1. FDK DPS Guide (Updated a bit)

    Stats:

    Hit:
    165 hit rating (5%) from gear + Nerves of Cold Steel (3%) = 8% hit which is the cap for special abilities.
    There is no need to go for more, it wont help.
    27% hit chance is the cap for white swings if u dual wield.
    Pestilence can always be Resisted no matter how much hit u have, and its gona miss 0-4 times per fight depending on ur RNG, doesnt matter if u have 6% or 16% spell hit (17% spell hit is the cap for Pestilence and Icy Touch).

    Expertise:
    26 expertise Caps DODGE.
    56 expertise Caps PARRY.
    *At the moment this stat is bugged, and the actual cap is at 29.
    Get 26 anyway, if u get dodged at any point, atleast u know why its happening.

    *Armor Penetration:
    DO NOT GO for this stat unless u can get 99%+ with gear and gems alone. If u cant get that, just gem Strength...
    U need 1386-1400arp.

    *Crit:
    Ur abilities do addound 250% of ur normal DMG. This stat is more valuable than Strength untill u reach 60%+ crit chance on Obliterate with all talents and buffs.
    U ussualy need only 1-2 Agy items (wrist and/or ring) or couple of extra 10str10crit gems in order to reach this, depending on how high u want to go.

    Strength:
    After u get arp cap and solid crit %, get this stat as much as u can.

    Haste:
    Ur white melee hits hit faster. Nothing else. No GCD reduction, just faster swings.
    U will reach arround 3-6% haste with BiS gear. Dont push for more.

    Spec:

    Spec for Armor Penetration capped DKs.
    http://wotlk.openwow.com/talent#jzZG...zf0cuzAofM0hxc
    U can put 1 more talent point from Chill of the Grave in Black Ice

    Spec for Strength stacking DKs.
    http://wotlk.openwow.com/talent#jcZG0jxNMczf0cuzAofM0hx
    U can put that 1 talent in eather Killing Machine, Black Ice, or Chill of the Grave

    Glyphs:
    Mayor:
    Glyph of Disease
    Glyph of Obliterate
    Glyph of Frost Strike
    Minor:
    Glyph of Horn of Winter
    Glyph of Raise Dead
    Glyph of Pestilence

    Itemization:

    My BiS list:

    [Sanctified Scourgelord Helmet] - M (Relentless Earthsiege Diamond) + R - 50atkp 20crit
    [Penumbra Pendant] - Y (10str10haste)
    [Sanctified Scourgelord Shoulderplates] - R - 40atkp 15crit
    [Might of the Ocean Serpent] - Y (10expertise10hit) - 23haste
    [Sanctified Scourgelord Battleplate] - R + Nightmare Tear (10to all stats)
    [Toskk's Maximized Wristguards] - Y (10str10crit) + R - 50atkp
    [Gatecrasher's Gauntlets] - Y (10str10haste) + R + R - 15expertise
    [Coldwraith Links] - Y (10str10hit) + R + R
    [Sanctified Scourgelord Legplates] - R + R - 75atkp 22crit
    [Apocalypse's Advance] - R + R - 12hit12crit
    [Might of Blight] - Y (10str10haste)
    [Frostbrood Sapphire Ring] - R
    [Deathbringer's Will]
    [Sharpened Twilight Scale]
    [Havoc's Call, Blade of Lordaeron Kings] - R - Fallen Crusader
    [Bloodvenom Blade] - R - Razorice
    [Sigil of Awareness]

    R - Should be eather 20 armor penetration or 20 strength cardinals. If u have JC go for 34 arp gem and 2x 34 strength gems in order to reach 1391 arp.

    U can also go for:
    [Aldriana's Gloves of Secrecy]
    [Zarithrian's Offering]

    Instead of:
    [Gatecrasher's Gauntlets]
    [Frostbrood Sapphire Ring]

    Screenshots: http://imgur.com/a/TMDHe
    U can see what is the diference.

    Orc BiS List: http://imgur.com/a/Skszb
    Its basicly the same. The only diference is that u get 10str10hit gem in cloak and 44 atk power enchant on gloves. U dont care about expertise on ur offhand wep that much...

