1. Guys, I just want to ask you: which is the right amount of resilience I need to play 3vs3 as an arms warrior?
    Actually I'm playing 2vs2 with 950 resilience and a lot pve off-set items but I think it would be too low if I have to survive from the burst of 2 dps in a 3vs3 match. Please tell me something more since I haven't got experience in the 3vs3 bracket.

  2. Guys, I just want to ask you: which is the right amount of resilience I need to play 3vs3 as an arms warrior?
    Actually I'm playing 2vs2 with 950 resilience and a lot pve off-set items but I think it would be too low if I have to survive from the burst of 2 dps in a 3vs3 match. Please tell me something more since I haven't got experience in the 3vs3 bracket.
    I play with 1k resilience and it works fine as long as you have a good healer.

  3. depends on what comp you're playing and what you're playing against, if you find yourself being tunneled most the time then use more resilience than normal. You really don't need to do as much damage as you do in 2v2.
    Ok, thank you Globox.:)


  4. As good as this guide may seem, it is not complete and has a few things that are underestimated, missing and not mentioned. Maybe the guide was made with starter warriors in mind as the priority, but a good guide that covered most of the aspects of warrior nonetheless.

    Now as for few things I noticed in this guide and for things that I have experienced on other private servers too (I dont know if these things were bugged in Molten or not), I shall mention them in few points below:


    1) The guide made speccing for axes much better than speccing for swords, which is the opposite. The 10% of an extra attack every 6 seconds out-weighs the extra 5% crit you get from an axe if you are BiS geared. (Unless you are struggling with a low crit, which then the axe spec would be better for you). If your crit is approximately 35% without axe spec, then the ideal spec and weapon should be the sword. The effeciency of this spec is much better than that of an axe (Tested).

    2) You haven't mentioned the Unrelenting Assault and the unbelievable difference it makes versus Casters and especially healers and even more especially Holy paladins. Saving the overpower ability untill the healer that you are up against and hitting him with it while he casts his healing spell, makes his healing 50% less effective, and with MS on him, all of his healing spells will be 75% less effective thus making that time the ideal and best time to burst. The effect of UA goes also for offensive spells like vs warlocks, when your bash or interrupt is on cooldown, you can use the overpower during his cast to make his spells do 50% less damage.

    3) I don't know if you meant it or not but the cap of Arpen you get from items and proc of a trinket shouldn't exceed 90% since the battle stance will take care of the remaining 10% for you, Mjolnir Stone trinket gives 47% arpen if I remember correctly not 50%, so the passive arpen cap that a warrior would want to have at that point would be 43%.
    43% + 47% (trink proc) = 90% + 10% (Battle stance) = 100%.

    4) How come I dont see any executioner enchant mentioned here? Executioner procs WAY more often than berserking and it gives 150 arpen on proc. That is 8% ~ 9% of arpen at your disposal, if say you didnt have an arpen proc trinket and you had the famous OP combination of DBW + STS, you can enchant your weapon with Executioner if you felt that your arpen was lacking.

    5) Also one more thing to mention when you play a warrior, if you had the chance in arena, It will be much better if you applied rend on both of your targets (2v2 bracket) instead of one, helps with damage alot.

    Those are what I really needed to say here, if im wrong about any of my points or I was missing something, please say it in a reply, and without any hate please.

    Overall, thanks for the good guide.

  5. 1) The guide made speccing for axes much better than speccing for swords, which is the opposite. The 10% of an extra attack every 6 seconds out-weighs the extra 5% crit you get from an axe if you are BiS geared. (Unless you are struggling with a low crit, which then the axe spec would be better for you). If your crit is approximately 35% without axe spec, then the ideal spec and weapon should be the sword. The effeciency of this spec is much better than that of an axe (Tested).
    Sword talent is a lucky thing, you can get the proc when you need it, maybe, you can get it when you dont need it. Maybe Sword is cool when you go pewpew some noobs in bgs with DBW, STS lucky proc comb. But going realy high in arena you need to controle your dmg.
    Poleaxe is a bit better to controle dmg, because it improves some talents, but in the end it is just luck if you get the killingblow crit from poleaxe or not.
    Mace with +10 Str gems = 400 AP, Recklessness + use trinket gives you the most out of a controled burst.

