Rly? So you just made it not interesting for all old gamers (which is most of TBC community). Post-nerf = easy killable with green gear if use proper tactics.
If you want to make it noob-friendly - make it with hero/normal raid mode, like other servers did.
We're not interested in what other servers have done. If you'd like to make suggestions that you think are worth the investment in development time, please make an appropriate suggestion thread.
So are heroics in their post nerf state? When tier 5 attunements were removed back then, heroics were nerfed to the ground and it made AoE clearing the supreme choice. Should we be expecting this from the get go?
Will there be a Prestige kind of Page dedicated to the RF and something like Leaderboard Top 5 or something. Guilds are still going in older content and try to push timers to position themselves on top of the leaderboard. Some acknowledgment by putting a top 5 leaderboard for vanilla would be greatly appreciated by most of the guilds i am pretty sure!
When will the mount system and pvp gear system be introduced on Onyxia, in prepatch or with TBC release?
How will the mount system impact the server population? What will be the requirement for 150 riding skill?
Actually good idea to remove rating reqs for pvp gear but i think that it should be removed for every season.
A lot of people stop playing/snipe/counter-comp because of the rating reqs, it would bring more life to the bracket if people dont need to worry at all about those kind of stuff.
Tinnitus debuff should be a thing:
Dont you hide behind the "content wont need drums to be cleared" statement because EVERY guild is asking leatherworking as a must to raid. Why is that? Because if there is a way to make the easy, easier, EVERYONE is gonna take it. So please, think about it.
On the other hand, faction balance is ALWAYS an issue, every TBC warmane server and I've played them all.
Encourage people to play alliance by giving them free fast mount, 20% extra honor, 10% extra reputation or any idea you have in mind.
I dont really care. I just dont want ANOTHER 20-80 server which end up dying in 2 month.
You are doing a great job but, please, reconsider these topics.
also AoE cap is introduced too early - it was only a thing with patch 2.2, which you could map to T5 here
We have 2.4.3 itemization and talents and scalings, spell coefficients etc players will be 10x stronger than they would be on "real" 2.0 anyway so I doubt it is going to matter.
We have 2.4.3 itemization and talents and scalings, spell coefficients etc players will be 10x stronger than they would be on "real" 2.0 anyway so I doubt it is going to matter.
spells and talents are using 2.4.3 state because the effort would increase exponentially if you would want to progress through talent changes too.
Other things, including basics like dungeon availability, arena seasons, profession recipes, reputation factions, all progress normally.