please add for paladins other parts of t3 are legs, belt, wrist. Since without these parts, I can not test how the last bonus set from t3 works
'); document.write(''); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'https://ajax.googleapis.com/ajax/libs/yui/2.9.0/build'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = "s=34417c1b4e019c55b8969bbb0143445b&"; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "warmane/misc"; var IMGDIR_BUTTON = "warmane/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "422"; var BBURL = "https://forum.warmane.com"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "showthread"; var RELPATH = "showthread.php?t=458716&page=95"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://forum.warmane.com/"; var CoTTooltips = { rename: true, icons: false, iconsize: 15, qualitycolor: true, overridecolor: { spells: '#839309', items: '', npcs: '#fff', objects: '#fff', quests: '#ffb100', achievements: '#fff' } }; // -->
please add for paladins other parts of t3 are legs, belt, wrist. Since without these parts, I can not test how the last bonus set from t3 works
I disagree with you on some things. x5 can be left, because it does not spoil the gameplay. This has already been talked about a lot, so I won't dwell on it. I also don't agree with the ore and herb collection system you suggested. Devs should leave the resource spawn locations the same as in the classic. The cost of mounts should remain classic, the high price encourages players to upgrade professions and makes the auction more active.
No, no, no, no, no, no, no, no, no
Yes Yes yes
Please Warmane, everything so perfect so far i tested alot... Just release it ASAP u can have all my money! :D Many ppl cant wait to play this server.
ive pretty much stopped playing my main because im so hyped for onyxia release im pretty much just gonna play onyxia when its out
yes, I agree with that. we have 1 month until summer ends. we need to have it in summer and enjoy it for this 1 month so we have a lot of free time. i ask many time to release it and fix the rest of the bug with daily updates so we can have our summertime in new realm
joke's on you, there is going to be a second phase of the beta.
As already posted: "ultra quoted". Please speedup the process. Furthermore, we are using our Money on drugs to fight the pain. So you also are loosing Money ?
this guy is amazing but he is 100% right. we are in summer we don't want to lose this opportunity to play a lot of free time at the start of the realm. the thing we go and a lot of players in the server can make a lot more of the report for fixing. and Warmane devs can do it in the process. there are a lot of weeks we can spend on lvl up and questing.
That makes sense and don't at the same time. You do know that lots of ppl is lazy asf? (including me)
Not everyone who logs to Onyxia are actually reporting bugs and testing things. ~20 something bug reports has been made the past 24h according to bugtracker and saying "speed up the process please" does not really help. The better idea would be to push fixes as much as possible before release.
- Keep the accelerated progression rate consistent throughout Vanilla, TBC, and WotLK. Ensure that players can experience each expansion's content fully without it feeling rushed or too grindy.
- Maintain the core leveling experience for Vanilla, TBC, and WotLK, while considering minor adjustments to make leveling smoother and more engaging.
- Pay attention to quest progression, mob difficulty, and experience gain to keep the sense of challenge and accomplishment intact.
- Keep dungeons and raids as close to their original difficulty as possible, considering the accelerated progression rate. Adjust boss mechanics and encounter scaling if needed to provide a challenging experience without making content inaccessible.
- Implement the PvP honor system and battlegrounds as they were released in each expansion, but adjust the honor gain rate and battleground queues to fit the accelerated timeline. Maintain a balanced PvP environment by addressing class balance issues and ensuring that player skills remain relevant.
- Adjust resource gathering rates, crafting recipes, and item availability to match the faster progression rate.
- Monitor the in-game economy closely to prevent excessive inflation or deflation of prices.
- Integrate seasonal events and world events from each expansion, adjusting their schedules to align with the faster progression timeline.
- Maintain the special atmosphere of events like the Darkmoon Faire, Brewfest, and Winter Veil.
- Maintain the integrity of the original content by ensuring that quests, lore, and environments reflect the experience players remember from the respective expansions.
Really like what I'm seeing. My biggest hope is that it's a pve server. People can still flag and pvp if they want. But players won't feel pressure to just sit in town and do rdf all day, scared to go out in the world and getting camped. I just want to chill, relax and enjoy the old game I loved. All the other Warmane servers are pvp. It would be great if we had one pve option.
W my man for not falling for "PvP is part of the game authentic experience" propaganda.