All right, lets just list the facts, skip the assumptions
1. Player willingly enters territory where he can be killed
2. Game rewards killing other players
3. Players like to kill enemy players
4. Allied player amount on the same battlefield increases strength dramatically
"inevitable consequence" is truly a perfect way to describe it
and it's not one sided choice at all, one side decided that risk of going into PVP zone to enjoy fun was worth it
other side chose to take a risk of being killed when they challenged the enemy player
I don't understand why are you pretending like it wasn't designed that way, it's fine like that, threatening world enhances everything. No one came here to kill 10 elementals on production line where everything goes according to the plan, they came here to be entertained. Do you have some orders from the top to start to condition playerbase for realms swithching to PVE next year if Frostmourne goes well, whats the deal?
Well we can't AFK in Dalaran, we get kicked. So you pay corpse run "tax" for having smol pp being unable to kill a bunch of afk dudes.