...A pally (obviously) that has 2 specs: Healing (PvE oriented) and Alternating between Ret (PvP) and Prot (PvP) ?
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...A pally (obviously) that has 2 specs: Healing (PvE oriented) and Alternating between Ret (PvP) and Prot (PvP) ?
What exactly are you looking for? A weapon that covers all your specs in a suitable way? While Prot might benefit - somehow - from SP you might be able to run the same weapon for Holy/Prot. This would be far from ideal, though. A Ret will never be decent with a 1h weapon.
However, if you are looking for a comparison for each spec:
Ret (PvP) - http://wotlk.openwow.com/item=49623, http://wotlk.openwow.com/item=50730, http://wotlk.openwow.com/item=51393
Prot (PvP) - http://wotlk.openwow.com/item=50737, http://wotlk.openwow.com/item=51516
Holy (PvE) - http://wotlk.openwow.com/item=50732
Edited: March 2, 2016
Wouldn't the Legendary mace from Ulduar be BiS for Holy paladins, even in ICC content?
It is and would be BiS in absolutely every encounter besides VDW if only it actually worked well. The issue with it is that the absorbs aren't proced from things that should proc them, rendering the weapon a lot weaker than it should be. Brb gonna check if my report is still up for more details.
Edit: It's not. I'll just mention a few things:
Glyph of Holy Light healing won't proc it.
Beacon of Light won't proc it.
P.S. I'd choose terenas over bloodsurge just for aestethic purposes. Surge looks like a pink cartoon dildo.
Edited: March 13, 2016
For PvP purposes I prefer the pink cartoon dildo for slapping people.
Kinky.
Spoiler:Show
Almost makes you wonder what "mana" is.
Tink likes to be slapped with one of those. Offer him that idea *wink*
The value of Val'anyr is very hard to measure at the moment as it has so many flaws. RIkofelt already mentioned the main problems for paladins.
There are other problems regarding the absorb itself. For example: The proc does 10%-15% of my overall healing on my shaman. (4man healing with me being the only one having Val'anyr). Without a disc priest the proc only does 5%-6%. A similar effect occurs if you have a 2nd Val'anyr in the group on a resto druid. This is most likely just a calculation error messing with skada, not with the absorb itself. It makes the healing meter not reliable, though.
However, this is how it should basically work:
Spoiler:Show
As far as I'm aware it procs only off of direct heals for paladins, e.g. Holy Shock/Light, Flash of Light. And won't proc from GoHL, BoL, which is the main reason it's not really as good as it should be.
P.S. Not that anyr is bad. It's just much worse compared to the absolute monster it should be on a holy paladin. Escpecially with BoL heals double dipping like ****.
Edited: March 14, 2016
No sir. I've seen several procs of Valanyr going out from GBOK/GBOW/GBOM, for example.
:D
Sarcasm aside, the buff that enables your heals to turn into shields is proced by pretty much all buffing (I believe). Druids pretty much always use that to their advantage and mass MotW pre-pull.
advantage of zero absorb, kek? (since not a single buff in this game provides heal)
When you proc the buff that allows your healing to turn into shields is an advantage. Think of it this way:
Normally, withouth buffing, you'd have to heal some damage taken in order to proc val'anyr. In a druid's case this will be fast because of multiple hots, but it still takes some time. For a pala it will take marginally longer (unless you're lucky and proc it from let's say the first few heals you dish out).
However, it will be much faster (instant) and probably better to proc it with a mass buff since you can pre-hot the majority of a raid and stack absorbs.
I don't know if I'm phrasing it wrong and if so then sorry. It's kind of strange explaining this. The procing part shouldn't even be working this way.