We do get it perfectly what you mean. You just don't understand (or refuse to) that it's not how players want or how they think it's better without thinking and reflecting about the impacts things are going to cause from a deeper perspective.
Regarding your two solutions, do you really think that these weren't discussed before? They have been one thousand times. Mods, staff members and even regular players are sick and tired to see the same threads over and over again.
As it was already explained, I don't know if you really bothered reading it, the camp can't be raised (or removed) for obvious reasons. If you're so lazy to read Mercy's post, then find out by yourself. So as I said before, it's out of the question. Spliting the server into two might happen once possible, but I find it hard since they will have another server to host and sustain. If they have the conditions for that (and that's a big "if") and willing to make it happen, then fine for me...
There was another "solution" consisting on reducing the afk timers ingame and on char list, but guess what, nothing. That can be abused in many ways, with programs or simply pressing a key for each 15/20 minutes.
10 bucks for a queue skip isn't bad thought, as it still gives this projects some gains, which is something healthy for any private project.