    Profesions:

    JC - 3x 34armor penetration/strength gems
    BS - 2 extra gem sockets
    Total of passive 82 bonus armor penetration/strength

    Other profesions are not worth mentioning from my point of view. These are simply THE BEST on a FDK since he is almost capping armor penetration so any help when it comes to that is usefull.

    Engineering - is the only one that can come in handy mainly cos of Rocket Boots activation. If u do go engi u will need to lose 2x 10str10haste gems and make them 10str10hit in order to cap hit.

    Rotation:

    Opener:
    IT > PS > BT > UA > Pesti > Obli > FS* > ERW
    Obli > Obli > Obli > FS > FS > FS > step1

    Opener without ERW:
    IT > PS > Obli > Pesti > BS > HoW > step2

    Constant rotation after "Opener" (diseases on target):
    step1: Obli > Obli > Pesti > BS > FS* > step2
    step2: Obli > Obli > FS* > Obli > FS* > FS* > step1

    FS* = Use Howling Blast if Rime procs
    FS* = Use Horn of Winter if not enough Runic Power, nor u have Rime proc up, or if u have to refresh it
    FS* = Skip if u dont have Horn of Winter or Runic Power or Howling Blast from Rime
    FS* = Use Frost Strike ALWAYS if u have 95%+ Runic Power

    *! For those that are new to FDK i would suggest this:
    step2: Obli > Obli > Obli > FS* > FS* > step1,
    since its easyer this way to refresh diseases with pestilence and not fk up.

    If u miss Pestilence, just do:
    Pesti > BS > BS > FS > IT > PS > Obli > Obli > FS* > FS* > step1

    If Pestilence is resisted, just do:
    Pesti > BS > FS > IT > PS > Obli > Obli > FS* > FS* > step1

    Doin UA while in combat:
    step2: Obli > Obli > FS > UA > BT > Obli > FS > FS > step1
    step2: Obli > Obli > FS > Obli > BT > UA > FS > FS > step1
    step1: Obli > Obli > BT > UA > Pesti > FS > FS > step2

    AoE Rotation:
    Just prio using Howling Blast instead of Obliterate when off CD, after that keep spamming the normal rotation and whenever Obliterate gives u free Howling Blast use it instead of FS.
    Try not to use Killing Machine for anything else exept Howling Blast, especialy if HB is getting off CD in 2sec. If the CD oh Howling Blast is more than 4sec for example and u used all ur runes, feel free to spam FSs using KM procs.

  2. UDK DPS Guide (Updated a bit)

    Stats:

    Hit:
    U need 11% Spell Hit (289 hit rating).
    With that ur Death Coils wont miss aslong as there is 3% increased hit chance debuff on Boss target.
    Ghoul DMG is low and even if u get 9% melee hit it still misses and gets dodged so dont bother going for that much hit.

    Expertise:
    26 expertise Caps DODGE.
    56 expertise Caps PARRY.
    *At the moment this stat is bugged, and the actual cap is at 29.
    Get 26 anyway, if u get dodged at any point, atleast u know why its happening.

    Strength:
    Get it as much as u can. It buffs everything.

    Armor Penetration:
    Considering that Melee and Scourge Strike are main source of ur DMG, getting 50%+ armor penetration would be a smart thing to do.

    Crit:
    Ur abilities do 200-230% of ur normal DMG. Also, Wandering Plague proc chance is equal to ur Crit %.
    From my point of view u want arround 50% Crit Chance fully raid buffed as BIS UHDK.
    That is somewhere arround 41% crit without any buffs...

    Haste:
    As a stat, haste only decreases the speed of ur auto attacks making them him more often. It wont reduce ur GCD (spells only; IT, Pesti, DC, HB, DnD) by a huge amount.
    Since ur Melee is top DMG done, and on top of that u buff ur pets aswell with the haste u have, haste is actualy a good stat for Unholy DK.

    Spec:

    I would recomend going for this spec:
    http://wotlk.openwow.com/talent#jZG0...bIxcdx0zx0uIqo
    If u have to move and pop DnD more often this spec will do more DPS.

    U can also get Reaping:
    http://wotlk.openwow.com/talent#jZG0...0Ixcbx0ux0uIqo
    This spec will result in more Single Target DPS aslong as u can stick to ur target.

