1. May 12, 2013  
    durham's Avatar
    durham
    Guest
    you dont have gear. (farm hc till u get all pieces ilvl 378 pve for resto)
    get head + shoulders from pvp.
    get tsunami deck (is bis for that extra 400 spirit till ds come out and u can get better)

    this are my stats (no flask no might for extra mp5)
    i never ever have mana problems in bg/arena/pve
    (even now when i cant use mana tide totem who is bugged)
    http://postimg.org/image/75wriemvz/

    use this spec and glyphs: http://db.mmo-champion.com/utils/tal...j.shaman.0eXnX

    healing:
    earth shield on tank
    riptide on 3 targets all the time (with glyph u can keep it on 3 targets easy)
    healing stream totem down all the time
    i never ever use Healing surge (that spell is crap)
    moderate heal >riptide on cd keep it on 3 targets or 2 > healing wave
    good damage > riptide > shock > healing wave > unlish life > healing wave
    hard damage > riptide > shock > unlish life > greater healing wave (i crit like 100-110k on this if target is below 50% hp)
    if party or raid take aoe damage > healing rain > riptide on 2/3 targets (preferably on 3 targets)
    2 x healing wave > riptide again on cd > use shock and unleash life situational if u need big heals.

    on heavi aoe damage keep your party @50-60% hp and tank at 80-90%
    this is the great part when your party/raid members your mastery kick's in :)
    healing rain > riptide on 3 targets tank with earth shield > healing wave 1 target > unlish life on other target> healing wave third target (till now your riptide cd is on)> riptide other target (if you need big heals swap healing wave with greater healing wave.

    if you can , help your party to mitigate some damage by hexing / frost shock / grounding totem on cd (it doesent work yet you take the spell as damage but WHAT A HELL they will fix it sometime in the year 2020)
    and if you have to save the tank or other member use spirit link totem.
    you need coordination when using spirit link totem so all party / raid stay in range and put a healing rain down and maybe 2-3 chain heals.

    now about the stats u need as resto shaman:
    -meta intelect +2% mana pool
    -all gems red with intelect (only if soket bonus is 20+ intelect use yellow 20 inte + 20 crit / blue 20 intel + 20 spirit)
    -use 2 yellow gems to activate meta soket
    first
    -get haste to 916 raw value (WHY? because with 916 haste riptide hot recive 2 more thick and earthliving recive 1)
    -secondary stat for you is mastery and crit
    crit vs mastery is a long debate full of crap to give you the real answer on short words:
    crit is good when the target is above 70% hp mastery is good when target is below 70% hp
    i prefer to have mastery > crit
    if you find yourself healing 90-100% hp targets than go crit.

    good luck.

  2. May 12, 2013  
    naudid's Avatar
    naudid
    Guest
    now about the stats u need as resto shaman:
    -meta intelect +2% mana pool
    -all gems red with intelect (only if soket bonus is 20+ intelect use yellow 20 inte + 20 crit / blue 20 intel + 20 spirit)
    -use 2 yellow gems to activate meta soket
    first
    -get haste to 916 raw value (WHY? because with 916 haste riptide hot recive 2 more thick and earthliving recive 1)
    -secondary stat for you is mastery and crit
    crit vs mastery is a long debate full of crap to give you the real answer on short words:
    crit is good when the target is above 70% hp mastery is good when target is below 70% hp
    i prefer to have mastery > crit
    if you find yourself healing 90-100% hp targets than go crit.

    good luck.
    I can partly agree with the things you said only the last bit is a bit wrong imo. Going for Crit "if you find yourself healing 90-100% hp targets" (when does this ever happen, lol) is the equivalent of pouring 1 liter water into a glass thats already 3/4 full. You can easily achieve 60k-70k crits even w/o mastery bonus so going for crit are just wasted stats, because you will overheal...for a lot.
    Also while its true that you should aim towards one stat dependend on your healing style I for my part aim for a balanced output.
    Shamas were, are and will always be the jack of all trades, master of nothing regarding heal. And while it's true that everyone thinks you are raid heal EVERY good raidlead will know that you are in fact not. It all depends on what your raid needs.
    Raiding with a Druid? Great, concentrate on the tanks, while also healing the raid.
    Raiding with a Pala? Great, concentrate on the raid, while also healing the tank.

    It all depends on YOU. And thats what makes shaman so challenging to play. There is no definte rule, no guidelines which you have to abide to become a good resto sham.

