1. 4 Days Ago  

    EZ Content Addition = gg

    This is an MMO which means statistics are fundamental and essential to the game. More is almost always better. Without having to make any custom changes, you can increase Game content by adding these player statistics to the website Armory:


    1. Add a timer that shows how long the player has been dead:
    Let players see their own death timer that they could use to track their own AFK time, whether being dead for 10 minutes or 100 days.
    Adds an RPG element of a "decaying corpse" to the game by knowing it's age, which also dramatically improves MMO immersion.
    Lets players know how long they've made a PVP camper wait for their respawn.

    2. Add a timer that shows how long a player has been alive:
    Lets players know how long their own character has avoided death.
    Lets enemy players know how long of a Living Streak they can end when hunting in PVP.

    3. Add a counter that displays how many times a player has taken Rez Sickness:
    Lets players see interesting statistics about their own characters, as well as others.

    4. Add a counter that displays how many times a player has fled a duel:
    Prevents toxic players from creating a false Win/Loss ratio by fleeing duels they are losing.

    5. Add a counter that shows how many times a player has logged off during a duel:
    Players could no longer avoid the "Duel Loss" or "Flee" in a combat log by entering a capital or inn, leaving combat, and instantly logging off which cancels the duel.

    These website additions would deepen the game by adding relevant analytics to better understand a players skill-level and record. The game logs already exist to some degree. Adding partial log retention and visibility to this Front-end Site for player interest would only require a very small amount of additional resources from Warmane. Including a player Event Log for these statistics would be even better, and maybe even easier to accomplish.

    Please comment with any Pros or Cons I'm missing. I'm sure there are many.
    Thanks for reading!

  2. 4 Days Ago  
    Add a "Duel Decline" counter for similar reasons listed in #4 and #5

  3. 4 Days Ago  

  4. 4 Days Ago  
    Personally, I'm against anything that can/will be used for even further gatekeeping than already exists.
    More "toxicity" falls in the "isn't always better."

  5. 3 Days Ago  
    How are these statistics fundamental and essential?

  6. 3 Days Ago  
    How are these statistics fundamental and essential?
    The essentiality lies in the explanation of each ideas.

  7. 2 hours ago  
    Toxicity is almost always rooted in lies. Statistical transparency would prevent these toxic clowns from fabricating false realities by abusing game mechanics to boost win/loss ratios. I see it every single day and I'd love nothing more than to expose these losers.
    Edited: 2 hours ago

  8. 1 Hour Ago  
    Toxicity is almost always rooted in lies. Statistical transparency would prevent these toxic clowns from fabricating false realities by abusing game mechanics to boost win/loss ratios. I see it every single day and I'd love nothing more than to expose these losers.
    Some of the points don't have anything with removing toxicity. Namely 1-3.

    Lets players know how long they've made a PVP camper wait for their respawn.
    Other way around, it makes PvP campers/gankers see how long their victims have been dead -> more rewarding for the toxic player.

    2. Add a timer that shows how long a player has been alive:
    Lets players know how long their own character has avoided death.
    Lets enemy players know how long of a Living Streak they can end when hunting in PVP.
    Other way around, it makes wPvP enthusiasts search for long lived players, even those who don't want anything to do with wPvP, and hunt them down. Just because F their long no-death-streaks I guess. Guess who would be the ones actually suffering from this? People who don't care about wPvP and don't want to be subjected to it.

    3. Add a counter that displays how many times a player has taken Rez Sickness:
    Lets players see interesting statistics about their own characters, as well as others.
    Oh look, gankers forcing lower level players taking rez sicknesses. Then they laugh at players having high rez sickness count by the level 40.

    4. Add a counter that displays how many times a player has fled a duel:
    Prevents toxic players from creating a false Win/Loss ratio by fleeing duels they are losing.

    5. Add a counter that shows how many times a player has logged off during a duel:
    Players could no longer avoid the "Duel Loss" or "Flee" in a combat log by entering a capital or inn, leaving combat, and instantly logging off which cancels the duel.
    Something more sensible. There could be change to how the Win/Loss is determined. DC/flee should count as a loss. Yet another timer to prevent logout/teleport?


    Add a "Duel Decline" counter for similar reasons listed in #4 and #5
    I think people should have the freedom to decline a duel request without it going into some weird statistic. People have lives to live or better things to do than duel, or just because they don't want to. Should guild invite declines be added to the list, how about raid or party invites, trade declines?

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