  6. Sword talent is a lucky thing, you can get the proc when you need it, maybe, you can get it when you dont need it. Maybe Sword is cool when you go pewpew some noobs in bgs with DBW, STS lucky proc comb. But going realy high in arena you need to controle your dmg.
    Poleaxe is a bit better to controle dmg, because it improves some talents, but in the end it is just luck if you get the killingblow crit from poleaxe or not.
    Mace with +10 Str gems = 400 AP, Recklessness + use trinket gives you the most out of a controled burst.
    Axe spec doesn't improve your talents, it just increases your critical strike chance for 5% so it's the best choice if you have low crit or you wil not be able to deal enough pressure on a healer. Sword spec here is bugged because it duplicates the ability that caused the proc, so every 6 second you have 10% chance to have a double mortal strike, overpower, execute etc etc... Actually the mace spec is the worst choice here on molten and please do not use strenght gems.

  7. Axe spec doesn't improve your talents, it just increases your critical strike chance for 5% so it's the best choice if you have low crit or you wil not be able to deal enough pressure on a healer.
    Your war dont use the talents that incrase crit for some abilities?

    Actually the mace spec is the worst choice here on molten and please do not use strenght gems.
    Need to discuss with someone who keep stacking arp while beeing over 100%?

  8. Your war dont use the talents that incrase crit for some abilities?
    This has nothing to do with Jakeeboi's post. He said that the sword spec is better if you already have a good critical strike chance and here on molten it's even better because of the bug. You should stay with axe spec if you haven't got enough crit. Tell me how your dps should be more controllable if you have more armor penetration then crit. Do you already know how much damage will be dealt by all of your abilities just because you have got the mace spec? Definetly not.


    Need to discuss with someone who keep stacking arp while beeing over 100%?
    I don't understand what you are talking about. Btw it's quite impossible to reach 100% armor penetration unless you want to do pvp with 0 resilience and be oneshotted by a full furious paladin.

  9. This has nothing to do with Jakeeboi's post. He said that the sword spec is better if you already have a good critical strike chance and here on molten it's even better because of the bug. You should stay with axe spec if you haven't got enough crit. Tell me how your dps should be more controllable if you have more armor penetration then crit. Do you already know how much damage will be dealt by all of your abilities just because you have got the mace spec? Definetly not.
    Crit comes from abilities. Even with 35% crit, your crit chance and crit dmg on hard resi targets is quite low. 5% more crit or a sword proc, could mean a crit or sword proc in a killingblow situation or it simply could not happen. Anyway, entering a killingblow situation you will pop cds anyway and than every point in crit is wastet.

    I don't understand what you are talking about. Btw it's quite impossible to reach 100% armor penetration unless you want to do pvp with 0 resilience and be oneshotted by a full furious paladin.
    We are talking about Arms BiS gear and here it is possible in many ways to hit arp cap.

  10. Crit comes from abilities. Even with 35% crit, your crit chance and crit dmg on hard resi targets is quite low. 5% more crit or a sword proc, could mean a crit or sword proc in a killingblow situation or it simply could not happen. Anyway, entering a killingblow situation you will pop cds anyway and than every point in crit is wastet.
    Well, I suppose it's just a matter of luck so if you just have the chance to get the crit or the extra sword proc why shouldn't you spec for them? I mean, you could have already used your cooldowns in a previous situation, when you thought it was the right time to burst your opponent, but he gets the lucky chance to peel you a bit just to run behind a pillar. Then you haven't got nothing else to do then wish for a good crit when you will try to kill him again becasue you haven't got always the possibility to wait for your cooldowns to reset.
    Speaking about the critical strike chance, I think it should not be less then 40% even with the sword spec but maybe Jakeeboii has a different opinion about this.

    we are talking about Arms BiS gear and here it is possible in many ways to hit arp cap.
    Well, can you link me a gear build you can reach the arp cap with? I mean reaching the arp cap while still having a decent resilience, that should not be less then 900.

