1. Not having RDF is not "hardcore", it's just a nuisance. You might as well claim that RP walking to dungeons is "hardcore" "effort". Maybe Warlock summons to dungeons should be disabled.

    Yes, I played Wrath, and the dungeon finder wasn't in at launch - but only because the tech wasn't there, not because they genuinely thought walking to dungeons was a good idea.
    Edited: December 29, 2015

  2. Not having RDF is not "hardcore", it's just a nuisance.
    Disabling RDF which grants "easy" rewards is "hardcore". Picking out one part to try and support your argument doesn't work, at least not with this.

  3. Disabling RDF which grants "easy" rewards is "hardcore".
    No, it isn't. The extra rewards aren't meaningful in the conversation at all, especially since the reward structure could be tuned separately from the convenience - e.g. the Dungeon Finder could function but reward nothing additional in money or badges.

  4. Not having RDF is not "hardcore", it's just a nuisance. You might as well claim that RP walking to dungeons is "hardcore" "effort". Maybe Warlock summons to dungeons should be disabled.

    Yes, I played Wrath, and the dungeon finder wasn't in at launch - but only because the tech wasn't there, not because they genuinely thought walking to dungeons was a good idea.
    Why u cry on forums about rdf im doing all dungeons everyday without any waiting as a dps.
    And when im done, guess what ? I feel great about it.

  5. Yeah because i really like to spam 69 times at global chat to find 1 or 2 dps and warrior tank wannabes.

  6. No, it isn't. The extra rewards aren't meaningful in the conversation at all, especially since the reward structure could be tuned separately from the convenience - e.g. the Dungeon Finder could function but reward nothing additional in money or badges.
    Let me rephrase my statement:

    Disabling RDF which grants "easy" rewards is "hardcore" and weeds out the players who don't want to put in the necessary effort on a "hardcore" realm.

    The rewards ARE meaningful because they are part of the reason RDF is disabled on Lordaeron and the other part to it is players have over time become lazy and RDF reinforces it. Get creative and find other ways to form a group, there are a number of them out there.

    Yeah because i really like to spam 69 times at global chat to find 1 or 2 dps and warrior tank wannabes.
    Don't spam global, players can make their own chat channels, post here on the forums that you are looking for a group, players can also keep the same group they find and quest together afterwards.

    --+-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+--

    I find it amusing when players; look for a group for a dungeon > complete the dungeon > drop group > quest alone > look for a group again for the next dungeon > complain about it taking time. That's like finding a needle in a haystack then throwing the needle back in only to look for it again. Build relationships with other players and the time you spend looking for group will significantly be reduced, but no, players are seemingly holding onto selfish reasoning and mentalities but get upset when they come across something they can't proceed forward with alone and it takes them time to find others to assist even though the reasoning probably isn't so all can complete the task but rather "I can complete the task".

  7. Our reason for this design choice is because we feel the change Dungeon Finder brought to the game started a cascade. A cascade of events that changed the game from what it once was, to the facebook game "click and get your loot" it has become today in Warlords. It is a HARDCORE realm. That is our reason.
    Maybe, maybe not. RDF however is (was?) an invaluable tool for socially awkward players, who prefer a system allocating them into a group, rather than having to socialise with potentially inflammatory strangers. I'd wager there are a good number of socially awkward people playing WoW, both on retail and privately. Disabling this feature doesn't force these players to integrate, rather it isolates them further.

    WRT. to RDF making WoW a "FB click & collect" type game... really? There aren't any 5-man dungeons I can think of that are particularly difficult in the first place, and most can be carried by one or two good players anyway. "Welfare" hate has been prolific in the WoW community for a long time, but personally I think it's a little misguided here. Plus, you have control over the server, those "chain of events" you speak of don't have to be executed simply because you enable RDF.

    Enabling Dungeon Finder so players can sit in Stormwind, Orgrimmar, Dalaran, wherever and queue into easy experience or loot via dungeons they likely have never actually have seen the entrance to is a problem for us. A big one. World of Warcraft's initial design was a world to be explored. The mystery of the unknown brought some sort of excitement. Now there is no unknown. The game is data-mined from the PTR servers Blizzard hosts before it is even launched. You can literally sit and click in the game to get your gear, gold, profession materials, etc.

