1. Damage increase of mobs?

    Am I going mad, or have they fiddled with the damage formulas recently?

    I've been noticing it for a few weeks now, it feels like people take a lot more damage than they should in dungeons. It's not a matter of the people being bad or not using CDs, even tanks with way higher gear than is required for a given dungeon will drop to 10% health in no time from basic mob abilities/spells. I don't remember this ever being so bad, other players have noticed it too. Are we just paranoid?

  2. I haven't noticed anything different. Maybe they just fixed a dungeon or two and now you're surprised by the difficulty change.

  3. I haven't noticed anything different. Maybe they just fixed a dungeon or two and now you're surprised by the difficulty change.
    I noticed it especially in dungeons with shadow heavy damage like Ahn'Kahet or Forge of Souls. They've always had mob packs with nasty damage spikes but now even with a party full of 5.4k geared tank and DPS everyone drops dangerously low almost immediately. It's really weird.

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