  11. Then you haven't got nothing else to do then wish for a good crit when you will try to kill him again becasue you haven't got always the possibility to wait for your cooldowns to reset.
    2s and 3s matches on high rates lasts usualy over 10 mins or more, enough time to pull cd a second time.

    Well, can you link me a gear build you can reach the arp cap with? I mean reaching the arp cap while still having a decent resilience, that should not be less then 900.
    900 resi as full arp? Depends on the comp, you should aim for 350 - 650 resi if you want to pull decent dmg. With 900 resi you are more a tank than a dd and you should not stack arp if you do not want to drop pvp gear for some pve gear.
    Their is no real difference in stacking arp or str when you only wear pvp gear.

  12. 900 resi as full arp? Depends on the comp, you should aim for 350 - 650 resi if you want to pull decent dmg. With 900 resi you are more a tank than a dd and you should not stack arp if you do not want to drop pvp gear for some pve gear.
    Their is no real difference in stacking arp or str when you only wear pvp gear.
    350-650 resil? Dude, with such a low resil you will be easily oneshotted by everyone out there. Are you kidding me? Here on molten, where a lot of people use to donate for heroic weapons, that give them an insane burst, running with 350-650 would be a complete suicide. We are talking about arms pvp, not protection pvp, let me clarify this, please.
    I know that those fights can last for 10 minutes or much more but this means nothing. It's not important how long a fight can last but when you use your cooldowns during the fight.

  13. 350-650 resil? Dude, with such a low resil you will be easily oneshotted by everyone out there.
    If you cant play, right.

    Are you kidding me? Here on molten, where a lot of people use to donate for heroic weapons, that give them an insane burst, running with 350-650 would be a complete suicide.
    Therefore you got a healer and defence cds. Only the average molten noob eats the burst.

    We are talking about arms pvp, not protection pvp, let me clarify this, please.
    Arms got nearly the same defence abilities that prot has.

    I know that those fights can last for 10 minutes or much more but this means nothing. It's not important how long a fight can last but when you use your cooldowns during the fight.
    Again, we are talking about BiS gear on high level pvp and not the guys who are far far away from both roflstoping bgs in full pvp gear.
    Get the pvp set and fill up the other slots with pve gear.

  14. If you cant play, right.

    Therefore you got a healer and defence cds. Only the average molten noob eats the burst.

    Arms got nearly the same defence abilities that prot has.

    Again, we are talking about BiS gear on high level pvp and not the guys who are far far away from both roflstoping bgs in full pvp gear.
    Get the pvp set and fill up the other slots with pve gear.
    Ok, ok, this is starting to be quite interesting. I'm really wondering what you mean when you say "fights at high rates" and where you have experienced those incredible battles. Not to mention the fact that you are constantly changing the subject of our discussion. I've asked you if you could link me a gear build that should be able to reach the arp cap with a decent resil and you didn't, simply because you can't. Now you are trying to tell me that 350-650 resil is enough even in the 3vs3 bracket. Let me tell you this, with such a low resil a well geared ret will be able to hit you with his jusdgement for something around 8k and this has nothing to with your pvp skills, cause there is nothing you can do to avoid such a high damage done from an istant spell. Now let's speak about our defensive cooldowns: you are wrong, a protection warrior use to run always with defensive stance while arms has battle stance as main; an arms warrior will never spec for Last Stand; the protection warrior pvp gear rely also on tanking pve gear that increases his survaility (mostly against mdps), we haven't got the he cooldwons of shield wall and shield block reduced by some talents like prot wars... etc etc... Now please, frap some of your high rated arenas where you run with 350-650 resil then come back to teach us how to play this class. Strangely, some of the best arms pvp warriors like Hoodrych or Zage has never done such a suicide thing. Cya.;)

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