Heroics are mega hard. Hardest heroics I've seen in 10 private TBC servers.
Normals are okay, Kara, gruul, maggy... but heroics are too hard.
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Heroics are mega hard. Hardest heroics I've seen in 10 private TBC servers.
Normals are okay, Kara, gruul, maggy... but heroics are too hard.
You have Guyrq above literally stating that all of the server is running 2 heroics to farm badges because they are considered to be the easiest ones. I think all those people would disagree with you saying "it's not even hard". I'd also love to see RDF completion/failure statistics for alliance side. I bet it's very low.
you must not have played one of the most notorious largest tbc servers out there (not naming names here) but heroics are 10x harder there and it's known as one of the best scripted servers... heroics here are childsplay in comparison
I played on Outland and the HCs were just as hard and as I recall server kind of died after a while. I hate to quote the Far Cry guy but the definition of insanity is doing the same thing over and over and expecting different results. Maybe get some changes going before this server dies too? Just my two cents nobody asked for.
This "argument" - and it's painful to call it that - makes as much sense as "when I turned on my computer it started raining, so my computer can control the weather." It's one step above the "putting some item in the Coin shop killed it," I'll give you that, but on the same level of trying to shove what you dislike as the culprit.
I'm not that young school kid from 2007 anymore, I'm old and tired after work, I just want to farm dungeons with friends and get some purple loot
Easier heroic dungeons would make me a little happier
Then wow may not be the game for you. Demanding the game be nerfed for everybody because you are "old and tired" is selfish.
Eh, you guys keep claiming this is how it was in 2007, but it absolutely was not like this rofl
Technicians in slave pens being uninterruptable or stunnable? Multiple enemy packs being linked in ALL dungeons? Patrols that either don't settle in a spot for several seconds (blood furnace warlock) or go too far into another patrol's path (mana tombs double healer into terror)? There is a lot wrong here and it was not like this in 2007.
With that said, not saying it isn't fun for the most part or acceptable in most cases, but give me a break if you guys think this is how it was in original lol
Granted, but even with my lack of proof being the case, there are still enemy packs linked on pulls (sometimes only 1 or 2 coming with an entire pull of a bigger pack) that surely many in this thread have noticed. Underbog trash before 3rd boss being a good example of this.