1. We don't claim we will fix all Cataclysm zones in a month. Such a feat would be impossible. We do however claim we will test, root out and fix any gaps that would make any reputation undoable. If anything, it should be even easier than on x5 when we're done.

    As we said before, we are working on it. We are not interested in decreasing the rates to make those reputations unplayable.

    As for professions, an average time to level up a profession at most should be increased by 30% at most. It really is just more demand for more materials which in turn should create more supply, nothing more really.
    Sounds like a bunch of things a politic says, but it's always empty promises

    "we promise" "we will try" "we will..."


    Also, how in hell will proffs be harder by 30% when you are going from x7 > x1? doesnt make sense AT ALL

    Specially with all the stuff that can't even be farmed and that you wont fix (nodes that should be all over the place can be rarely found in frostwolf, like saronite, cobalt, etc), not to mention you wont fix absolutely important stuff for professions like Riddle of Steel, Haunt Spirits, cooking recipes, Unexistent Glyphs, etc, etc, etc

    More demand doesnt create more supply, people wont enslave themselves looking for mats that dont even spawn

  2. Sounds like a bunch of things a politic says, but it's always empty promises

    "we promise" "we will try" "we will..."
    well, call me optimistic but I'll see what they can do with their promises before I skip town

  3. 1. Blizzard worked out a really neat trick in the retail game: your professions, pretty much, unless you're lazy, will level with your character level, so you have a reason to craft, because you can actually use the **** you craft as you level.

    When you increase character levelling rates, profession levelling rates need to be commensurate. It's really not that hard to comprehend.

    2. Taking away people's gold is an outrageous act of bigbrotherism. At least to western sensibilities. Maybe in some socialistic mindframe, it's okay. But for most of us, it's Draconian and very offputting, and frankly, makes me wanna just go play something else, on principle.

    3. Perhaps the worst decision of this mess is with reputation. Private servers are a way for us to still enjoy the aspects of WoW that are fun without the repetitive nature of things Blizzard has completely no sense about, like reputation levelling.

    If this is really only about the economy, yes—create money sinks.

    Dramatically increase the price to repair gear, mats, etc. Or heck, customise something fun and unique to Warmane, like selling expensive tickets to play in a special tournament, or inworld game of chance or trivia, or even just a lottery, with exceptional prizes. You could sell temporary mounts to lowbies. You could sell special character customisations. Money sinks can actually be fun, if creative.

    But these changes you want to instigate, not fun. And, you know, that's what games are supposed to be.

  4. The main problem in this is the lowbies...right now with 7x leveling and 5x gold, lowbies have an extremely hard time getting money for skills without begging...on top of that, they have to somehow get money for professions in order to make more money to afford everything they need. They think this will make more people donate in order to buy gold or professions, but it really won't...they will just beg more.

  5. Relax guys these changes have vitamins in them .

  6. 1. Blizzard worked out a really neat trick in the retail game: your professions, pretty much, unless you're lazy, will level with your character level, so you have a reason to craft, because you can actually use the **** you craft as you level.

    When you increase character levelling rates, profession levelling rates need to be commensurate. It's really not that hard to comprehend.

    2. Taking away people's gold is an outrageous act of bigbrotherism. At least to western sensibilities. Maybe in some socialistic mindframe, it's okay. But for most of us, it's Draconian and very offputting, and frankly, makes me wanna just go play something else, on principle.

    3. Perhaps the worst decision of this mess is with reputation. Private servers are a way for us to still enjoy the aspects of WoW that are fun without the repetitive nature of things Blizzard has completely no sense about, like reputation levelling.

    If this is really only about the economy, yes—create money sinks.

    Dramatically increase the price to repair gear, mats, etc. Or heck, customise something fun and unique to Warmane, like selling expensive tickets to play in a special tournament, or inworld game of chance or trivia, or even just a lottery, with exceptional prizes. You could sell temporary mounts to lowbies. You could sell special character customisations. Money sinks can actually be fun, if creative.

    But these changes you want to instigate, not fun. And, you know, that's what games are supposed to be.
    Very well put, that's exactly how I feel.
    As has been said countless times in this thread already, if your goal is to make it more friendly and appealing towards newcomers, you should actually do the exact opposite of what you're planning. Most rich players won't even bother dealing with dailies for gold since they have ways of making more money with less work involved in a shorter period of time, so again, due to the fixed prices of repairs and the like, newcomers will have a much harder time getting into the game.

    The cons:
    - Players feel mistreated, demotivated and might end up leaving
    - That whole endeavor is a risky one to say the least, as you'll have to account for any possible way of exploiting the squish; some people might end up finding a lucrative way to profit off of this
    - Due to fixed prices, players' gold value does actually decrease, just not relative to each other (which is only one half of the cake, and the only part you're focusing on) but relative to the game as a whole
    - Newcomers WILL have a harder time accumulating that buffer to spend on luxuries as the fixed expenses eat up a larger chunk of what they get while leveling, and you really shouldn't underestimate this

    The pros:
    + 20-50% smaller numbers that might seem less intimidating towards newcomers, however in reality that part probably matters the least as the areas in which this takes effect are out of reach of any newcomer

    Feel free to add to this list.

