This is an MMO which means statistics are fundamental and essential to the game. More is almost always better. Without having to make any custom changes, you can increase Game content by adding these player statistics to the website Armory:
1. Add a timer that shows how long the player has been dead:
Let players see their own death timer that they could use to track their own AFK time, whether being dead for 10 minutes or 100 days.
Adds an RPG element of a "decaying corpse" to the game by knowing it's age, which also dramatically improves MMO immersion.
Lets players know how long they've made a PVP camper wait for their respawn.
2. Add a timer that shows how long a player has been alive:
Lets players know how long their own character has avoided death.
Lets enemy players know how long of a Living Streak they can end when hunting in PVP.
3. Add a counter that displays how many times a player has taken Rez Sickness:
Lets players see interesting statistics about their own characters, as well as others.
4. Add a counter that displays how many times a player has fled a duel:
Prevents toxic players from creating a false Win/Loss ratio by fleeing duels they are losing.
5. Add a counter that shows how many times a player has logged off during a duel:
Players could no longer avoid the "Duel Loss" or "Flee" in a combat log by entering a capital or inn, leaving combat, and instantly logging off which cancels the duel.
These website additions would deepen the game by adding relevant analytics to better understand a players skill-level and record. The game logs already exist to some degree. Adding partial log retention and visibility to this Front-end Site for player interest would only require a very small amount of additional resources from Warmane. Including a player Event Log for these statistics would be even better, and maybe even easier to accomplish.
Please comment with any Pros or Cons I'm missing. I'm sure there are many.
Thanks for reading!
Personally, I'm against anything that can/will be used for even further gatekeeping than already exists.
More "toxicity" falls in the "isn't always better."