1. Do you have quests to gank players?
    Didn't think so.
    first of all, yes you do have quests to slain players~

    second, pvping is a part of this game, if u cant handle the fact that you'r not good enough to fight something that isn't programed to do the same moves every time than its ur problem, also im pretty sure a big chunk of the pve community enjoys pvp aswell

    third, i lvled to play on a pvp realm and im pretty sure hundreds if not thousands did it for the same reason, if u wanted to make it normal u would do it from the start

    fourth: as a mod ur allowed to not only express ur opinion but also to tell the others that their opinion is wrong? if you are you shouldnt be, you should log ur normal account and express your opinion thats how it should happen(and this is my opinion)))

    5º why are mods even moving this instead of instant closing this ticket? there has been other suggestions that would make much more sense that got deleted instantly yet this garbage is moved to sugestion.
    Edited: December 11, 2015

  2. first of all, yes you do have quests to slain players~

    second, pvping is a part of this game, if u cant handle the fact that you'r not good enough to fight something that isn't programed to do the same moves every time than its ur problem, also im pretty sure a big chunk of the pve community enjoys pvp aswell

    third, i lvled to play on a pvp realm and im pretty sure hundreds if not thousands did it for the same reason, if u wanted to make it normal u would do it from the start

    fourth: as a mod ur allowed to not only express ur opinion but also to tell the others that their opinion is wrong? if you are you shouldnt be, you should log ur normal account and express your opinion thats how it should happen(and this is my opinion)))

    5º why are mods even moving this instead of instant closing this ticket? there has been other suggestions that would make much more sense that got deleted instantly yet this garbage is moved to sugestion.
    1. Give me a numerical comparison of PvE vs. PvP content in the game;

    2. It's part of the game indeed - and you can still PvP in a Normal server;

    3. Irrelevant, the server isn't about you or your made-up numbers;

    4. Yes, I'm allowed to do that, as I am to ignore your opinion on that matter;

    5. Where are you seeing this "moved to suggestion"?

  3. 1. Give me a numerical comparison of PvE vs. PvP content in the game;
    PvE: 10 Tiers, 22 Van 16 TBC 16 WOTLK Dungeons, 5 Vanilla 8 TBC 8 WOTLK Raids.
    PvP: 9 Seasons, 6 Battlegrounds, 5 Arenas, 5 WPVP Zone Objectives, 1 Raid (VOA).

    Realms:
    EU: 54% PvP, 46% PvE
    US: 42% PvP, 58% PvE

    Your Argument means not much, considering PvE must be refreshed on a regular basis to stop it getting stale, however competitive PvP will always take place regardless and the lack of PvP content is NEVER an issue.

    2. It's part of the game indeed - and you can still PvP in a Normal server;
    Theoretically yes, practically NO. As explained before but you still called me a moron.

    3. Irrelevant, the server isn't about you or your made-up numbers;
    I provided a sample of data from retail as above. However from the vast majority (and you should know this as you are a moderator and active), that the vast majority of players on Warmane prefer PvP Realms.

  4. 1. Give me a numerical comparison of PvE vs. PvP content in the game;
    Nonsense. PvP content is player generated.

    WSG, AB, EOTS, SOTA, AV, ISLE, Ring of Valor, Blades Edge, Ruins of Lord, Circle of Blood, Dalaran Arena, Wintergrasp, PvP quests. These are just maps, content comes from the limitless outcomes and compositions in unscripted combat.

    Its not PvE that made it to Blizzcon. It was PvP, something that takes split second decision making.
    Edited: December 11, 2015

  5. But people on Normal servers who "unflag" themselves are strictly PvErs, right?
    Because reason, I'm sure. I don't have any hope left you'll see the difference.
    Your hostility towards players who don't share your opinion accomplishes nothing. Actually, the attitude you attach to your arguments only undermine them.

  6. I'm fairly certain that most of the people calling for the change are just disillusioned lowbies who got camped by some asshat level 70 in Stranglethorn for 45 minutes.
    Leveling is such a short part of the game, even on a x1 server like this. Your ganking woes should also be temporary - I care more about the gameplay at level cap than I do about your struggles with leveling.