  7. Relax guys these changes have vitamins in them .
    man fuq dem vitamins, i want mah gold!

  8. So 90% doesnt want these changes, still they will most likely be implemented... Im curious how much player warmane is going to lose. (or how much money)

  9. If this is really only about the economy, yes—create money sinks.
    It isn't about the economy. It's about extending grinds and slowing progression to keep players from getting bored as fast, and then leaving.

  10. This will hit newbies leveling their first toons hard. An alternative would be to keep the gold from quests at 5x, but then the gold from experience -> gold conversion at level 80 down to lower rate, so that leveling is still not getting slowed by the lack of gold, and you reduce the amount of gold generated at max level. This would be the best overall.

  11. Stupid fuks. You wont lose anything, the remaining gold will be worth more. You will have a smaller amount, but the same, or even more buying power. And about Warmane disregarding players fee fees, thats good leadership. An example, Germany now. When people saw that photo of a drowned Syrian boy, they were all "omg we have to help them, take them all in", now that girls cant go to swimming pools in peace, that their crime rates are up, that you got millions of people refusing to integrate, now its "omg send them all away". But Reichkancelor Merkel knows Germany needs people that will do crappy jobs Germans think are below them, garbage men and the like, people that will have more than 1-2 kids, because otherwise the population will grow old and pension system will collapse. So doesnt matter how many blue eyed blonde cute German girls get groped on New Years Eve, what is necessary for the system is happening. Same as this, you can open as many new topics you want, cry all you want, the changes are happening. And when they happen, people ***** and moan for a while, and then continue playin like they always have

  12. You will have a smaller amount, but the same, or even more buying power.
    You are completely wrong. If this was the case, you are saying after the squish I could buy a panther mount for less than half of what they sell for now. Well, since the orb alone to make one cost 20k from a vendor that's not ever gonna happen...unless of course vendor costs get cut as well, which of course wont happen and this fact gets ignored.

  13. I just love how topics like this gets out of hand every time there are a change or something new will be released.

    When Icecrown was merged, was people happy at the start? No, but now it is the most popular server. (Of course there are those who likes lower population, but the server is still succesfull).
    Look now, the staff are talking about making a change, and people panic. I am sure a big number of the people that writes also got a lot more gold then they need, and just have the gold to have gold. I am sure a big number of people already have maxed the proffesion on 7/10 toons.

    The gold cut, have anyone even thougth about that the gold you will still have will be a lot more valuable? The prices for some items migth feel high at the start when you "lose" so much gold, but it is the server to deside what prices it should be.

    I see a comment like this :
    NO ONE should EVER feel obligated to spend their hard earned gold. EVER... Period. Especially if they bought it with real money.
    Then I am asking, is the money really hard earned? - this dude is actually telling that he did not work for the money, but he payed. It does not seem to me that he is talking about people working in-game for the money. (I have no problem against donations, I just don't think he can say it is hard earned here).
    This dude is also saying that "no one should ever feel obligated to spend their hard earned gold. (EVER!)
    This is a problem that I feel like is with a lot of other people. So many people work so hard for the gold, but don't wanna use it, just have it for nothing. So does it really damage them then??

    I am not sure myself how long these servers has been up by date, but I know for a fact that most people have been able to max out almost everything. So won't it be any fun at all, to actually have something to do?
    I look at these changes also a way to increase world pvp - by making people hunt more after the crafting items, and people will have to figth for it.

  14. The 20x realms are a long time ago, so I just got to ask - don't you have everything yet? Since you have played what it looks like to me all the way from the start you must have everything, even if u do not play alot?

    And don't you want anything to do? :o

    Edit: How long do you guys want the server to last? Do you want to get tierd because you got nothing to do anymore? Or do you want to have something to all the time, or sometimes?

    Do you really need everything in wow to be done, now? Or do you want a bit of the feeling "I have worked for this"?
    I am not telling you to be playing all day or really have to grind ur ***, I am just asking if you want to for example work to get a mount, a gear piece? Or do you want to have full bis the first week you hit 80?
    You do realise moltdown happened? I lost my beloved maxed characters that I was not bored of yet. 1 month after meltdown I stopped playing for a year cuz reasons. So no I don't have everything and I know what its like to have everything. There's always stuff to do in wow, I've been playing the same expansion since it came out.

    Like I already said, I'm not looking for a 3x server with all the other rates being 1x. I don't think anyone on icecrown does since they joined that server over the 1x server. You are basically shoving those rates up our arses without us wanting it. Almost everyone in this thread is against it, listen to your community for once, we are the ones effective by it.

    For this gold reduction to be effective, more in game gold sinks must be created or the already existing gold sinks must be made more effective. Like repairing cost made higher etc. Following the logic of this reduction, it must happen again in a couple of years if no gold sinks are added to made more effective.
    And any smart auctioneer knows how to get around this gold squish, by buying items that keep their value or items that are very close to vendoring value.

    The reasons I read for the rate changes are complete nonsense. Newcomers will feel as being treated unfair because they weren't able to benefit from higher rates, achievements won't be more valuable because of the old rates. It would be smarter to reset the whole server if you want those things. And yes when it changed to 10x and even 7x we weren't effected that much, but, correct me if I'm wrong, those were only the experience rates being changed.
    Edited: August 27, 2016

  15. I feel sorry for people payed for gold with $$$ hahaha
    also is *** [ SHADOWOMOURNE ] *** price going to change? like 200$ ? :D:DD possible 100$ ?

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