No, it isn't. The extra rewards aren't meaningful in the conversation at all, especially since the reward structure could be tuned separately from the convenience - e.g. the Dungeon Finder could function but reward nothing additional in money or badges.
Let me rephrase my statement:
Disabling RDF which grants "easy" rewards is "hardcore" and weeds out the players who don't want to put in the necessary effort on a "hardcore" realm.
The rewards ARE meaningful because they are part of the reason RDF is disabled on Lordaeron and the other part to it is players have over time become lazy and RDF reinforces it. Get creative and find other ways to form a group, there are a number of them out there.
Yeah because i really like to spam 69 times at global chat to find 1 or 2 dps and warrior tank wannabes.
Don't spam global, players can make their own chat channels, post here on the forums that you are looking for a group, players can also keep the same group they find and quest together afterwards.
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I find it amusing when players; look for a group for a dungeon > complete the dungeon > drop group > quest alone > look for a group again for the next dungeon > complain about it taking time. That's like finding a needle in a haystack then throwing the needle back in only to look for it again. Build relationships with other players and the time you spend looking for group will significantly be reduced, but no, players are seemingly holding onto selfish reasoning and mentalities but get upset when they come across something they can't proceed forward with alone and it takes them time to find others to assist even though the reasoning probably isn't so all can complete the task but rather "I can complete the task".