1. Just spent the better part of an hour asking my friend what he/she would add to the game as Head Dev.

    Some tidbits:

    Balance Druids now have 10% increased damage to all spells and starfall has no cool down. However, if they get within range of 40 yards of someone with 600 cooking, they instantly die and a cooking animation occurs.

    Hunters can now tame anything but the act of taming takes 800 minutes and while it is being tamed transforms the pet into a level 200 elite that is immune to CC.

    Death Knights now have a passive ability called Corpse Explosion. Every 2 minutes, a range between 0-80 yards is selected at random. If a corpse is found within this range, it deals 800% of the Death Knight's attack power split amongst all targets within the range previously selected. If no corpses are found, the Death Knight takes 8000% of their maximum health as damage and explodes. Any previously eaten food is reflected in what comes flying out of the explosion.

    Mages now learn all abilities at level one. Their Frost Nova turns into a passive ability that freezes all melee attackers within 800 yards and casts ice lance every 0.5 seconds at them.

  2. Just spent the better part of an hour asking my friend what he/she would add to the game as Head Dev.

    Some tidbits:

    Balance Druids now have 10% increased damage to all spells and starfall has no cool down. However, if they get within range of 40 yards of someone with 600 cooking, they instantly die and a cooking animation occurs.

    Death Knights now have a passive ability called Corpse Explosion. Every 2 minutes, a range between 0-80 yards is selected at random. If a corpse is found within this range, it deals 800% of the Death Knight's attack power split amongst all targets within the range previously selected. If no corpses are found, the Death Knight takes 8000% of their maximum health as damage and explodes. Any previously eaten food is reflected in what comes flying out of the explosion.

    Mages now learn all abilities at level one. Their Frost Nova turns into a passive ability that freezes all melee attackers within 800 yards and casts ice lance every 0.5 seconds at them.

    your friend for head dev
    '
    2014

  3. your friend for head dev
    '
    2014

    Yes plis.

    Priests: Their Leap of Faith becomes a passive ability that pulls them towards the enemy with the highest attack or spell power. The range is increased to 800 yards and occurs every 20 seconds. Additionally, the Priest is slowed by 90% for 19 seconds after each Leap.

  4. Keep going, I'm really enjoying this. :D

  5. Restoration Druids: Tree form now heals for 800%, but the Druid becomes immobile. To simulate real trees, the casting time is increased to 800 seconds and cannot be cancelled or interrupted once it begins to cast. Any fire damage kills the tree instantly and axes reduce the healing done by 200% per hit and halve the HP of the tree.

    Shamans: Totems now have unlimited duration and 9001% of the Shaman's health but no longer do anything remotely useful.

    Guardian Druids: While in bear form, maximum HP is increased by 2^(Bear's level) and movement speed is increased by 95% at all times. However, the player is no longer in control of the character and instead is controlled by an AI that may have gone beyond its rampancy time limit. The AI has a tendency to run up a tree when hit.

    They get increasingly ridiculous. You should've seen what spells my friend was going to give to Mages.


  6. Hunters can now tame anything but the act of taming takes 800 minutes and while it is being tamed the pet is transformed into a level 200 elite that is immune to CC. In addition, they can no longer shoot from closer than 40 yards or farther than 41 yards.

    Warlocks now do 900% of their health as damage but each attack uses 99% of their maximum mana. In addition, their summoned minions do 400% damage, but rebel every 30 seconds and attempt to kill their master.

    Never did Monk. I'll have to ask tomorrow.

  7. Restoration Druids: Tree form now heals for 800%, but the Druid becomes immobile. To simulate real trees, the casting time is increased to 800 seconds and cannot be cancelled or interrupted once it begins to cast. Any fire damage kills the tree instantly and axes reduce the healing done by 200% per hit and halve the HP of the tree.

    Shamans: Totems now have unlimited duration and 9001% of the Shaman's health but no longer do anything remotely useful.

    Guardian Druids: While in bear form, maximum HP is increased by 2^(Bear's level) and movement speed is increased by 95% at all times. However, the player is no longer in control of the character and instead is controlled by an AI that may have gone beyond its rampancy time limit. The AI has a tendency to run up a tree when hit.

    They get increasingly ridiculous. You should've seen what spells my friend was going to give to Mages.
    The only other time I've heard of an AI rampancy time limit is when I played Halo 4 in the last couple weeks.

  8. The only other time I've heard of an AI rampancy time limit is when I played Halo 4 in the last couple weeks.
    Ding ding. 7 years is what I've read in various Halo books.

  9. Ding ding. 7 years is what I've read in various Halo books.
    Yeah, that's what Cortana said in Halo 4, too. I beat the game within 2 days of starting it.

  10. Yeah, that's what Cortana said in Halo 4, too. I beat the game within 2 days of starting it.
    Never knew you were into that. Do you like Halo?

  11. Free hearthstone key if it still works.


    9713935196423572586852581

  12. Another, maybe.

    6290892046119929821229972
    6312193973448597979411951


  13. JoanBlackfish's Avatar
    JoanBlackfish
    Guest
    You always kill threads.

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