    Glyphs:
    Mayor:
    Glyph of Icy Touch
    Glyph of Dark Death
    Glyph of The Ghoul
    Minor:
    Glyph of Horn of Winter
    Glyph of Raise Dead
    Glyph of Pestilence

    Itemization:

    My BiS list:

    Itemisation1 (2 agility items):
    [Sanctified Scourgelord Helmet] - M [Chaotic Skyflare Diamond] + R - Arcanum of Torment
    [Penumbra Pendant] - Y (10str10haste)
    [Sanctified Scourgelord Shoulderplates] - R - Greater Inscription of the Axe
    [Winding Sheet] - Y (10str10haste) - Greater Speed
    [Sanctified Scourgelord Battleplate] - R + [Nightmare Tear] - Powerful Stats
    [Umbrage Armbands] - R+R - Greater Assault
    [Sanctified Scourgelord Gauntlets] - Y (10str10hit) + R - Precision
    [Coldwraith Links] - Y (10str10hit)+R+R
    [Sanctified Scourgelord Legplates] - Y (10str10crit) + P (10str15stam) -[Icescale Leg Armor]
    [Apocalypse's Advance] - R+R - Icewalker
    [Ashen Band of Endless Might] - Y (10str10hit)
    [Skeleton Lord's Circle] - Y (10exp10hit)
    [Whispering Fanged Skull]
    [Sharpened Twilight Scale]
    [Shadowmourne] - R+R+R - Rune of Fallen Crusader
    [Sigil of Virulence]

    Screenshot: http://imgur.com/a/L6Ynm

    Orc BiS List: http://imgur.com/a/EIuvl

    Diference in items:
    [Fleshrending Gauntlets]
    [Signet of Twilight]

    instead of:
    [Sanctified Scourgelord Battleplate]
    [Skeleton Lord's Circle]

    For Orcs:
    use 1x 20expertise and 1x 10expertise10hit gem to cap it
    after u cap hit with 10str10hit gems go for 10str10haste gems if u have any yellow spots left.

    Profesions:

    JC - 3x 34 strength gems
    BS - 2 extra gem sockets

    Engineering - is the only one that can come in handy mainly cos of Rocket Boots activation and Extra Haste from Gloves for Garg. If u do go engi u will need to lose 1x 10str10crit gem and make it 10str10hit in order to cap hit.

    Rotation:

    Opener:
    Be in Unholy Presence before the pull. Do it arround 20sec before a pull, to make sure someone doesnt fk u over with a ninja pull.
    IT > PS > BS > SS > BS > BT > Gargoyle > HoW > Blood Presence > ERW >
    SS > BS > SS > BS > DC > DC
    (U can use that Death Rune in order to refresh Bone Shield if u forgot to cast it, or u think it will run off before u kill the boss)

    Constant rotation:
    step1: IT > PS > BS > SS > BS > DC > step2
    step2: SS > BS > SS > BS > DC > DC* > step1

    DC* - If u dont have runic power for this use Horn of Winter

    UHDK DPS tips:
    If u pull while in Unholy Presence:
    Cast Army of the Dead 11-13sec before the pull.

    If u pull while in Blood Presence:
    Cast Death and Decay > Army of the Dead 8-9sec before the pull.
    This way u will triger Rune Grace Period instantly, the moment u get in combat, aslong as the runes are on CD.
    If u do this, care with ERW usage, u might be able to use a full rotation before using this.
    If u use this for Unholy Presence pull u might fk something up.
    If u manage to combine both and perfect them, please do link me the exact spell order so i can use it aswell.

    If SS gets dodged at any point, and u have **** ton of runic power, u can simply use Death and Decay (DND) instead of SS > BS and dump that extra Runic Power on 1 extra Death Coil.

    U can also use this if u have Anty Magic Shell up and incoming spell dmg in ur direction. Use that AMS carefully.

    If u have to Move Away from the target u are DPSing, pop DnD instead of SS > BS again on the place where ur target stands. Care, ur target might move so place it right.

    U can use BT right before BS that consumes first blood rune. This way u wont **** up ur rotation but u will get free 10 runic power. U can also use this aswell in order to refresh Bone Shield if u lose it at any point. Just instead of that Blood Strike (BS) use Bone Shield.

    *When i said "before the pull" i didnt count in ninja pulls, be carefull about those cos they can fk u up.

