It seems these valid and important points have not been addressed yet.
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It seems these valid and important points have not been addressed yet.
Merc mode doesn't even work correctly and you're implementing this? And risk alienating all players who don't use your custom client?
What doesn't work correctly about it?
We are a great bunch on Onyxia playing 5v5 seriously as it is a lot of fun and indeed is a great bonding with fellow mates, which requires great communication. Many of us were disappointed to not get any rewards in the end of the season. Please implement this in your modernization, as it's nothing new and rewards for 5v5 has been given out before on this server.
So how are things going since the changes?
Every high rated team I check has a almost equal personal rating and mmr.
Are they all exploiting their mmr?
I assume thats how the high rated teams exploit their mmr since the change?!
This was a bad idea, people are dropping MMR in one team and getting easy rating in another team because MMR is same. i just saw 2.2k rating character with 1500 MMR. my suggestion is to either restore how it worked before or perhaps have a different MMR for each arena team
Hey i can confirm that people are creating fresh character to bench in main team. If they fight at high mmr and lose agains other teams, they leave their main team make new one and dopping MMR. After this they rejoin old Team and Q on lower MMR with high personal Rating. So they gonna win more now. Until they are higher MMR the process will repeat.
often i fought agains 2100MMR Teams, and after 1 Hour they came back at 1800 MMR and this sucks.
There is a fluctuation of people that have hit 2.2k in 2s with around 1500 mmr which is the starting 2s mmr. That is actually way worse than mmr dropping, it's mmr dorpping on steroids. I guess we should keep reporting such cases to the GMs until they think of a fix for that.
I think this was a mistake indeed. You cannot introduce such a feature without establishing clear rules with it. How can you even punish the players abusing the system now? Like what is the line here. Is mmr dropping now bannable in general? Then a lot of people should be banned. Or only till a certain difference between mmr and personal rating? Not below personal rating at all? We need some staff member to clearly communicate a rule about this else it is pure chaos
I think the new system could make sense if they do not give rewards based on teamrating/persorating anymore but based on MMR. Then all the mmr dropping would be counterproductive actually. So not giving titles to e.g. the five best teams with highest teamrating and then checking who is eligible of the teammates but giving titles to the 15 best players with the highest MMR in the ladder. This would actually be a really nice idea, everything else would be just broken now because the said appraoch to leave team -> drop mmr -> rejoin -> farm more fast perso/teamrating with low mmr (=fast queues vs lows)
This seems like a really good idea (ranking by MMR) but still, the biggest issue is that people with higher personal rating are queuing against lower rated players just because of their MMR drop. This should definitely be bannable but people I already reported are still yet playing. Only really happens - oh wonder - on Blackrock Server as a potential ban on Icecrown is way to expensive.
Warmane staff, we beg you - please do something about this! Scripting and MMR dropping should be heavily punished.