiege Diamond) + R - 50atkp 20crit
[Penumbra Pendant] - Y (10str10haste)
[Sanctified Scourgelord Shoulderplates] - R - 40atkp 15crit
[Might of the Ocean Serpent] - Y (10expertise10hit) - 23haste
[Sanctified Scourgelord Battleplate] - R + Nightmare Tear (10to all stats)
[Toskk's Maximized Wristguards] - Y (10str10crit) + R - 50atkp
[Gatecrasher's Gauntlets] - Y (10str10haste) + R + R - 15expertise
[Coldwraith Links] - Y (10str10hit) + R + R
[Sanctified Scourgelord Legplates] - R + R - 75atkp 22crit
[Apocalypse's Advance] - R + R - 12hit12crit
[Might of Blight] - Y (10str10haste)
[Frostbrood Sapphire Ring] - R
[Deathbringer's Will]
[Sharpened Twilight Scale]
[Havoc's Call, Blade of Lordaeron Kings] - R - Fallen Crusader
[Bloodvenom Blade] - R - Razorice
[Sigil of Awareness]
R - Should be eather 20 armor penetration or 20 strength cardinals. If u have JC go for 34 arp gem and 2x 34 strength gems in order to reach 1391 arp.
U can also go for:
[Aldriana's Gloves of Secrecy]
[Zarithrian's Offering]
Instead of:
[Gatecrasher's Gauntlets]
[Frostbrood Sapphire Ring]
Screenshots: http://imgur.com/a/TMDHe
U can see what is the diference.
Orc BiS List: http://imgur.com/a/Skszb
Its basicly the same. The only diference is that u get 10str10hit gem in cloak and 44 atk power enchant on gloves. U dont care about expertise on ur offhand wep that much...
Profesions:
JC - 3x 34armor penetration/strength gems
BS - 2 extra gem sockets
Total of passive 82 bonus armor penetration/strength
Other profesions are not worth mentioning from my point of view. These are simply THE BEST on a FDK since he is almost capping armor penetration so any help when it comes to that is usefull.
Engineering - is the only one that can come in handy mainly cos of Rocket Boots activation. If u do go engi u will need to lose 2x 10str10haste gems and make them 10str10hit in order to cap hit.
Rotation:
Opener:
IT > PS > BT > UA > Pesti > Obli > FS* > ERW
Obli > Obli > Obli > FS > FS > FS > step1
Opener without ERW:
IT > PS > Obli > Pesti > BS > HoW > step2
Constant rotation after "Opener" (diseases on target):
step1: Obli > Obli > Pesti > BS > FS* > step2
step2: Obli > Obli > FS* > Obli > FS* > FS* > step1
FS* = Use Howling Blast if Rime procs
FS* = Use Horn of Winter if not enough Runic Power, nor u have Rime proc up, or if u have to refresh it
FS* = Skip if u dont have Horn of Winter or Runic Power or Howling Blast from Rime
FS* = Use Frost Strike ALWAYS if u have 95%+ Runic Power
*! For those that are new to FDK i would suggest this:
step2: Obli > Obli > Obli > FS* > FS* > step1,
since its easyer this way to refresh diseases with pestilence and not fk up.
If u miss Pestilence, just do:
Pesti > BS > BS > FS > IT > PS > Obli > Obli > FS* > FS* > step1
If Pestilence is resisted, just do:
Pesti > BS > FS > IT > PS > Obli > Obli > FS* > FS* > step1
Doin UA while in combat:
step2: Obli > Obli > FS > UA > BT > Obli > FS > FS > step1
step2: Obli > Obli > FS > Obli > BT > UA > FS > FS > step1
step1: Obli > Obli > BT > UA > Pesti > FS > FS > step2
AoE Rotation:
Just prio using Howling Blast instead of Obliterate when off CD, after that keep spamming the normal rotation and whenever Obliterate gives u free Howling Blast use it instead of FS.
Try not to use Killing Machine for anything else exept Howling Blast, especialy if HB is getting off CD in 2sec. If the CD oh Howling Blast is more than 4sec for example and u used all ur runes, feel free to spam FSs using KM procs.
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