1. I love how he lowers the price each call.
    I don't care if it's 59 dollars, 49 dollars, 39 dollars, 29 dollars, or 19 dollars, we're not having super mother ****er slam in our house.

  2. I don't care if it's 59 dollars, 49 dollars, 39 dollars, 29 dollars, or 19 dollars, we're not having super mother ****er slam in our house.
    I would pay 59.99$ for the SUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUPER SLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAM.

  3. But mam do you support our marine troops? Because there's a marine here that needs your support.

  4. "Hello, is Champ there?"
    "Who is champ?"
    "That's what you'll find out AT THE SUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUPER SLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAM!"

  5. Taught myself how to render an image today.


    First attempt, how's it look?


  6. Taught myself how to render an image today.


    First attempt, how's it look?

    Looks good, tho that light behind these boots is different than legs/body
    And I suppose you're using Model Viewer? The edges are a wee bit sharp, happens to me as well whenever I use WMV

  7. Looks good, tho that light behind these boots is different than legs/body
    And I suppose you're using Model Viewer? The edges are a wee bit sharp, happens to me as well whenever I use WMV
    No, I actually just straight took the screenshot ingame and rendered it through CS6. I really have no idea what I'm doing, but I'm going to start streaming soon and wanted something to go on my twitch page.


    Also, yeah, I'm fixing the light right now. The guy I was talking to said that the feathering radius should be about 4-5, so I set it to 5, but I think a much lower number woulda been better. I was pretty damn precise with how close I cut it.

  8. "Hello, is Champ there?"
    "Who is champ?"
    "That's what you'll find out AT THE SUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUPER SLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAM!"
    This, just this.

  9. rip taker

    f5'd like a monster

  10. Looks good, tho that light behind these boots is different than legs/body
    And I suppose you're using Model Viewer? The edges are a wee bit sharp, happens to me as well whenever I use WMV
    That's not light, it's straight up ingame texture. You can tell if you can if you look a bit closer at the boots, you can see the ledge that he's standing on.

    No, I actually just straight took the screenshot ingame and rendered it through CS6. I really have no idea what I'm doing, but I'm going to start streaming soon and wanted something to go on my twitch page.
    You should grab model viewer, the last thing you want is ugly background texture + general **** resolution on the render itself. Plus, from what I remember model viewer doesn't have any background texture, makes it much easier to render.

  11. That's not light, it's straight up ingame texture. You can tell if you can if you look a bit closer at the boots, you can see the ledge that he's standing on.



    You should grab model viewer, the last thing you want is ugly background texture + general **** resolution on the render itself. Plus, from what I remember model viewer doesn't have any background texture, makes it much easier to render.
    I have no idea what Model Viewer is :x

  12. I have no idea what Model Viewer is :x
    Well, this is prob gonna help.

    https://www.youtube.com/watch?v=m-BVJ7fzk_Y

  13. Try
    [YT]Ewajc2eXZr0[/YT]
    i've been unintentionally doing this for quite along time. no results

  14. O hai, working night shifts for 11 days in a row. Wake up feeling great at 3 PM. :D

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