1. BIS Weapon for...

    ...A pally (obviously) that has 2 specs: Healing (PvE oriented) and Alternating between Ret (PvP) and Prot (PvP) ?

  2. ...A pally (obviously) that has 2 specs: Healing (PvE oriented) and Alternating between Ret (PvP) and Prot (PvP) ?
    What exactly are you looking for? A weapon that covers all your specs in a suitable way? While Prot might benefit - somehow - from SP you might be able to run the same weapon for Holy/Prot. This would be far from ideal, though. A Ret will never be decent with a 1h weapon.

    However, if you are looking for a comparison for each spec:

    Ret (PvP) - http://wotlk.openwow.com/item=49623, http://wotlk.openwow.com/item=50730, http://wotlk.openwow.com/item=51393
    Prot (PvP) - http://wotlk.openwow.com/item=50737, http://wotlk.openwow.com/item=51516
    Holy (PvE) - http://wotlk.openwow.com/item=50732
    Edited: March 2, 2016

  3. What exactly are you looking for? A weapon that covers all your specs in a suitable way? While Prot might benefit - somehow - from SP you might be able to run the same weapon for Holy/Prot. This would be far from ideal, though. A Ret will never be decent with a 1h weapon.

    However, if you are looking for a comparison for each spec:

    Ret (PvP) - http://wotlk.openwow.com/item=49623, http://wotlk.openwow.com/item=50730, http://wotlk.openwow.com/item=51393
    Prot (PvP) - http://wotlk.openwow.com/item=50737, http://wotlk.openwow.com/item=51516
    Holy (PvE) - http://wotlk.openwow.com/item=50732
    Wouldn't the Legendary mace from Ulduar be BiS for Holy paladins, even in ICC content?

  4. It is and would be BiS in absolutely every encounter besides VDW if only it actually worked well. The issue with it is that the absorbs aren't proced from things that should proc them, rendering the weapon a lot weaker than it should be. Brb gonna check if my report is still up for more details.

    Edit: It's not. I'll just mention a few things:
    Glyph of Holy Light healing won't proc it.
    Beacon of Light won't proc it.

    P.S. I'd choose terenas over bloodsurge just for aestethic purposes. Surge looks like a pink cartoon dildo.
    Edited: March 13, 2016

  5. Surge looks like a pink cartoon dildo.
    For PvP purposes I prefer the pink cartoon dildo for slapping people.

  6. For PvP purposes I prefer the pink cartoon dildo for slapping people.
    Kinky.
    Spoiler: Show
    msgtooshort

  7. Almost makes you wonder what "mana" is.

  8. Almost makes you wonder what "mana" is.
    Tink likes to be slapped with one of those. Offer him that idea *wink*

  9. Wouldn't the Legendary mace from Ulduar be BiS for Holy paladins, even in ICC content?
    The value of Val'anyr is very hard to measure at the moment as it has so many flaws. RIkofelt already mentioned the main problems for paladins.

    There are other problems regarding the absorb itself. For example: The proc does 10%-15% of my overall healing on my shaman. (4man healing with me being the only one having Val'anyr). Without a disc priest the proc only does 5%-6%. A similar effect occurs if you have a 2nd Val'anyr in the group on a resto druid. This is most likely just a calculation error messing with skada, not with the absorb itself. It makes the healing meter not reliable, though.

    However, this is how it should basically work:

    Spoiler: Show
    The effect reads “Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed.”

    The way this works is that when the proc happens (which is a 10% chance whenever a hot or direct spell heals, with a 45 sec internal cooldown) you gain a buff (the Blessing) on yourself. Now all of your heals for the next 15 sec cause an 8 sec damage shield. The shield stacks with itself. It includes healing done by subsequent ticks of existing hots on the target. Note that the spell has to actually heal, so hots ticking on a fully-healed target cannot cause the proc. However the shield is based on the size of the heal itself, not the amount healed – i.e. 100% overhealing will not proc the Blessing on the healer, but the shield itself includes overhealing once the Blessing is active. The shield can grow to a maximum size of 20,000 damage absorbed.

