1. May 25, 2016  

    Remove instance count restrictions for raids

    The current system of 5 instances/hour shouldn't affect raids.Raids have a separate lockout period already,so there is no point for keeping this system in place when it comes to raids.

  2. May 25, 2016  
    A raid is an instance. A dungeon is also an instance. It's fine.

  3. May 25, 2016  
    The current system of 5 instances/hour shouldn't affect raids.Raids have a separate lockout period already,so there is no point for keeping this system in place when it comes to raids.
    That you can keep farming the the trash, to sell greens and farm gold faster. It isn't open in retail either.

  4. June 2, 2016  
    Why would you limit the ability to farm trash, sell greens, and farm gold? Warmane is not subscription based, so this seems to artificially increase the amount of time needed to reach gold goals. This seems counterproductive to me, as the server is about accelerated gains (x7 exp) and spending LESS time doing things to get somewhere. This limit makes it require MORE time.

    Anticipating a counterargument: "It's to counter botters"
    If you can catch mining/herbalism bots for fishy behavior, a farming bot would be just as easily catchable. This lockout indiscriminately affects real/actual players. A more selective approach would just to have a stronger anti-bot mechanism.
    On a similar note, if this limit on raids is against botters, why not limit the amount of fish you can catch in an hour? Botters can use fish bots and fish for 2-3 hours a time and then defend themselves saying taht they were really dedicated at fishing... if this is believable how is a botter raiding 2-3 hours a time NOT believable? Certainly raiding is much more engaging and complicated, so more often than not the raider is the person and the fisher is the bot.

  5. June 2, 2016  
    If you farm something outside instances you have to wait for mobs, mineral veins or herbs to respawn. If you farm something in a dungeon or raid you can just reset it and it's there again. Instance count limitation is there to prevent the abuse of that. And it was like that on retail so I don't see why it should be changed here. Higher rates don't really affect it. Higher drop rates already make farming items faster. But higher rates do not make completing a dungeon or raid faster so it has nothing to do with instance count limitation.

  6. June 2, 2016  
    If you farm something outside instances you have to wait for mobs, mineral veins or herbs to respawn. If you farm something in a dungeon or raid you can just reset it and it's there again. Instance count limitation is there to prevent the abuse of that. And it was like that on retail so I don't see why it should be changed here. Higher rates don't really affect it. Higher drop rates already make farming items faster. But higher rates do not make completing a dungeon or raid faster so it has nothing to do with instance count limitation.
    But it doesn`t, and thats the thing, as making extra accounts costs nothing because of no subscriptions (well not exactly nothing, but is far less costly), that`s the point.

  7. June 5, 2016  
    If you farm something outside instances you have to wait for mobs, mineral veins or herbs to respawn.
    Yes, but:
    1) The mob/mineral/herb respawn timer is around 2 minutes at max vs the instance reset timer which is 60 minutes.
    2) Mobs/minerals/herbs have a range and abundance of an open world vs the instance which is restricted.
    3) You can actually farm mobs/minerals/herbs continuously for an extended period of time vs "farming" instances which are separated by 40 minute chunks of time.

    Running instances is already much slower than farming out in the open world. Increasing the number of instances before lockout would help equalize these two activities.

    And it was like that on retail so I don't see why it should be changed here.
    Appeal to authority logical fallacy? Warmane isn't retail, some player experiences only apply to Warmane's community and needs to be addressed differently than how Blizzard addressed its community. The lockout timer helps extend the amount of time spent in-game to achieve more subscription income, but that purpose is obsolete on a free-to-play private server.

    On a separate note, instance limitations were raised to 10 [1] on retail in MoP. Players complained that they could run through dungeons too quickly and Blizzard responded.

    But higher rates do not make completing a dungeon or raid faster so it has nothing to do with instance count limitation.
    A x7 exp rate does not affect the speed at which you can complete an instance, yes, but the general goal of Icecrown is get to end game faster, get gold faster, get things faster. An instance limitation gets you gold/things SLOWER, which did not make sense to me because it's in the opposite direction.

    Overall, I just don't see why there are limitations on daily quests and instances on a free-to-play private server. These restrictions forced a sort of progression/timed pace at which you can achieve something, but if someone wants to grind 24/7 to BiS, why is that not allowed?

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