    The game used to be one of community and discovery. Now it is neither. The Dungeon Finder is the very first implementation of "accessibility" features in the game that advocated the "click, join, kill stuff, leave -- no communication at all whatsoever -- who cares if I ninja everything" mentality that is now in the game. The game's community is important to its longevity; more important than any other factor in the game, and the Dungeon Finder only serves to take away from that.

    Is whispering someone from global or LFG (actually communicating here!), running to a dungeon and/or accepting a summon from other players in the group too difficult for you? It shouldn't be. It might take a little bit of extra time, but the game should encourage you to go out and do things to get what you want, instead of just clicking a couple buttons to get where and what you want.
    Oh that sounds familiar... Surprise! It's already in the game — Battlegrounds. We queue for battlegrounds in Orgrimmar, Stormwind, IF, etc.

    So, based on the RDF logic, all the Hordies should be running to places like Hammerfall to join Arathi Basin, right? How many players have seen the entrance for that? Or are we only applying "selective hardcore-ism"?

    I've seen plenty of people rage-quit BGs because they don't like it. I've seen players flame each other instead of helping in BGs because they're "noobs". I've seen countless AFKers in BGs. All of these could be attributed to the "ez-mode" queue system, so why is this same concept still in the game?

  8. Oh that sounds familiar... Surprise! It's already in the game — Battlegrounds. We queue for battlegrounds in Orgrimmar, Stormwind, IF, etc.

    So, based on the RDF logic, all the Hordies should be running to places like Hammerfall to join Arathi Basin, right? How many players have seen the entrance for that? Or are we only applying "selective hardcore-ism"?

    I've seen plenty of people rage-quit BGs because they don't like it. I've seen players flame each other instead of helping in BGs because they're "noobs". I've seen countless AFKers in BGs. All of these could be attributed to the "ez-mode" queue system, so why is this same concept still in the game?
    well there is no random BGs before level 80 anyway.and people do complain mostly about RDF not been enabled at pre 80.at 80 you dont really need RDF anyway other then for bonus emblems you will get from it.flying from dalaran to any northland dungeon is 1 max 2 mins.its not the same as running from ogrimar to SM :D
    also removing RBG is not that bad of idea.TBC mark system was pretty good i wish WOW had it back.
    Edited: December 29, 2015

  9. Maybe, maybe not. RDF however is (was?) an invaluable tool for socially awkward players, who prefer a system allocating them into a group, rather than having to socialise with potentially inflammatory strangers. I'd wager there are a good number of socially awkward people playing WoW, both on retail and privately. Disabling this feature doesn't force these players to integrate, rather it isolates them further.
    The "socially awkward" players you describe are more than likely NOT the ones on the advocating for RDF to be enabled on Lordaeron...

    Oh that sounds familiar... Surprise! It's already in the game — Battlegrounds. We queue for battlegrounds in Orgrimmar, Stormwind, IF, etc.

    So, based on the RDF logic, all the Hordies should be running to places like Hammerfall to join Arathi Basin, right? How many players have seen the entrance for that? Or are we only applying "selective hardcore-ism"?

    I've seen plenty of people rage-quit BGs because they don't like it. I've seen players flame each other instead of helping in BGs because they're "noobs". I've seen countless AFKers in BGs. All of these could be attributed to the "ez-mode" queue system, so why is this same concept still in the game?
    You are comparing apples and bricks. BG awards are based off of performance and not simply because you queue for it and do some repetitive acts that require little to no variation. Even though in BG's the maps/objectives remain the same the experience doesn't. In RDF the dungeons/effort required pretty much remains the same yet bonus awards are given for using it upon completion.

    Another thing is in BG's coordination plays a big role in the outcome and coordination is aided by communication. In RDF dungeons they can be completed with little to no communication.

  10. Disabling RDF doesnt make WoW "hardcore". Srsly. If you think that, you did never play a challenging game.
    Dont get me wrong, i like WoW, i like it for all the possibilites but its not a challenging game (unless you participate in PvP where the challenge isnt set by the game but by your enemy).

    So saying a WoW server without RDF was "hardcore" is bull****. Sorry. You can level very well without that thing. It's not a bigger challenge, because you dont need gear to level up. Gear doesnt change anything while leveling up. You will always get good enough gear from quests.
    WoW without RDF is just WoW without a feature and if this feature is a good thing or not is only personal preference. That's why every player should decide for himself if he wants to use it.

