the true purpose of this game is pvp and i'm not talking about battlegrounds, so shut up before you even mention that.
Opinion
i don't get why are people so selfish, that the only thing they think about is only what's good for them, disregarding everyone else. oh and also used to get everything they want the easy way, with minimum effort involved.
The same can be stated about PvP players. They often feel as if they are the majority and that they have votes on how things "should" go or what's best for players OVERALL.
spare some money and afford retail. for pve it's the same sh.it anyway... mashing buttons and watching bosses die... you can't really go retail for quality pvp anymore tho, since it sucks. hard.
How can one suggest PvE players play retail (which isn't WotLK anymore) as a solution? So PvE seeking players are being suggested to pay and play on an entirely different expansion so PvP players can continue forcing PvP on others? (rhetorical)
oh and saying: "make it optional, so people can decide whether they'll pvp or not" is plain bullshi.t, since everyone, including myself, would have pvp disabled until the opportunity shows, ie. the world pvp would die.
Why would players who like PvP sso much unflag if the option is available (not stating that they can't)? If PvP is supposed to be the driving force on realms and the reason so many players play why not remain flagged? The "essence" of PvP is the "danger around every corner" experience and many players enjoy it (some don't) but these same PvP players will unflag if given the option, what sense does that make?
Seems more like PvP players that unflag want to clutch their edge, strike then retreat back to unflagged status, in other words they don't want to be more vulnerable than anyone else which is funny (LOL).
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Not sure why people think that "majority" trumps what is good for players OVERALL. If "flagging" was optional the players who like PvP can remain flagged and things will pretty much be like they were before, only difference is unflagged characters will be unavailable to be attacked, how will PvP "die"? The PvP players that defend there not being an unflag option "should"/would remain flagged at all times as before correct? They can still go around attacking others that are flagged,. Pretty much the only thing that "dies" is forced PvP situations, again which is what people who are expressing concerns about flagging being optional pretty much are going on about. If not being able to attack any player when you want pushes a player to no longer play that is their choice, PvE players are faced with either being at the mercy of PvP players or not playing so who is to say that either type of player has more or less right to their preferred play style? For the most part PvE players could care less about PvP as long as they can opt out. PvP players for the most part want to blanket their play style over everyone else, which side "better" serves players overall, the one where players can freely seek PvP or the one where it is continually forced? Just to clarify "overall" is inclusive of ALL players, not just a self proclaimed majority.