1. Wintergrasp WPVP change

    There are 3 major elements that plague Wintergrasp WPVP.

    1. The graveyard immunity can be used as a "safe zone" anytime a player is about to die. There should be no safe area other than the Vault.

    2. The menu option to "leave Wintergrasp" and teleport to Icecrown. This is constantly used by players, especially classes/races that can drop combat.

    3. Abuse of the zone phasing mechanic to escape PvP.


    These three mechanics combine into a system that makes Wintergrasp WPVP a perfect environment for low-skill, high-toxicity players to thrive. It's really sad seeing THE prime WOTLK WPVP location being ruined by such stupid mechanics. It makes chasing players in Wintergrasp WPvP completely futile.

    Recommendations
    1. For the WG graveyard I suggest making it a 1 way exit.
    2. For the "Leave Wintergrasp" teleport, I suggest removing it entirely unless there's an active battle for control. Or at least adding a 10 second stun after use.
    3. For the zone phasing I suggest making players in combat ineligible to phase until combat drops.
    Edited: August 3, 2024

  2. you wouldnt want that. Judging by your pfp you're alliance and ive got approximately 15 video hours worth of you guys graveyard gripping. yeah youll maybe snag 2 more kills but once thats gone itll no longer be a zone where anyone goes. itll be empty the secondyou guys have a 40 man raid in front of the horde camp.

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