    If you are still getting killed all the time while at level cap just trying to do dailies or farm, then you are doing something wrong. You must have ticked someone off or are just very unlucky if this keeps happening to you. I'd say 90% of the time when I encounter opposite faction at level cap, we just pretend like each other don't exist to avoid conflict/slowing questing down for both of us.
    --+-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+--

    Spoiler: Show
    The expressing of opinions about flag/unflag option(s) isn't solely about leveling. Assuming and or trying to make it seem like it is (about leveling) therefore funneling it into "temporary" status to unjustly berate it's significance is inconsiderate. Suggesting that players logout, move to another area, etc. are selfish suggestions as well, it's kind of like stating a person should just go to another gas station if all the pumps are occupied even if people are at them loitering (not getting gas, in other words preventing others from doing something they need/want to do) instead of asking can someone one move. Some people prefer to be able to exist an act in the in-game open world without being forced into PvP if someone chooses to attack them. PvP inconveniences by opposite faction players exists at ALL levels, it isn't limited to any particular range. Some players attack others without being provoked. The amount of PvP inconveniences that happen to individuals matters not because the fact of the matter is it STILL happens and "some" players don't like it (and I don't think that it is a small portion of players). Do all realms here need to be switched to "normal", not at all. Would it considerably be a productive move to allow flag/unflag options, of course, why, because the WoW PvE player base is quite large and for the most part are left out when it comes to private servers/realms and can either subject themselves to the mercy of other players or not play.

    But let's differentiate one thing here, PvE is NOT just raids/dungeons. Killing mobs outside of instances, clearing mobs to gather mats, challenging higher level mobs, etc. are ALL PvE. The thing about servers/realms striving to be "Blizz-like" is that they OFTEN leave out the "Blizz-like" feature of players being able to flag/unflag their characters. Flag/unflag options WILL draw out players seeking an un-inconvenienced (for the most part) PvE experience, PvP seeking players can flag but what WILL change is PvE experience seeking players will be satisfied (for the most part?) and balance will come to the force (LoL). Warmame is a great server, can be even better and stand apart more from the others by providing flag/unflag options, whether they be available with in-game currency or real currency. I'm willing to bet that players pay or at least consider paying for the option. Even if something like that isn't foreseeable, players still have the right to object and express legitimate concerns about a "Blizz-like" PvE experience.
    Edited: December 11, 2015

  7. it's kind of like stating a person should just go to another gas station if all the pumps are occupied even if people are at them loitering (not getting gas, in other words preventing others from doing something they need/want to do) instead of asking can someone one move.
    Yes, I will just type in /s "hey guys don't kill me"... Cos the opposite faction can understand that....

    Your analogy is silly and so flawed.

  8. Would it considerably be a productive move to allow flag/unflag options, of course, why, because the WoW PvE player base is quite large and for the most part are left out when it comes to private servers/realms and can either subject themselves to the mercy of other players or not play.
    I have seen a high-quality PvE server and it died very quickly.
    Flag/unflag options WILL draw out players seeking an un-inconvenienced (for the most part) PvE experience, PvP seeking players can flag but what WILL change is PvE experience seeking players will be satisfied (for the most part?) and balance will come to the force (LoL).
    PvP experience suffers. There would be much less targets for world PvP.

    If you were able to unflag, probably half of the population, or even more, would do it. Soon you'll notice that most PvPers have left the server. Okay who cares? The next thing you notice is that although world PvP has died and you can now pick your flowers safely, instanced PvP has also reduced dramatically, to an almost non-existent level. There is nothing left to do but raid. At this point all the casuals have left too. There are only a couple of raid guilds left and soon they too would be gone.

  9. PvE: 10 Tiers, 22 Van 16 TBC 16 WOTLK Dungeons, 5 Vanilla 8 TBC 8 WOTLK Raids.
    PvP: 9 Seasons, 6 Battlegrounds, 5 Arenas, 5 WPVP Zone Objectives, 1 Raid (VOA).
    Try again with number of quests, equipment and so on.

    Nonsense. PvP content is player generated.
    So go "generate content" with people who want that same content generated, without interfering with those who are just after the Blizzard generated stuff.

