1. May 21, 2015  

    "Implemented retail-like spell delay system"

    Any idea what that specifically refers to? There was no link to a bugtracker post or anything.

    https://www.warmane.com/changelog

  2. May 21, 2015  
    Retail has minor delays in pretty much every aspect of the game. Which in some cases affect gameplay by alot.

    Ill give an example:
    Blind is supposed to be instant. but because minor delays are now in place you have a few hundreds or milliseconds to try and avoid it. With vanish for example.
    Before this change this was impossible afaik. Right now it should have a very minor delay allowing players to exploit these (retail like) mechanics

    In a nutshell: This change adds a few hundred milliseconds of delay for a lot of spells.

  3. May 21, 2015  

  4. May 21, 2015  
    cool i get to go from 200 ms to 400 ms

  5. May 22, 2015  
    Wouldn't this encourage the use of bots to counter opponents in pvp?

  6. May 22, 2015  
    Wouldn't this encourage the use of bots to counter opponents in pvp?
    Bans should greatly discourage that.

  7. May 22, 2015  
    Bans should greatly discourage that.
    if only xD Though seriously wonder how effective sentinel has been :o. Like has the rates of cheaters decreased? is it noticeably lower than before?

    yay for delay :o so rogues are less op?

  8. May 25, 2015  
    if only xD Though seriously wonder how effective sentinel has been :o. Like has the rates of cheaters decreased? is it noticeably lower than before?

    yay for delay :o so rogues are less op?

    Quite the opposite in fact, this delay allows Rogues to Vanish spells like Deep Freeze, Blind, Scatter Shot and many more, which was (if even) possible only for projectiles so far.

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