    Example 1: A paladin casts Holy Light for 10K on the tank, which partially heals her. The Blessing procs, so the paladin’s Holy Light immediately causes a shield on the tank which will now absorb 1500 damage. The tank dodges the next two hits, so no damage is absorbed. The paladin then casts another heal for 8K, but only heals the tank for 600 before she is at full health. The shield is now at 2700 damage absorbed (1500 + 1200) for 8 sec.

    Example 2: A druid casts Rejuv on the tank, healing her. The Blessing procs on the druid on the second tick. A shield is applied to the tank which absorbs 15% of the amount healed by that tick and each remaining tick of the Rejuv. If the druid also gets Lifebloom and Regrowth on the tank while the Blessing is up, then those ticks also contribute to the shield. If the shield goes down because the 8 sec duration expires or it absorbs that much damage, it can go up again as long as the Blessing lasts, which is 15 sec.

    Update by Ghostcrawler
    To answer some questions:

    1) If you are lucky enough to have two hammers in your group, then they will both contribute to the same bubble.

    2) It should work as you would expect with PW:Shield and similar effects. Specifically, the damage should work through one shield and then the other. I don't know off the top of my head which one is used first. Sometimes we have edge cases with multiple absorbs like this that we will need to solve as they arise. (To be clear, PW:Shield will not proc the blessing or the bubble though, because it does not heal.)

    3) If you have the blessing (i.e. you caused healing and the proc occured) then overhealing will count towards the bubble. Hots that tick on a target will still contribute to the bubble. You can also choose to switch to a direct heal if you don't have enough GCDs available to get all of your hots up before the blessing fades. The confusing part here is that hots that don't heal won't cause the blessing (we didn't want you fishing for the bubble before a pull by constantly healing the tank, though I suppose you could if your tank was injured). But once the blessing is active, then all of your healing spells will contribute to the bubble even if they do no actual healing.

    We'll leave it to you guys to theorycraft out if you think the hammer is marginally better for one class than another. Some players were speculating before this announcement that the bubble only applied to one spell, which would definitely favor Holy Light. We implemented it the way we did to make sure the other healing classes could still get juicy bubbles while the blessing was active (which is 15 sec).

  10. valanyr is bis, its actually bugged atm, it procs off stuff that it shouldn't proc off atm.

  11. valanyr is bis, its actually bugged atm, it procs off stuff that it shouldn't proc off atm.
    As far as I'm aware it procs only off of direct heals for paladins, e.g. Holy Shock/Light, Flash of Light. And won't proc from GoHL, BoL, which is the main reason it's not really as good as it should be.

    P.S. Not that anyr is bad. It's just much worse compared to the absolute monster it should be on a holy paladin. Escpecially with BoL heals double dipping like ****.
    Edited: March 14, 2016

  12. As far as I'm aware it procs only off of direct heals for paladins, e.g. Holy Shock/Light, Flash of Light. And won't proc from GoHL, BoL, which is the main reason it's not really as good as it should be.

    P.S. Not that anyr is bad. It's just much worse compared to the absolute monster it should be on a holy paladin. Escpecially with BoL heals double dipping like ****.
    No sir. I've seen several procs of Valanyr going out from GBOK/GBOW/GBOM, for example.

  13. No sir. I've seen several procs of Valanyr going out from GBOK/GBOW/GBOM, for example.
    :D
    Sarcasm aside, the buff that enables your heals to turn into shields is proced by pretty much all buffing (I believe). Druids pretty much always use that to their advantage and mass MotW pre-pull.

  14. :D
    Sarcasm aside, the buff that enables your heals to turn into shields is proced by pretty much all buffing (I believe). Druids pretty much always use that to their advantage and mass MotW pre-pull.
    advantage of zero absorb, kek? (since not a single buff in this game provides heal)

  15. When you proc the buff that allows your healing to turn into shields is an advantage. Think of it this way:

    Normally, withouth buffing, you'd have to heal some damage taken in order to proc val'anyr. In a druid's case this will be fast because of multiple hots, but it still takes some time. For a pala it will take marginally longer (unless you're lucky and proc it from let's say the first few heals you dish out).

    However, it will be much faster (instant) and probably better to proc it with a mass buff since you can pre-hot the majority of a raid and stack absorbs.

    I don't know if I'm phrasing it wrong and if so then sorry. It's kind of strange explaining this. The procing part shouldn't even be working this way.

123 Last

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •