Thank you very much. Works like a charm!
'); document.write(''); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'https://ajax.googleapis.com/ajax/libs/yui/2.9.0/build'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = "s=d0669630af4d4f06ecaf7d1c8b0bb806&"; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "warmane/misc"; var IMGDIR_BUTTON = "warmane/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "422"; var BBURL = "https://forum.warmane.com"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "showthread"; var RELPATH = "showthread.php?t=413940&page=2"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://forum.warmane.com/"; var CoTTooltips = { rename: true, icons: false, iconsize: 15, qualitycolor: true, overridecolor: { spells: '#839309', items: '', npcs: '#fff', objects: '#fff', quests: '#ffb100', achievements: '#fff' } }; // -->
Thank you very much. Works like a charm!
Added a few more useful scripts (Changelog)
Can you please re-upload these? The links don't work. I'd love access to the files.
I use SpecIcons, it's very good, and I have modified it so 1) it shows the spec of friendly units and so 2) it works everywhere, not only pvp instances. Not even a feature request, just a comment on how others use your addons.
I know it would be nice to add some in-game settings, but honestly I'm too lazy and don't have enough knowledge for that :(
Anyway, thanks for feedback <3 It's really nice to know that someone found my !@#$ useful ^^
I don't have exact numbers, most of them consume something between ~1-20KB. They actually use more CPU resources than memory, but I've tried to optimize them whenever possible, so there's really nothing to worry about and even on a very old PC everything should be fine ;)
Awesome work, thank you. Any chance of a script to change y axis of nameplate to raise further above heads?
I recommend trying VirtualPlates, here is a modified version of it so nameplates will be shown slightly overhead.
Unfortunately, I don't have time to test it properly right now, so use at your own risk.
Go to line 49 (@_VirtualPlates.lua) if you want to change the offset value.
Hope this helps.
Thank you!
Can you copy paste the text at line 49 for you? I opened it in BBEdit, but lines 43 thru 50 are:
-- Individual plate methods
do
--- If an anchor ataches to the original plate (by WoW), re-anchor to the Visual.
local function ResetPoint ( Plate, Region, Point, RelFrame, ... )
if ( RelFrame == Plate ) then
Region:SetPoint( Point, Plates[ Plate ], ... );
end
end
The line 49 you're talking about isn't in there, is it?