ICC adds have too high HP on Lordaeron
I understand that Lordaeron is supposed to be the realm with "buffed content".
But does that also mean that adds should be buffed, not just bosses?
Specifically, I've noticed that the adds in ICC on Icecrown have less HP (despite the 30% buff there), while on Lordaeron they have more HP, despite having no buff at all.
I believe tuning down the HP of adds a bit would improve the raiding experience. Here is why:
Raid length - Raids on Lordaeron often last 4 hours (essentially half a work day), about twice as long as on Icecrown. Many guilds even need 2 days to finish the same ID. Saving just a few minutes on each raid might not seem much, but it adds up significantly over time.
Respawns - Adds respawn after 2 hours. If a group spends 90 minutes progressing on BQL or PP after a 30 min clear, the adds respawn and force another 10+ minutes of re-clearing. That feels unnecessarily punishing. Increasing the respawn timer would also help, and I don’t see a downside to it.
Pacing & enjoyment – Many players prefer using trash clears as short breaks so they can stay focused on bosses. But when adds take too long to kill, it slows the raid down, causes more unnecessary deaths, and makes the trash feel more like a chore than a natural buildup to the bosses.
Consistency with past changes – Sister Svalna's HP was nerfed and her Spear ability delayed, presumably to smooth progression. A similar adjustment to trash mobs would be in the same spirit.
In short: lowering add HP wouldn't trivialize the content, but it would reduce downtime, lessen frustration with respawns, and make raids more enjoyable without removing the "buffed" challenge from bosses.