VIDEO:
https://www.youtube.com/watch?v=u_zWjejAx30&t=283s

This video has generally been received with positive feedback and explains the majority of the fight for pretty much everyone.

***Halion***
This boss is quite easy and simple and provides free loot every weeks, some of the best. He can be done with very little gear and dps.

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***Normal Mode***
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***Fire Realm***
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-Debuff "Combustion" will spawn on players and they will need to run to the outer ring of the circle where a player may dispell them. DBM will automatically say "combustion on me" but if you don't have DBM then make a macro to say it when you get the debuff as you move to the wall.
-Meteorite: Will target a random player and spawn a circle on their location where a meteor will slowly airstrike to and make a swatztika symbol at that location.
-Boss cleaves + breathes fire, don't stand infront of him
-Tail swipe: His tail will constantly stun you if you move anywhere near it, so avoid his tail. It's not lethal but can stun you into worse.
***Shadow Realm***
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-Debuff "Consumption" works the same as Combustion. Read above
-Cutters: 2 floating balls will be rotating around the circle in a clockwise motion. They will cause a lazer to shoot throught the boss connecting both balls together. This lazer does about 50k dps in shadow damage. Avoid the lazer.
--Boss cleaves + breathes fire, don't stand infront of him
-Tail swipe: His tail will constantly stun you if you move anywhere near it, so avoid his tail. It's not lethal but can stun you into worse.
***Heroic Mode***
-There are extra-mobs that spawn in the fire realm on heroic mode (25man, 10 man theres no adds).
-Shadow Realm there are 2 cutters instead of just 1.
-The DPS requirements are vastly increased.
-Combustion + Consumption dispells happen in both realms
-The boss has ***"Parry-Haste"*** which means the boss will instantly auto attack the tank again if the boss get's a parry off. This means anyone attacking the boss and getting parried will get the tank killed, and the tank himself needs to be expertise hard-capped at 56 expertise to do this boss on heroic.
-Consumption (shadow realm debuff) causes a circle that will slow everyone REALLY HARD slow. So make sure not to step in it. The guy who has the debuff should be at the end of the circle and paladins should give him Hand of Freedom.

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***STRATEGIES***

***100% hp -> 75% hp***
This is Phase 1
-Fire tank get's on mount and runs right under boss
-Rest of the gang stands ***MAX MELEE RANGE*** from the boss and stacks together and dps's the boss, runs to the other side when the meteore targets someone then continues to dps at MAX melee range until the next meteore. Rinse Repeat for fire-realm.

***75% hp -> 50% hp***
This is Phase 2
-After the boss reaches 30m hp or 75% hp he will stop fighting and go to the shadow-realm. The fire tank and the Fire-healer stay behind in the fire realm and wait. The Shadow tank goes inside the shadow realm (pala's in fire realm can give tank hand of sacrifice for reduced dmg without taking dmg themselves if they stay fire) and then everyone enters the shadow realm after the tank. Shadow tank enters using a couple defensive cooldowns as he won't get heals for at least 3 seconds.
-Tank will rotate with the cutters so keep in mind their location while dpsing the boss/healing. The tank will always be to the left of the dps/heals. The tank should be rotating with the cutters until they deactivate, then stay in place until they do a 180* turn then begin rotating with them again.
-The cutters should always be chasing the tank, not being chased by the tank. If the tank is chasing the cutters this gives less space to the dps/healers to move around and increases the likelyhood they are hit by tail + cutter or breath and they die. Dying cause of a tanks mistake on chasing the cutter is no excuse however.
-***Bloodlust*** after 1st cutter
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***50% hp -> 0% hp (Death)***
This is phase 3
-All the ranged dps or fire-realm designated dps should return to the fire realm from the shadow realm in phase 2
-Both realms need to maintain corporeality (equal dps in both realms) otherwise the boss gains damage reduction, and if it's too uneven he heals himself.
-Repeat tactics for both fire realm and Shadowrealm regardless of which realm you are in.
-Pay attention to the corporeality bar at the top of the screen.
40% = Stop dps for that realm
60% = More dps for that realm (push your damage hard)
30% = Go to the other realm and help them even it out or you're going to wipe.
70% = ^ that, or just do more damage and stop trolling.
20%/80% = you're going to wipe if you maintain this, the boss will begin healing a little bit
10%/90% = The boss will start healing back to full hp extremely fast.
0%/100% = The boss is healing to full, your raid group is wiping. You suck.

-Shadow realm should have at least 3 healers, and fire realm should have 2, unless you have 1 really good healer. 6-7 healers for pug groups is prefered (5 in shadow, 2 in fire, 8 dps in both realms)

Baltharus the Warborn:
Hardest Mini-boss in the game arguably
Tank drags the boss to the tree on the left side and squats up against it to avoid blast-nova knockback.
-Requires 3 tanks and 2 tanks but tons of heals on the first tank and some good luck to seperate both blade tempests.
-All players should be max melee range from the tank to make sure he's not branded (brand = less heals)
-All players should be Range 8 from each other to make sure they're not branded (brand = increases boss dmg) this isn't as important as max melee range and not branding the tank, but still helps.
-Tank 2 grabs the copy once it spawns after the split at 66% hp. He will not stand near the raid so he isn't being branded.
-Tank 3 grabs the 3rd copy once it spawns at split 33% hp. He will use his defensive cds aswell during blade tempest.
-Tanks need to use defensive CDs during blade tempest.
-Tank 1 uses no defensive CDs until phase 2 and if 5 healers can't heal 1 tank then they suck.
-2 copies spawn in phase 2, both tanks should sparingly use their defensive CDs as 5 healers can heal 2 tanks quite easily, especially since bloodlust was just activated. If your shaman is an ***** then use your cooldowns here when you don't have BL.
-3 copies spawn in phase 3. All tanks need to have saved up all their defensive cooldowns at this point to mitigate as much damage as possible, because 5 healers will definitely have problems healing 3 blade tempests at once, even if BL is used. This is where the fun happens. Dps are encouraged to drop dots and if a tank dies try to nuke the boss as much as possible. If your dps is **** you can run away if all hell breaks loose so dots kill the boss.
SPLITS AT 66% hp and 33% hp
Bloodlust after the first split. The bloodlust will last about 40 seconds which is long enough to push not only through phase 2 where there's 2 copies but also nuke the boss in phase 3 where there's 3 total copies.

Saviana Ragefire
Basic boss:

Easy as an Rdf boss.
Arrow on head = you are a bomb, run away from everyone else. If you see someone with arrow on head avoid being near them cause they're a bomb.
-Don't stand in front of fire-breathing dragon

***Boss will "enrage" hunters spam tranq shot to remove the enrage 200% damage bonus or raid wipe***

General-Bal

Strategies
-3 tanks, 1 on left side, 1 on right side, 1 for boss
-Paladins will set's focus on tank that's tanking the boss:
-4 stacks of sunder armor they will cast hand of sacrifice and the tank will use defensive cooldowns
-5 stacks of sunder armor they will cast hand of protection on the tank, the tank will cancelaura hand of protection.
-Bloodlust at the start of the fight for less geared groups. In cordinated raid environments just bloodlust through this boss and go for the perfect kill then everyone suicide to adds + halion and quickly rush back inside after getting rid of sated debuff.
-Focus boss, not adds, and kill boss quickly.

***Paladins and tanks remember to do the HOP (hand of protection) and cancel it immediately and time it perfectly***

Shaman needs tremor totem in the tank group.

Tanks need to taunt the boss before the roar goes off.