1. For the new players panicking:
    The squish only matters if you want to buy vendor items, like fast flying or the tundra mammoth, because vendor prices don't get halved. You have 2 weeks to get them if you want them. In the super-inflated prices before the gold squish, literally a few hours of good old grinding (e.g. gathering professions) will be more than enough. You can even get 5k easily by farming in low level, vanilla areas for a few hours. Keep in mind, that in this case, the squish comes in very very handy for you. After the squish, you'd have to farm twice as much for the vendor items or fast flying because you could only sell your things at the AH for 50% their current price.

    For the players thinking it's not fair:
    No matter what people will keep saying and crying about the squish each year under this topic, it'll not change the fact that it literally does nothing to the VALUE of things. Unless you want vendor items, the squish doesn't concern you. You want to buy a primo before the squish? It takes you around 10-20 minutes of mining and 800-900 gold. You want to buy a primo after the squish? It takes you around 10-20 minutes of mining and 400-500 gold. Whoa, wait a minute, the time and effort required didn't change??? How could this be?? Well, what everybody should understand that the VALUE of things and the prices at the AH will always come down to one single thing: How much effort and time it takes to get the desired item. If we took gold out of the picture and stayed with our example, let's say it takes 60-80 Mithril Bars to get a Primo. The gold is just the tool we use to make these trades easier, just like in real life with money. No matter what a Primo will cost, because the Mitrhil Bar's prices will always follow the general inflation and you'll be able to sell them for a higher price so you can get your primo for the same amount of Mitrhil Bars.

    For the short-time panicked hoarders:
    Stuffing the guild bank with primos or cardinal rubies before the squish and spending all your money on them will do nothing to avoid losing gold, but guess what, you might lose gold but you'll not lose value. So why do the extra step of hoarding?

    I never hoard anything, of course I store valuables in my banks but not because of the squish and not for a short time only. Even if I have 1 million+ gold spread across my characters I still won't panic buy primos and I'll always stay liquid. Never lost any money this way, and sometimes even earned a little extra for doing nothing.

  2. Hello, I am new in this server.
    I've recently leveld a DK, got myself a Shadowmourne, some items and gold?

    how can I save some gold, what's a smart move to make in order not to lose much from cut?
    Is AH a good option? or prices are already sky-high.

    What other options do I have?
    thanks!

  3. Bomesssor is right about almost everything he wrote because he failed to take just one thing into account:

    Inflation, i.e. excess gold in circulation, is generated by actively playing players. Of course, I agree that with a 50% reduction in player gold, the prices on the AH will also fall. The question is for how long? With my Lordaeron x1 character I can generate 300g a day from quests and selling drops to vendors. Of course, some active players generate less, but there are also those who generate more, and there are several thousand players on the server every day. What is the daily influx of gold into circulation? Certainly huge. And who buys on the AH? Active players who need mats and items for development. The same ones who generate gold. And the price of an item with a low supply on the AH is not determined by how much the buyer wants to sell it for, but how much the buyer is able to buy it for. So if a frozen orb now costs 70g and a titansteelbar 190g and even after the reduction of gold their prices drop to 35g and 95g, with such a fast generation of ‘new’ gold it will take a maximum of 2 months for the prices to return to normal. This means that if someone does not want to lose on the reduction, it is enough to buy materials for all the gold and wait 2 months, and the squish will affect only the unaware as it was a year ago.

    Earlier, I gave a less destructive solution that would pinch gold gently at everyone's doorstep every day while keeping prices constant on the AH.
    All the arguments against the idea I proposed are refutable, and only those who know not to lose on the original idea are against it. In any case, if the devs have the problem of a daily reduction then anyway the original idea is better than none at all because there is definitely too much gold in circulation.

  4. Asharielz, yes, you have a point about the prices regulating back to normal, however, it depends on what you consider normal. A few weeks or even months before the squish, prices are already inflated, so that's not normal. A few months after the squish, prices are still climbing back, so that's also not the normal value. The economy in my opinion is the healthiest around the end of summer, where the squish is "halfway", 5-6 months after the previous one and 5-6 months before the next one.

