1. Completely radical idea that is super unpopular:
    -Make gear not do anything in BGs. Everyone normalized/equalized based on the bracket they are in. Make it about pure skill and player talents/abilities.

    Won't ever happen but worth a thought lol.

  2. Crazy idea for pvp. Somehow add a feature that doesnt let people join bgs/arneas with shadowmourne or something like that... Block the weapon. I dont know.

  3. Completely radical idea that is super unpopular:
    -Make gear not do anything in BGs. Everyone normalized/equalized based on the bracket they are in. Make it about pure skill and player talents/abilities.

    Won't ever happen but worth a thought lol.

    You mean, do what Blizzard did further down the patches? That killed pvp in bgs/arenas and is for sure not a good ideea :)

    I agree that difference between realms can frustrate people as some have higher rates and make it easier to gear, but that's not stoping anyone to move to that realm and get the gear faster. All-in-all cross realm keeps pvp up no matter what anyone says. If I were to queue and wait 10 minutes for a bg I would most likely leave queue and go do rdf or something else.

  4. Completely radical idea that is super unpopular:
    -Make gear not do anything in BGs. Everyone normalized/equalized based on the bracket they are in. Make it about pure skill and player talents/abilities.

    Won't ever happen but worth a thought lol.
    This is exactly what Blizzard kind of implemented in the expansions that followed WotLK and this is what killed the PvP experience. Try doing BGs in MoP or Legion: the feeling is completely different, as if your efforts don't matter that much. I don't know what exactly got changed, but in my opinion the Wrathful season was the last great PvP season in World of Warcraft. The PvP experience is satisfactory, you can feel that your presence in a BG (needless to say, even more in an arena) can be a game-changer. Yes, WotLK had its own flaws too, but in my opinion those little flaws are what makes this expansion great. I remember playing Feral in MoP and Rogue in Legion: it's boring. PvP got more and more noob-friendly. Even with the burst-opener that only a Rogue is capable of, your action is not going to that relevant. On the other hand, in WotLK you have to be a skilled player to achieve greatness. If you do some mistakes, if you waste an important GCD, the game is going to punish you real hard. And this is what's fun. Also, if you have the skill, you can outplay almost anyone.
    Nonetheless, you got to have the possibility to improve your gear, otherwise there's no feeling of progress. Progress has to be there, both in PvE and PvP. BGs are also fun because people can queue with all kinds of equipment, be it a legendary item or the blue PvP set.

    Crazy idea for pvp. Somehow add a feature that doesnt let people join bgs/arneas with shadowmourne or something like that... Block the weapon. I dont know.
    Even though I agree that Shadowmourne gives a slight advantage to their owners, I do not agree on disallowing such item in BGs or arenas. I played PvP on WotLK for a long time, I reached 2k+ rating on multiple classes and while this is not an incredible feat, it's sufficient in order for me to say that all you have to do is getting good. It doesn't take that much to outplay a Shadowmourne owner, both in BGs and in arenas. Play, lose, learn, repeat. Eventually you'll get there. In my honest opinion, whoever complains about the Shadowmourne is simply lazy.

    If you want to revive the PvP scene on Lordaeron, these are my suggestions:

    1. Periodically reset the PvP seasons. While I don't know how to manage all the gear already in the game, I do think that
    resetting PvP seasons could be a fun experience. Reset the gear, go back to season 5 (Deadly Gladiator), let it sit for,
    say, 20 weeks (as it was on retail) and then progress to season 6. Repeat until season 8 hits, let this one last a little
    longer and then everyone goes back to season 5 again. There's really no point in hoarding PvP gear in the bags.
    Maybe I can see an option that lets you keep your gear for WPvP, BGs and WG, but restricts arena queues only to
    people who are wearing the correct PvP gear for that specific season. This could perhaps be achieved by checking the
    player's item level/gearscore.

    2. Implement some form of Rated BGs, restrincting queues to people with in-season gear and (maaaaybe) disallow items
    such as Shadowmourne.

    3. Create a Duel Zone and implement the Challenges. In the Duel Zone, all your CDs get reset whenever accepting a
    duel; with the Challenges, you'd be able to challange a player (or a team, of you're in a party as well) and you both
    get teleported in an arena.

    4. Implement some form of Rated Duels or a 1v1 bracket.

    5. Host PvP and WPvP events, such as arena invitationals, BG competitions, duel invitationals and so on. I'm currently
    planning on hosting duel competitions myself, but it'd be very cool if Warmane itself could host such competitions on a
    larger scale. What I can do on my own right now is simply invite 8-16 people, get a small entry fee to further enrich
    the prize pool, let people duel and declare the winners.

    I honestly think that these kinds of variations to a Blizz-like realm could really improve the overall experience, given that Warmane is not Blizzard and does not regularly progress through the expansions. If a WotLK realm wants to survive indefinitely, you got to have some form of variation to what Blizzard originally planned. Furthermore, with all the PvE boosts Lordaeron has, I don't see why we can't have some form of "PvP boots" and extra custom content.
    In my opinon, with such changes the Lordaeron population will grow and and will have the possibility to exit from the cross-realm queue system, developing a healthy PvP system on its own.
    Edited: June 22, 2021

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