    AoE Rotation:
    IT > PS > BS > Pesti > BT > DND > DC > HoW > ...
    SS > DC > BS > SS > BS > DC > ...
    IT > PS > Pesti > DND > DC > ...

    Dont quote me on this one, its not EXACTLY like that every time u have to AoE, it cant be perfectly executed in raids, but it looks something like that...
    Always keep Diseases up on all the targets u should DPS and cast DnD when off CD.
    Thats the basic idea of AoE rotation, DoTs on all targets + DnD as much as u can while keeping the Desolation buff active constantlu...

    Rotation with Reaping:

    step1: IT > PS > BS > BS > SS > DC* > step2
    step2: SS > SS > SS > DC* > DC* > step1

    If u can just go for SS after step 1 instead of DC*
    If u dont have Runic Power for DC* use HoW

  3. DK TANK (Updated a bit)

    Stats:

    Hit:
    U need 9% spell hit from gear + 8% hit from Glyph of Dark Command.
    That will put u on 17% hit chance for Dark Command and u wont ever miss a taunt.

    Expertise:
    U can cap it at 26 if u want to avoid Death Strikes getting dodged.
    If u dont its not a big deal...

    Blood Spec:
    Go for Stamina as ur main Stat.
    After that try to get as much Armor as u can.
    Double raid buff: http://wotlk.openwow.com/talent#j0Eo...obsZhxbxcMIzZz
    More Avoidance: http://wotlk.openwow.com/talent#j0Eo...obsZhxbxcMhZ0x

    Glyphs:
    Mayor:
    Glyph of Disease
    Glyph of Dark Command
    Glyph of Vampiric Blood
    Minor:
    Glyph of Horn of Winter
    Glyph of Raise Dead
    Glyph of Pestilence

    Frost Spec:
    Go for Armor as ur main Stat.
    After that try to get as much Stamina as u can.
    Double raid buff: http://wotlk.openwow.com/talent#j0Eo...xgxVMIz00bubZM
    More Avoidance: http://wotlk.openwow.com/talent#j0Eo...gxVMIz00bubZ0x

    Glyphs:
    Mayor:
    Glyph of Disease
    Glyph of Dark Command
    Glyph of Unbreakable Armor
    Minor:
    Glyph of Horn of Winter
    Glyph of Raise Dead
    Glyph of Pestilence

    Itemisation:

    [Sanctified Scourgelord Faceguard] - M (Austere Earthsiege Diamond) + R (10exp15stam) - 37Stam20Def
    [Bile-Encrusted Medallion] - B
    [Sanctified Scourgelord Pauldrons] - R (10exp15stam) - 20Dodge15Def
    [Sentinel's Winter Cloak] - B - 225 Armor
    [Sanctified Scourgelord Chestguard] - B + R (10exp15stam) - 275 Health
    [Gargoyle Spit Bracers] B + B - 40 Stamina
    [Sanctified Scourgelord Handguards] - B + B - 20hit
    [Verdigris Chain Belt] - R (10exp15stam) + B + B
    [Legguards of Lost Hope] - B + B + B - 55Stam22Agil
    [Treads of Impending Resurrection] - B + B - 15Stam + Minor Run Speed
    [Devium's Eternally Cold Ring] - B
    [Ashen Band of Endless Courage] - G (10hit15stam)
    [Satrina's Impeding Scarab]
    [Sindragosa's Flawless Fang]
    [Mithrios, Bronzebeard's Legacy] - B - Nerubian Carapace
    [Mithrios, Bronzebeard's Legacy] - B - Nerubian Carapace
    [Sigil of the Frozen Conscience]

    Screenshot: http://imgur.com/a/lHkN4

    1st itemisation has 9.11% spell hit and a bit more armor.
    This one requires u to get atleast 1 point in [Nerves of Cold Steel] in order to cap melee hit.
    2nd itemisation is the one with Armor Trinket.
    3rd itemisation has a bit more stamina and armor.

    3rd itemisation:
    [Royal Crimson Cloak] - B - 225 Armor
    [Sanctified Scourgelord Handguards] - B + B - 2% Threat 10 parry

    1st or 2nd should be used for Frost Spec.
    1st or 3rd should be used for Blood Spec.

    Depending on what u want, change sigil:

    [Sigil of the Frozen Conscience] for more Aggro.
    [Sigil of Insolence] for more Avoidance.

