1. Black Screen with cursor and sound/ no-screeen with cursor in windowed mode Mac

    Hi everyone,

    I am using a MacBook Air 2013 with an Intel HD Graphics 5000 1536 MB graphic card with Mojave 10.14
    I really wanted to play onyxia server thus tried to transfer to here from another server but couldn't manage to launch the game.
    I have tried Wineskin and Porting Kit to download the Windows client and it seems to be installed but the problem is whenever I launch the game, it either goes black fullscreen with sound ( i can even hear the initial opening sceen) and when i skip it i can move the cursor. But there is no visuals.

    After reading tons of forums i tried to change config setting, tried in windowed mode/lower resolution etc. but even at that instance, there is no visuals, just sounds.

    I wanted to ask if there anyone who had this issue or can help me with this ? I tried a clean Config file also, but it still didnt work.

  2. . .
    Edited: January 1, 2024

  3. Thank you so much for your reply. I have actually tried it but still did not worked, problem proceeds.
    I am attaching the final form of the config file. Currrently using Porting Kit with WS11WineCX19.0.2-3 wrapper.

    SET locale "enUS"
    SET realmList "logon.warmane.com"
    SET hwDetect "0"
    SET gxApi "OpenGL"
    SET gxWindow "1"
    SET gxRefresh "60"
    SET gxMultisampleQuality "0.000000"
    SET gxFixLag "0"
    SET videoOptionsVersion "3"
    SET movie "0"
    SET Gamma "1.000000"
    SET showToolsUI "1"
    SET Sound_OutputDriverName "System Default"
    SET Sound_MusicVolume "0.40000000596046"
    SET Sound_AmbienceVolume "0.60000002384186"
    SET farclip "450.000000"
    SET specular "1"
    SET groundEffectDensity "24"
    SET projectedTextures "1"

  4. . .
    Edited: January 1, 2024


  5. The Windows version does not have a gll backend, only opengl/d3d9/d3d9ex. Those three are the ones you can try.

    Have you looked at Logs/gx.log ?
    Edited: December 14, 2023

  6. Hi downloaded and tried TBC aswell just to test and same issue persists.
    This is the log with opengl

    12/14 13:39:25.486 CGxDevice::DeviceAdapterID(): RET: 1, VID: 8086, DID: a26, DVER: 90013.f1100
    12/14 13:39:25.716 CGxDevice::DeviceAdapterInfer(): RET: 1, DID: 3
    12/14 13:39:25.717 ConsoleDetectDetectHardware():
    12/14 13:39:25.717 cpuIdx: 0
    12/14 13:39:25.717 videoID: 693
    12/14 13:39:25.717 soundIdx: 0
    12/14 13:39:25.717 memIdx: 0
    12/14 13:39:25.719 ConsoleDeviceInitialize(): hwDetect = 0, hwChanged = 0
    12/14 13:39:25.721 CGxDeviceOpenGl::DeviceSetFormat():
    12/14 13:39:25.721 Format: 1024 x 768 Window, Ds24X, multisample 1
    12/14 13:39:25.954 Caps:
    12/14 13:39:25.954 numTmus: 8
    12/14 13:39:25.954 generateMipMaps: 1
    12/14 13:39:25.954 texFilterAnisotropic: 1, 16
    12/14 13:39:25.954 rttFormat: 0, 0
    12/14 13:39:25.954 pixelShaderTarget: arbfp1
    12/14 13:39:25.954 vertexShaderTarget: arbvp1
    12/14 13:39:25.954 vertexShaderConstants: 256
    12/14 13:39:25.954 numStreams: 16
    12/14 13:39:25.954 stereoAvailable: 0

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