Equal number of opponents, not necessarily equal number of players behind those opponents.
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Equal number of opponents, not necessarily equal number of players behind those opponents.
Flaws? With scoreboards of 30-0? Must be really some dramatic hard and difficult flaws
No, really, I give up...
Technically yes, but not everyone understand enlgish, not everyone are well geared. So it still feels like imbalanced
And can you tell me where is the balance in this?Im understanding that some multyboxer can join with 5 alts and have fun,but joining with 10/15/40 and taking all the spots - Can you explain how is this pvp?In such games solo players can do only 2 things - die or run.Everyone that is telling us that you can kill this mbxer with random players is playing another game probably or doing only pve.You need to have a lot of luck with your team to do this or to join with big premade group and you can still fail.What should normal players do?Run all the time or leave bg?This is everything but balanced.
We all know what are the main weaknesses of the multyboxers(i have done it too in the past,so i know the limitations),but this is destroying the balance in bgs.We dont want multyboxing to be removed.We want limitations(with how many chars you can join at the same time) - nothing more.Usually when you join a battleground you are expecting to play against other players and have fun,but when you join vs 1 player you will either aoe him down,run all the time for 20-30+ minutes or he will kill you every time with 1 gcd.Oh and the reason why noone is complaining about premades is bcuz vs them you can still have fun,while vs mboxer pvping is pointless.You've been pvping for that long and you're still having problems? I guess that says it all. I mean there are multiboxers on this thread even pointing out the obvious flaws in their play style and no one has thought to maybe shut up and take notes instead of trying to run them off the server. Can't help but assume people are only here to ***** and really have no desire to overcome the issue.
Edited: June 12, 2016
- The balance is in the number of opponents: it's still # vs #.
- It's still players versus players.
- Get organized to nuke the multiboxer together, who is basically forced to be focused in the same place, eliminating the whole opposing side in one go - if they can work together. If they are a bunch of random players, each wanting to do their own thing, without any organization... that's not the problem of the multiboxer, is it? The same thing would happen if a group of however many people traveled in a close pack and nuked everything that came close in tandem.
1) Those premades won't camp their main tower and wait 'till Allys run out of reinforcements, but rather stomp in 15-20 minutes. Which is perfectly fine.
2) So you're saying people should be bullied out of Bg because they don't want to waste 2 hours for a loss?
Nice logic there, brah
@Obnoxious: In this game numbers are far from the only balance factor. It's like saying for example holy pala and disc priest is equal as hpala arms warrior in a 2v2 match.
Edited: June 12, 2016
1) They could, and there probably are a few groups that would.
2) If you consider an organized opponent to be a "bully", I don't know what to say. The deserter debuff, however, does not last 2 hours.
3) And yet, that seems to be the only relevant issue.
1) Only place where premade can do this is WSG. Period. I've done quite alot of Bgs and NEVER have I seen spawncamping in big Bgs (maybe IoC untill the gates are down)
2) So what if deserter lasts for 15 minutes? Are you aware that chances are you will end up in the same BG you left? It has happened to me numerous of times.
3) Maybe for staff.
I've noticed that the playstyle of the alliance raids has changed quite a bit since the server merge.
This is ofcourse because the deathwing population who joined us and they aren't familiar with with proper multiboxing (yet).
Back on Ragnaros when we did 40 man BGs the alliance would react much smarter,know what our weaknesses are and how to exploit them.
A few examples:
In a Ragnaros AV game, when would be both in the horde base the alliance would soon pile up at frostwolf graveyard and then attack in a massive fully buffed attack wave which can obviously be more succesfull than an endless stream of alliance players running in one at a time. This can be amazingly effective and forces us to go full def mode on drekthar.
However this has happened only once before on icecrown, a game where we actually split up and Borug was "in the field" taking down bunkers only leaving me and some randoms to defend.
The Ragnaros alliance population would also attack our backdoor (levitate inside via waterfall) and do stealth attacks on drek with rogues & druids.(511k HP, hes a whimp) Not forgetting the superaware mind sear priests who kept trolling us.
I'm sharing this because 1; theyre not exactly secrets 2; to show that legit tactics exist, this is not mission impossible.
On Icecrown we have yet to see this happen but i'm pretty sure deathwing players will eventually pick it up like Ragnaros players did.
It's up to the alliance now...
Edited: June 12, 2016
Deathwing Alliance can barely fight 5k gs pugs.
You should feel relief when you meet premades of guilds such as <Carpe Noctem> and <Valar Morghulis>.
And no, I'm not even joking.
That's a whooooole different point. World of Warcraft was never meant to have class-based balance, it's a game for group-based balance. Every class has this or that weakness, which is meant to be covered by another player in another class - remember the game was originally a full PvE game, with PvP only being introduced later because of the tears (and a lot of balance was flushed down the toilet in the name of "PvP balance," with every change there being a different uproar about "overpowered and nerfed classes").
Your argument is innocuous in this context, since the same is also valid for the multiboxer: is they pick 40 characters of classes that don't work well together and are generally not great in PvP, they will also feel "imbalanced" against 40 individual players with good class synergy. Whether you think the # vs # balance (and the fact the majority of the balance comes from the players taking part and their character choices) is a good or bad thing isn't relevant - this isn't Capcom vs. SNK, with classes having different "tiers" and certain classes taking more than one slot.
To be honest, I have kind of lost my hopes on this. Seing that all boxers who will cry to see their personal fun finished (even though they could still do as 5) + horde pugs who can do VoA thanks to them come in this topic + Obnoxius and Mercy defending mboxers at all costs, then there's abolutely nothing that can be done to prevent harrasements and ruined bgs. Let them do whatever / whenever they want, screw what others think.
Edited: June 12, 2016
This is absolutely NOT true, sure there are exceptions, but MAJORITY of buffs and nerfs troughout WoW history were due to PvE reasons. Good example was disc priest: class was butchered because how OP PW:S is in PvE. And seeing Legion gameplay, it will be trash of a spec.
Edited: June 12, 2016
There should be a limit to multiboxing, a 5 man party should be it.
It could also be a good poll to make to warmane players, to show the admins care about what the majority of the players think is right.
lol
2 name changes since that video was made... yea im going with its not the same guy from 2 years ago nor is he in the same gear which you can clearly see in the video.... god do some actual research or stop trying to act dumb for once and open your eyes and use them before making dumb comments that can easily be disproved.
and that will do what exactly? there has already been a poll once. there have been many polls where the community has voted against something and they still decide against it. sometimes they may be right other times wrong. in the end it wont matter with a poll or not.