1. Hi,
    I'm here to resurrect this post because I really dig this idea, of a Tank in PVP not dying at all and just self-healing. Sounds super fun.
    I was just wondering about which trinkets would be good for this build. Does anyone wanna share some thoughts?
    Would Death's Choice be a good one for this?

  2. anything with armor/ stamina / res.

    death choice is neither

  3. I'm wondering if a arms Warr in full pvp gear and stam trinkets has even better survivability than blood.
    He has http://wotlk.cavernoftime.com/spell=29838 and http://wotlk.cavernoftime.com/spell=16492 which heals him over 10sec for 20% hp. Different to deathstrike it's a passive ability. It doesn't require dots on the target nor melee range. It even heals while sitting in a stun lock.
    In addition to that warr has strong deff CD's, can switch to one hand+shield to mitigate even more dmg. He is also more difficult to kite than a blood dk because he has two charges and he can use BS to be immun to slows.
    I also think that a full pvp geared Awarr with SM, 1420 resil and +40k HP, deals more dmg than a blood DK of similiar gear.

  4. ?

    Concussive shot - gg, try harder ( approach hunter - ****ing lold at this)



    on blacrock death coils which procs from sudden doom provided unholy blight debuff on target, regardless of speccing into it or not
    Really, works, is that normal ?
    That would help a lot.

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