multi arget bleeds... jesus ****ing christ
we have reached 1800 rating in feral rogue within a week with 68% winrate, rogue was 40% arp Ah geared, feral was rele/pve AH mix
and i tell u its is ****ing NIGHTMARE to play against bis warpals (more then half teams we have met) even with perfect voice coordination
setup is hard because one mistake from rogue will lead to lose compare to SpRog
every ****ing fight was based on incredible good coordination and wise cooldowns usage by rogue (this setup is 80% about rogue work), because, once again, on Icecrown rogue lives till he has cooldowns and does not recieve damage, if rogue starts recieving damage (he wasted cooldowns or bad) he will be **** raped regardless of feral healing
all that feral can do - disable main danger via 5 sec stun or 6 sec cyclone and try to outheal bleeding rogue
so you have 6 seconds to outheal rogue (if warrior's teammate a complete downer)
BIS feral with 1800 agility has 1200 bonus healing, 3500 nourish (with hot up), 3200 regrowth + 500 per tick
u have to spend 3 GCD (full cyclone effect) to outheal one overpower IF ROGUE HAD NOT MS EFFECT (warrior was ******ed with 0 MS management)
once again, in Icecrown reality feralrogue has two options how to play:
1) spend cooldowns wisely, play very carefully and very offensive - win
2) start defing (healing, saving with cyclone) and lose
for option #1 u have to be bis geared or very coordinated while fighting noobs
otherwise u will lose to any team with bis holy paladin - one mistake, one clever bop and you are humped
feral healing can not be compared to priest one, even closer
kek