Read the last paragraph you quoted again: how long the wait times are is in the players' hands. We didn't change the wait timers, we simply removed the possibility for people to queue for things they just wanted to use to "pass the time" apparently. The queue times were artificially low and caused by the ditchers, not because there were that many people queued - you had fast battleground queues just because anywhere from 25 to 75% of the people supposedly going to participate were just faking it. The honor gains were artificially high and caused by people that, so to say, were exploiting a flaw in the queue system and creating quick-loss battlegrounds as a side-effect, which granted extra honor to people that got stuck in dead-end matches - people didn't truly earn honor faster, they just accumulated the gain from lost matches faster. You are trying to defend that the side-effects of misusing the battleground system are worth leaving things as they are, while you should instead be trying to get people to still queue to the same multiple battlegrounds as before, and just play out whatever comes up.