    Rotation:
    There is no strickt rotation for Tanking.
    U use runes depending on things u need.

    Icy Touch = ur main Aggro Ability.
    If u need **** ton of aggro spam it like crazy.

    Death Strike = ur main Healing Ability.
    If u need healing save some Frost and Unholy runes and click that Death Strike 0.1sec after u take Damage so u can instantly heal up.
    If thats not enough save a Blood Rune and pop Rune Tap aswell.

    Rune Strike = something to waste Runic Power on and it helps u keep the Aggro up.

    Pestilence = Use it to keep the Blood Plague up on the target so u can spam more Death Strikes.

    Empowered Rune Weapon = Use it only if u need 2 Death Strikes ASAP. Save it for emergency call.

    As a tank u should always think ahead and try to prevent / heal up the incoming Damage.
    Same goes when it comes to Aggro. If u know adds will come try to position urself and prepare ur runes for it. If u need to Aggro multiple adds, use some Death Strikes / Blood Strikes (depending on if u are blood or frost spec) so u can get as many Death Runes as u can to spend them for Icy Touches.

    When it comes to defencive CDs try not to stack them.

    Icebound Fortitude:
    Biggest defencive CD.
    Use it when u are almost 100% sure u will die otherwise.

    Anti Magic Shell:
    Use it when u are about to take some Magic Damage.

    Vampiric Blood:
    Use it as a minor defencive CD.
    If u have ToGC Scarab trinket, try combining them as in, use Vampiric Blood with it OR use it 2sec before Scarab activation is about to run out of time.

    Blood Tap:
    U should get 4/5 T10 and get another minor defencive CD.

    Army of the Dead:
    Big defencive CD.
    If u dont have anything left u can use this and just stand in place and cast it.
    Try to save some runic power before doin this, after its done u can use Death Pact in order to heal a lot instantly.

    If Icebound and AotD are both on CD try combining Vampiric Blood with Blood Tap if u know u will die doing them separatly.

    Edit:

    Forgot to add that u can also use:
    [Broken Ram Skull Helm]
    [Sanctified Scourgelord Legguards]
    In order to cap expertise and use 1 less 10exp15stam gem, since im a dwarf and 5 expertise from using Maces helps a lot.
    With this u can also use a diferent main hand Wep, something like:
    [Havoc's Call, Blade of Lordaeron Kings]
    [Bloodvenom Blade]
    for a bit more aggro, or:
    [Troggbane, Axe of the Frostborne King]
    for more avoidance i guess...

    Or if u dont like Dual Wielding u can just go for the first itemisation with T10 helm and:
    [Glorenzelg, High-Blade of the Silver Hand]
    And maybe get one more expertise gem or 15 expertise on gloves enchant.

    Screenshots: http://imgur.com/a/yS7fv
    Talent Points with less hit: http://wotlk.openwow.com/talent#j0Eo...obsZhxkxcMIzZz
    Talent Points with 2h wep: http://wotlk.openwow.com/talent#j0ER...obsZhxbxcMIzZz

    P.S. As Orc u can use [Troggbane, Axe of the Frostborne King] to get more avoidance with the 5 expertise from ratial.
    Edited: February 5, 2017

  4. Diference in items:
    [Fleshrending Gauntlets]
    [Signet of Twilight]

    instead of:
    [Sanctified Scourgelord Battleplate]
    [Skeleton Lord's Circle]

    use fleshrending instead of t10 chest? ?? ? ?? ?? ? ?? ? ?? ? ?? ? ? ? ? ??
    you have too much time on ur hand gnimo stahp tryharding


  5. @Faraj
    [Fleshrending Gauntlets] instead of [Sanctified Scourgelord Gauntlets]
    my bad.

    @Knezlazar0
    no.

    @both
    chokeonadiksandwitch

  6. Haste scales better with Icy Talons and Improved Icy Talons, improves melee speed, which also means more Killing Machine procs, more Necrosis and more Blood-Caked Blade.
    Critical Strike increases a chance of doing an attack with twice of normal damage. However it has a downside. It will have no influence if you're about to use a Frost Strike with Killing Machine. Therefor it's value is lowered, it's that simple thus making JC + ENG BiS Professions being able to gain 340 haste rating for 12 seconds every 48 seconds has huge impact on your dps cominbed with all your procs.