    Too much raw gold coming into circulation every day has always been a thing, many attempts were made, including your suggestion and ones alike, to make this effect less noticable, some players even suggested "gold sinks" where players could buy unobtainable pets or xmog scroll for very high amounts of gold, however, that would mess with the coin shop's and gold-coin trade's economy so that was also dismissed.

    By the way, I don't know how players literally didn't really notice/care about Warmane's little silent unannounced attempt to regulate the economy and inflation. There were many threads and bug reports about it and Warmane still hasn't made an announcement about the recent (2-3 months old ) quite noticable (-33%) reducement of raw gold amount from quests, raid boss raw gold drops etc etc.. But that's not all, not by a sight!
    Ever wondered why Snowfall Ink, Darkmoon Cards etc etc.. costs more than 2-3 times more than they did a few months back? Not because of the squish let me tell you. Everyone who's into Inscription knows it well. Warmane also reduced the amount of uncommon pigment drops from herbs, meaning it costs more than double to make a Darkmoon Card for example.
    Same goes for disenchanting uncommon essence drop rates and lirerally any other drop rate, professon etc...

    So a little silent measure was taken, only we didn't know about it, and many players don't even notice it to this day...

  5. Same goes for disenchanting uncommon essence drop rates and lirerally any other drop rate, professon etc...
    Does this affect alchemy specialisations? I haven't tested it, but if it does I have some Excel sheets to fix...

  6. Does this affect alchemy specialisations? I haven't tested it, but if it does I have some Excel sheets to fix...
    I dont have large enough sample size, but alchemy specializations seem to suck as always.

  7. Who cares about gold squish when you are a mat hoarder? not me :) i'll get 300K in month on easy mode :)

  8. I'm sorry to inform you, but prices do not "return to normal" after squish, with every year everything is getting more and more expensive. Obviously it would, it's inevitable. What else can happen when squish forces 90% of economy to go in bags of fat cats who just want to store their wealth?

  9. some players even suggested "gold sinks" where players could buy unobtainable pets or xmog scroll for very high amounts of gold, however, that would mess with the coin shop's and gold-coin trade's economy so that was also dismissed.
    Right now transmog scroll is 10 coins that is about 10k gold on Lordaeron and idk how much on other realms. Considering you can get more than enough doing raids or battlegrounds i dont see how anyone would spend that much gold/coins on something like that. Why not make it cost something like 500g and remove it from drop tables? People want to look apart so there would definetly be demand. Most classes have more than one spec + pvp. So it thousands of gold per character sunk into this sinkhole.

  10. I agree with the person above. Prices will not be low, or at least for some time they will be like before. What is the point of cutting gold, if one player had 5000, it will become 2500, this is very little, compared to the one who had 200,000 and will become 100,000, such an amount is harder to earn than these 5000 (makes low lvl very easy). it kills the desire to play, then what's the point of farming gold a month before squish?

  11. YEAAHH finaly! Let's say no to inflation!

  12. YEAAHH finaly! Let's say no to inflation!
    Make Warmane Great Again!

  13. I'm sorry to inform you, but prices do not "return to normal" after squish, with every year everything is getting more and more expensive. Obviously it would, it's inevitable. What else can happen when squish forces 90% of economy to go in bags of fat cats who just want to store their wealth?
    Nope. prices going up reflect another reality : lower drop rates or lower gold per quest wich was implemented gradually over the years

  14. Nope. prices going up reflect another reality : lower drop rates or lower gold per quest wich was implemented gradually over the years
    That would have opposite effect, wouldn't it?

    If you need to farm 1hr to buy an item, and you can farm only 100g instead of 200g, prices would drop.

  15. That would have opposite effect, wouldn't it?

    If you need to farm 1hr to buy an item, and you can farm only 100g instead of 200g, prices would drop.
    If demand stays the same but supply drops then prices go up since you can sell for higher prices.

First 12345 ... Last

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •