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I don't care if it's 59 dollars, 49 dollars, 39 dollars, 29 dollars, or 19 dollars, we're not having super mother ****er slam in our house.
I would pay 59.99$ for the SUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUPER SLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAM.
But mam do you support our marine troops? Because there's a marine here that needs your support.
"Hello, is Champ there?"
"Who is champ?"
"That's what you'll find out AT THE SUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUPER SLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAM!"
Looks good, tho that light behind these boots is different than legs/body
And I suppose you're using Model Viewer? The edges are a wee bit sharp, happens to me as well whenever I use WMV
No, I actually just straight took the screenshot ingame and rendered it through CS6. I really have no idea what I'm doing, but I'm going to start streaming soon and wanted something to go on my twitch page.
Also, yeah, I'm fixing the light right now. The guy I was talking to said that the feathering radius should be about 4-5, so I set it to 5, but I think a much lower number woulda been better. I was pretty damn precise with how close I cut it.
This, just this.
rip taker
f5'd like a monster
That's not light, it's straight up ingame texture. You can tell if you can if you look a bit closer at the boots, you can see the ledge that he's standing on.
You should grab model viewer, the last thing you want is ugly background texture + general **** resolution on the render itself. Plus, from what I remember model viewer doesn't have any background texture, makes it much easier to render.
I have no idea what Model Viewer is :x
Well, this is prob gonna help.
https://www.youtube.com/watch?v=m-BVJ7fzk_Y
i've been unintentionally doing this for quite along time. no results