    And you can put one more talent from Chill of the Grave into KM rather than Black Ice if you wanna maximize your single target DPS, because Black Ice is a more AoE than a single-target DPS talent, and it is desirable on heavy AoE fights.
    Edited: February 8, 2017

  7. If u go for Engineering u lose gloves and feet enchant. I dont like that cos i ussualy use those two to cap hit and expertise.
    What u get in return is...
    Haste, meh.
    Rocketboots, awesome, but u can position urself and still do everything without using them.

    When it comes to Crit VS Haste, try going low on Crit and high on Haste, and than do the oposite.
    U will see that Crit is what boosts ur DPS by a **** ton, not haste.
    Main reason is Obliterate that does arround 40% of ur total DMG done, if i remember corectly, where crit deals 245% of normal DMG.
    On top of that, haste only buffs Melee attacks (Necrosis and Blood Caked Blade aswell i know, but still...), shouldnt that lower its value aswell?

    When it comes to more talents in Chill of the Grave i found that 1/2 is more than enough to have no down time at all. Unless u are unlucky and u get 0 Rime procs during the whole encounter.
    I ussualy gear and spec to be prepared for fight such as Lich King 25m hc. I wont ever spec or itemise into a build that will make 50k dps on DBS and suk dik on fight such as LK. So i care about both AoE and Single Target dmg which is also one of the reasons i didnt abandon Black Ice completely i guess.

    Again, this is how i play my DK and this is what gave me most DPS in return.
    I tryed haste, i tryed strength, i tryed hit, basicly almost anything u can think of, this is what worked best for me. If u think ur way is better and u tested both, great, keep up with the good work. Just dont judge over couple of bad RNG atempts... :D

  8. Spoiler: Show


    This was the priority used by the sim.

    Spoiler: Show


    Talents and glyphs used by the sim. Don't pay attention to the talents listed under the EP as I've just not renamed the template from 3-53-15 to 1-52-18. I am using the 1-52-18 talents. Chill of the Grave is 1/2 (it doesn't look very clear in the picture) and Black Ice is 2/5.

    Spoiler: Show


    This is the gear off of which the EP values and stat incrementations were made.

    Spoiler: Show


    The EP values give a rough idea on how much each stat is worth for your current gear choices. The EP base value was set at 12 because I'm 12 arp rating away from the cap and it's a good milestone for comparison (slightly more than 1 hybrid gem). I've chosen this set of items since it is what I use in-game in almost every single fight. You can see how crit and haste are about as worth from both the EP values and judging "by eye" from the stat scalings when you look at the 15 interval.

    The picture also shows how Kahories sims out stat scalings incremented each time in intervals of 5. Basically this would translate into getting another free gem worth X points of the corresponding stat.




    Now from that data, what I'm able to deduce is that whenever you can have at least 3 hybrid yellow gems, it's better for them to be str + hit > str + haste > str + crit. And in general str + hit > everything else when it comes to hybrids (so long as you're below spell hit cap). You can kinda see haste vs crit going either way up until the 30 stat mark, after which haste is always worth it. This remains true up until the end values in the stat scaling and at one point crit barely increases as the sim sees that we've reached the crit cap for melee hits (not that this is of any real relevance since you won't get to gem upwards of 50+ of any stat via yellows either way).

    To conclude, based off of what I got from the sim hit > haste/crit in general and hit > haste > crit for all values >=30. If you have any sims that you'd like me to run you can write here or in a pm. Also any critique you might have pertaining to the validity of the sim can also be voiced, whether it's not the best priority or gear choice(s), .

    P.S. In both the sims, ICC buff was not taken into account as it would literally make 0 difference since it's a flat damage buff.
    P.S.2 Keep in mind that I have used ARP food for the sim as in a theoretical scenario where you don't die it is of more worth since it allows you to color gem more yellow sockets. Also, I've selected a "Pre-pull Potion of Speed" and fight length for my sim has been set to a "dummy" type fight e.g. Festergut with a total duration of 180 seconds (3 mins).
    P.S.3 Just to satisfy curiosity, for me the point at which gemming extra hit instead of haste/crit would be worse is if I could somehow get extra sockets worth of at least 165 stat points.
    Edited: February 8, 2017