    But on the other hand: All the threads on the forums wont change a thing. We dont have RDF and we will have to play without. For me it's less fun, not a bigger challenge. I dont do dungeons, because i will level faster with quests without a RDF. That's sad because i like all those lowlevel dungeons but the time getting there, waiting on the team, replacing quitting teammembers and getting back to my questing area just isnt worth it.

    Oh, if forgot one important thing:
    Withough RDF if would have to read the global if i wanted to take part in dungeongroups. Even if i wanted to do dungeons i would rather not enter that channel consisting of spam, trolling and ****-jokes.
    Edited: December 29, 2015

  11. You are comparing apples and bricks. BG awards are based off of performance and not simply because you queue for it and do some repetitive acts that require little to no variation. Even though in BG's the maps/objectives remain the same the experience doesn't. In RDF the dungeons/effort required pretty much remains the same yet bonus awards are given for using it upon completion.

    Another thing is in BG's coordination plays a big role in the outcome and coordination is aided by communication. In RDF dungeons they can be completed with little to no communication.
    Actually RDF DOES reward you for skill. The better you work together, the faster you complete the dungeon, and can queue for another. Even in retail crap groups can be god awful in RDF.

    Honestly the only reason I would care to see RDF enabled, is because global is such a sh*tfest, and makes the time it takes to actually find a group as a DPS much more difficult. Not impossible, but difficult. All a tank or healer has to do is /global "looking for dps for (insert dungeon)" and the tell spam floods in. It much more heavily favors the tank, but either or it is a much easier endeavor. I know, I play a tank and a healer. But my DPS tries to start a group, and i can sit for an hour+ trying to put together a group. There are 3 groups at play here.

    1)I want RDF
    2)I dont want RDF
    3)0 fcks given

    None of the above is wrong.
    Edited: December 29, 2015

  12. Our reason for this design choice is because we feel the change Dungeon Finder brought to the game started a cascade. A cascade of events that changed the game from what it once was, to the facebook game "click and get your loot" it has become today in Warlords. It is a HARDCORE realm. That is our reason. Enabling Dungeon Finder so players can sit in Stormwind, Orgrimmar, Dalaran, wherever and queue into easy experience or loot via dungeons they likely have never actually have seen the entrance to is a problem for us. A big one. World of Warcraft's initial design was a world to be explored. The mystery of the unknown brought some sort of excitement. Now there is no unknown. The game is data-mined from the PTR servers Blizzard hosts before it is even launched. You can literally sit and click in the game to get your gear, gold, profession materials, etc.
    There is no logic, cause we been there, saw that & done that for years... LK is that old.
    RDF is making wow leveling easier and thats why it should be enabled, as it is blizz feature. WoW was always "click and get", no matter what u say, ur arguemnts are wrong. You just disabled it cause you can.
    "The game used to be one of community and discovery" for that u've got RP servers (retail) here its harder.
    "no communication at all whatsoever" if u mean by that, spamming for few mins DPS/TANK/HEAL LFD, saying hi and nothing more inside dung, if its a communication for devs, ok ok .
    Like Jakkare said, still there isnt any stronk argument for it to be disabled.

  13. There is no logic, cause we been there, saw that & done that for years... LK is that old.
    RDF is making wow leveling easier and thats why it should be enabled, as it is blizz feature. WoW was always "click and get", no matter what u say, ur arguemnts are wrong. You just disabled it cause you can.
    "The game used to be one of community and discovery" for that u've got RP servers (retail) here its harder.
    "no communication at all whatsoever" if u mean by that, spamming for few mins DPS/TANK/HEAL LFD, saying hi and nothing more inside dung, if its a communication for devs, ok ok .
    Like Jakkare said, still there isnt any stronk argument for it to be disabled.
    they disabled it because they WANT,not just because they can...only problem here is lack of good LFG channel...rdf was desease that started killing wow slowly...

  14. I would also like to add, people forget that before RDF, at least in BC 2006, there was a LFG tool, that helped you find a group. You flagged yourself as LFG, and there was in interface, because blizz realized the LFG channel was an utter mess, much like our global. Would be nice to see a UI based LFG tool, like that at least.

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