It's interesting to see you say this now, when I believe what you originally said was
Do you understand my confusion? You argue that minor things like 1 item, 1 profession or w/e won't affect your gameplay and they won't matter, but at the same time you're now telling me we should care about them? I'm happy to believe you have this figured out better in your head, but what you wrote in this thread is not clear at all, to say the least.
See I understand what you mean, but it really depends on the items we're talking about specifically. If a disco priest came to you arguing that dbw is an awesome trinket and it's his personal preference to play it, would you tell him that's it's ok, because he should go for whatever suits his personal needs?
Maybe some items are objectively better than others, and I'm more interested in arguing the principles rather than the specific case.
Also conversation = big fuss somehow ? You've said it twice now, and I still don't understand this false equivalence
You are right, the changes we're talking about would be minor. That was never my contention
Well I think that's part of the point in fact : how do we assess whether an item is indeed a 1% increase in situation A? For instance Iqui argues that the vdw10hc legs are BiS because of the 92 spirit he gains, but specifically on the 0% LoD fight as a disco priest. Compared to the Shadow T10, he loses 1 spell power and a bit of crit, but gains 92 spirit.
He justifies this, I assume, with the mana gain, yet later in his guide he mentions that he only used shadowfiend once when he could have used it twice.
That alones convinces me that he didn't really need the 92 extra spirit (let me refer you to Dundipro who argues a similar point in this very thread with more detail than I ever could). So his gains are inconsequential compared to the minor gain of 1 sp, 14 spell power and 2,6% crit of the other legs, and I'm not convinced you can argue otherwise by simply saying "it's a personal preference".
Yes, you won't always crit with your spells. But that's why we wouldn't compared one fight with setup A to one fight with setup B. We would try to compare 100 fights with setup A to100 fight with setup B, all other things being kept equal or as close to as possible. Then by doing averages we would find which setup provides slightly better results.
If it's 100 0% LoD with very similar raid setup, at which point is it still a personal preference which setup is better and not simply an objectively superior choice for LoD?
Yes of course RNG can apply, that's why if we were trying to be scientific with our statistical approach, we wouldn't just compare 2 fights but hundreds. I agree that RNG can **** you over on a particular fight (hell, what if you get grabbed by a valkyr 3 times? Surely that will reduce your hps). But typically speaking, enough repetition of an experience eliminates statistical improbabilities.
Of course it was a given that the difference between our setups would be small. But whether you personally notice it or not doesn't mean it's not there.
If instead of doing 17k dps I do 17.04k instead, while the difference is very tiny, it's still no question as to which dps is better objectively.
Maybe I wasn't clear enough about this, but let me just reaffirm that of course you need to compare situations that are comparable. I never said that one item is better than another in every possible situation you could find yourself into. You said that a choice between 2 items boils down to a personal preference whereas I argued that in a given situation, one item can be objectively better than another.
Again, there are some things that can be compared :
Blacksmith gives you 2 extra gem sockets (so for instance +40 armor penetration), whereas jewelcrafting gives you 3 unique gems (for a total of 42 armor pen I believe). In this case you can absolutely state that jewelcrafting is an objectively better profession than blacksmith, since 40<42
And there are things that cannot be compared so easily:
A passive 46 spell power enchantment on boots vs an engineering 100% movement speed increase for 5 seconds. Now it's performance vs utility, and it's anyone's guess which will be better in a given scenario.
The second case is where your subjectivity (aka personal preference) comes in. But in the first case, it's irrelevant.
Again, it depends on what's being compared. If I prefer ketchup to mustard because i find it tastier, it's a subjective statement (since it depends on my own personal experience) and cannot be proven wrong or right. But if a friend told me that he prefers to put cyanide on his sandwich rather than mustard, then I don't care that it's his personal preference : mustard is better objectively, since it doesn't kill you whereas cyanide will.
You highlighted that I made a comparison an then said "says a lot.... :D"
Glad to know you weren't insulting my intelligence but rather simply telling me I'm "just here to argue". I'm not sure most people would think that this is what you meant, but I'll give you the benefit of the doubt.
On the comparison itself, as I explained, you made a post in which you argued that minor choices are absolutely a personal preference that "won't affect your gameplay" and "won't matter" because they are so minor. I argued that potions also have a very minor effect, so surely by your own metric they "won't affect my gameplay" and "won't matter" right? Why use them?
I argue to death why I made that comparison, you can refer to this very post to find out why
As for the "I'm just here to argue" : You said something that I didnt agree with, and so I decided to talk to you so we could have a debate about it. Yes I'm here to argue with you about something : why is that an issue? Why is that bad?
The point of a debate, or so I thought, is that (not even including the enjoyment humans can get from talking to eachother) we can maybe find a better understanding of a subject matter. Maybe we can learn and improve ourselves through this.
Besides, what exactly are you advocating for here? That no matter what someone says, even if you vehemently disagree with it, you should never address it and criticize it? I can't find it in me to be okay with that.
You argued that a guide should just be general guidelines, and when I argued that there was value in going in-depth, your reply to me was :
You established a false dichtomy, claiming that since I argue a guide doesn't have to just be general guidelines, that must mean I want "a sim for every fight, encounter and mechanic in the game". That is blatant twisting of my words, since all I advocated for from the beginning was that guides can be as in-depth as the author wants and they don't need to just be general guidelines.
By comparison you claim I twisted your words, and yet you can't be bothered to even show a quote. Surely you realize how unfair that is.
You're not insulting me, but I'm not even worthy of a response......
Again, all I want is a discussion about what you said. Why are we demonizing debates?
Well if you feel you didn't make your points well enough, to the point where they can be taken the wrong way, nothing prevents you from rephrasing them.
Btw are Nemmish, Dundipro, Mercy etc just "arguing for the sake of it" ? What is your metric for this exactly?
Because again, while I'm sorry you feel this way, this forum is a public space : whenever I post something here, I consider it normal that people would comment and criticize it. That's just a natural part of human exchange. I don't see why talking to eachother is a bad thing.
I'll ignore your "last reply " segment, since it's basically a repeat of your original post.
I thought I was arguing with you, but I guess it was with myself the whole time?
Unlike you however, I do care. That's why I posted something in the first place. I am very open to debates and arguments and discussion.
What I dislike is the general dismissive attitude some people seem to have , as in "I shan't bother to reply to you because you're not worth my time".
It's a real shame you feel the need to behave this way, but so be it I guess.