  9. Can u run a sim with my itemisations, the 2nd one from FDK section, with Aldrianas, cos both me and my pc are stupid for that program and i cant run **** without everything crashing. http://imgur.com/a/TMDHe
    Just out of curiosity i wana compare the numbers i guess, since i cant see how losing 200 strength would be any kind of dps gain.
    I might be wrong so i wana see it. :D

  10. no one care about fdk anyways

  11. Can u run a sim with my itemisations, the 2nd one from FDK section, with Aldrianas, cos both me and my pc are stupid for that program and i cant run **** without everything crashing. http://imgur.com/a/TMDHe
    Just out of curiosity i wana compare the numbers i guess, since i cant see how losing 200 strength would be any kind of dps gain.
    I might be wrong so i wana see it. :D
    Fight length, my itemisation, proffesions, pre-pot, dps priority, buffs (including the lack of icc one) remained the same for all tests.

    Spoiler: Show

    Your itemisation with JWC + Engi.

    Spoiler: Show

    Your itemisation versus mine considering we both run JWC + Engi. You can differentiate between them by the report name on top of the report itself.

    Spoiler: Show

    Your stat scalings + EP values (EP base of 10). I chose 10 instead of 12/any other since it's the value any extra hybrid gem will give you plus you're so close to the arp cap that choosing 3 would give a really ****ty comparison for the other secondary stats.

    Otherwise the stat scalings seem to follow pmuch the same pattern as mine did (haste starting to get better than crit for at least 3 hybrid yellows). What's interesting in your case is that hit only becomes better than haste at intervals of 60+ extra rating.

    Spoiler: Show

    Your itemisation with BS + JWC.

    Spoiler: Show

    Your predicted dps with BS + JWC. The highlighted one is the actual one, not the one above it.


    no one care about fdk anyways
    Rip, it's fine if you don't.
    Edited: February 8, 2017

  12. Yea, the itemisation is fine, just wanted to make sure its same **** in the end when it comes to DPS, more or less.
    But i dont know about not getting expertise cap with the curent state of Warmane.

    Perfect example of that is Unholy DPS.
    On retail, 5 expertise is fine, not a big deal, here, u dont cap it u get raped so hard u want to delete ur character instantly. Like 4 dodged Plague Strikes. Sure.

  13. Oh, just noticed couple of more things aswell...

    Use Aldrianas as Gloves and Zarithrians as Ring (3rd and 4th pic on the imgur).
    Instead of Gatecrashers and Frostbrood.

    15 expertise enchant on gloves, 10expertise10hit gem in order to cap it at 26.
    165 haste.
    1399 armor penetration.

    Also, how is it posible that even ur Disease Damage is higher even tho i have more strength (ur and mine aka diferent itemisations).
    Edited: February 8, 2017

  14. Yea, the itemisation is fine, just wanted to make sure its same **** in the end when it comes to DPS, more or less.
    But i dont know about not getting expertise cap with the curent state of Warmane.

    Perfect example of that is Unholy DPS.
    On retail, 5 expertise is fine, not a big deal, here, u dont cap it u get raped so hard u want to delete ur character instantly. Like 4 dodged Plague Strikes. Sure.
    *shrug* rng is rng, though the newly increased soft cap for expertise is weird. I'm not too sure on how it'll affect the DPS of frost, but considering how low the EP for personal expertise value is as well as its stat scaling I doubt it'll be even close to becoming a contesting DPS stat compared to Haste/Crit/Hit. I'd simulate it if I could, but I'm not aware of any way to edit Kahories to account for the extra expertise needed.

    Oh, just noticed couple of more things aswell...

    Use Aldrianas as Gloves and Zarithrians as Ring (3rd and 4th pic on the imgur).
    Instead of Gatecrashers and Frostbrood.

    15 expertise enchant on gloves, 10expertise10hit gem in order to cap it at 26.
    165 haste.
    1399 armor penetration.

    Also, how is it posible that even ur Disease Damage is higher even tho i have more strength (ur and mine aka diferent itemisations).

    Spoiler: Show

    This?

    Spoiler: Show

    Predicted dps (last one).

    @diseases I only see mine doing slightly more overall. Likely due to extra hit rating resulting in less missed Pestilences. I didn't manage to find any real discrepency in average damage going to my favour.

    Merged posts to avoid excessive spam.
    Edited: February 8, 2017

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