  10. Try again with number of quests, equipment and so on.
    PvPers have to quest too
    Gear is a non issue since either can wear each others gear, albeit not as effective


    So go "generate content" with people who want that same content generated, without interfering with those who are just after the Blizzard generated stuff.
    Blizzard generated Arenas, BGs, WPVP Objectives and Seasons... This kid is just being dense, don't feed him.

  11. MemorieZ's Avatar
    MemorieZ
    Guest
    Its not PvE that made it to Blizzcon. It was PvP, something that takes split second decision making.
    So lets go back to game name. Ill make it simple. burning crusade - pve content name, wotlk - pve content name, cataclysm - pve content name, mists of pandaria - pve content name, warlords of draenor - pve content name, legion - pve content name. as i can see they are making new pve content not pvp. they just update pvp to equal it to new level, gear, classes, so pvp is just little part of the game where you compete between players. in pve you compete with game content. ofc noone will know here now of who killed first lich king, who made top dps, or healing, who slained garrosh first. we live in a world where streamers roll pvp and play pvp and people watch it and that brings money, so they made it to blitzzcon.

    anyway. even if it is pvp realm. i dont get it why would someone fully geared should be able to stop people from leveling.should i go to bg after 60 and get fuked up vs 70? and ofc battleground give expirience in same amount as quest or mobs/or at all? Im supposed to go offline everytime i get camped? i just came back online and same idjet is still camping same spot, not funny at all, game should force people to play pvp in battlegrouds or arena or duels. not on leveling zones. its okay to fight same level as you but to be camped by someone who has nothign else to do because he is afraid of bg/arena/duels i find it stupid.

  12. So lets go back to game name.
    Funny, just a while ago it was from a PvE standpoint stated that clinging to the name is stupid as hell.

    as i can see they are making new pve content not pvp.
    Yeah because PvPers don't get bored in one month without new content.

  13. MemorieZ's Avatar
    MemorieZ
    Guest
    Yeah because PvPers don't get bored in one month without new content.
    Im still on wotlk and I am not bored. If you ever read comments on facebook when they post anything connected to wotlk, poeple ask for wotlk to be rereleased and things like that.

    Funny, just a while ago it was from a PvE standpoint stated that clinging to the name is stupid as hell.
    I wrote it intentionaly. And its not stupid it explains a lot of things. People are stupid that dont get it. Its moneymaking on retail, and here shoud be fun. Ofcouse this server deserved to be payed well. And now sentence "Lordaeron is comming back." means "Lordaeron is not gonna make you better player just gotta try harder." Old Lordaeron will never come back, old gaming expirience, nothing. They are buffing raids to be harder, what did they do to PvP to make it harder? NOTHING. That right! NOTHING.

  14. It's quite simple, PvP realms are way more popular overall both on retail and in the private server scene. That is the reason why most servers go with this choice. World PvP after vanilla is a small part and it isn't a big issue because you'll be rarely ganked. For me personally, a larger issue was the amount of players doing the same things I was doing and making it more difficult for me to find mobs and get quests than the occasional guy killing me in my leveling experience.

    This is also important for people, they like the fact that levels matter and that their quest work and time they put into their character also matters. It is important for a level 80 to simple swipe you off the face of Azeroth in one move. The time that player invested is significantly larger than yours.

    It is also the sense of immediate danger that people love. I love the feeling I get when I'm going through a rainy jungle full of tigers, panthers and animals that can rip me through shreds and then the possibility of someone powerful crossing my way and reminding me that I'm still a weak character with scraps and just a few copper. Some day when you reach max level you'll be that powerful hero with shiny armor riding your tiger and then deciding to whip that guy or be merciful and let him be. That choice, that power, and possibility of retaliation when that guy in leather scraps comes back with his friends is priceless and unique.

    That is how I feel about it, and I think a lot of people do as well. After all, this is World of Warcraft, not Hello Kitty Island Adventure. My opinion doesn't necessarily represent the entire staff in this case, I just wanted to dish in my 2 cents.

  15. So go "generate content" with people who want that same content generated, without interfering with those who are just after the Blizzard generated stuff.
    I was responding to your asinine comments about pvp. Not the thread subject.

    In one million honorable kills and a decade of pvp, I have never ganked a leveler.

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