  3. May 13, 2013  
    get head + shoulders from pvp.
    Just no.

    use this spec and glyphs: http://db.mmo-champion.com/utils/tal...j.shaman.0eXnX
    moderate heal >riptide on cd keep it on 3 targets or 2 > healing wave
    good damage > riptide > shock > healing wave > unlish life > healing wave
    hard damage > riptide > shock > unlish life > greater healing wave (i crit like 100-110k on this if target is below 50% hp)
    if party or raid take aoe damage > healing rain > riptide on 2/3 targets (preferably on 3 targets)
    2 x healing wave > riptide again on cd > use shock and unleash life situational if u need big heals.
    A shocker rshamy, didn't know they existed. ;) What next? One going 2.5k haste?

    If you want better mana regen, I recommend removing those 3 points from Focused Insight to 2 in Telluric Current. Also those 2 points in Totemic Reach are not really necessary. The remaining points can go to Acuity.

    crit is good when the target is above 70% hp mastery is good when target is below 70% hp
    prefer to have mastery > crit
    if you find yourself healing 90-100% hp targets than go crit.
    3 weeks ago:
    mastery for resto shamy is crap on molten.
    despite the fact is bugged like hell( a lot of spells dont benefit from it) i see sometimes that dont work properly with low hp targets.
    if u want to perform better in pve/pvp as a resto shamy go for 916 haste (raw value) and a lot of crit(reforge mastery, spirit to crit)
    Mastery and Healing Rain is still bugged on molten, so as long as it is go for Crit.

  4. May 14, 2013  
    Just no.


    A shocker rshamy, didn't know they existed. ;) What next? One going 2.5k haste?
    .
    Heres another shocker shaman. Get attack targets target shock macro and it works in same way as unleashed elements, it doesnt even change your target. This makes you tank healer 2.0 from my experience.

    The heal/ mana used ratio will make you save mana if you know how to avoid overheal, wont save as much mana as TC, but thats different play style anyway.
    + that 50% bigger heal from UE and FI is just badass with mastery stats. 134k crit sup.

    So I can recommend to give it a try, I cant even play resto shaman anymore without minium 2/3 in the talent.

    And I would keep atleast 1/2 on Totemic reach because we still are the class with badass buffs in both pve and pvp.

  5. May 14, 2013  
    A target target macro seems to be a good idea, I'll give it a try sometime.
    But for Totemic Reach, with all the raids I've seen so far the standard totem range was enough.
    And most of the time buffs were overwritten by other classes anyway.

  6. May 15, 2013  
    naudid's Avatar
    naudid
    Guest
    Heres another shocker shaman. Get attack targets target shock macro and it works in same way as unleashed elements, it doesnt even change your target. This makes you tank healer 2.0 from my experience.

    The heal/ mana used ratio will make you save mana if you know how to avoid overheal, wont save as much mana as TC, but thats different play style anyway.
    + that 50% bigger heal from UE and FI is just badass with mastery stats. 134k crit sup.

    So I can recommend to give it a try, I cant even play resto shaman anymore without minium 2/3 in the talent.

    And I would keep atleast 1/2 on Totemic reach because we still are the class with badass buffs in both pve and pvp.
    No...just no. You already have one of the strongest single target healing spells in the game. There is absolutly NO need to buff it further. If you really want to to overcharge a heal, for example Riptide, you can use Unleash life w/o having to waste 3 Skillpoints. (Unleash+Riptide is a pretty strong combo, but doesnt work on molten right now).

    UL nor Focused Insight are really a gain before the tank dropped below 20% because all you would achieve would be a massive Overheal.
    So lets say he did drop on 15% HP
    Naturally you want to get him up as fast as possible.
    1) Riptide
    2)1sec GCD
    3)You shock the Boss
    4)1sec GCD
    5) Unleash Life
    6.) 1sec GCD
    7.) GHW ~1.5sec cast time
    ________________________
    By now 4.5 seconds passed and your tank is already dead. GJ wiping you raid.

    Shocking is simply not worth it. Wasting a GCD...just no.
    If this doesnt convince you all I can do is some math.
    Focused Insight: +30% Heal
    Unleash Life : +20%

    Makkes a 50% Heal increase

    Let's say you heal with about 30k.

    If you charge your heal with FI and UL:
    30,000*1.5=45000
    You just healed 45k in 4,5 seconds. Thats 10k HPS.

    Now lets see what else you can do in 4.5 seconds
    1) Riptide
    2)1sec GCD
    3) GWH ~1.5 cast time
    4) GWH ~1.5 cast time
    ___________________
    All in all 4 seconds
    Take our example from before: 30k healing output with GWH.
    30,000+30,000=60,000 in 4 seconds which equals 15000 HPS

    Congratulations. By NOT using Focused Insight and Unleash Life you healed 33% more in 90% of the used time equaling a 50% Heal Increase.

    And if you say: Well you could only charge your heal with Focused Insight and not with UL to save time: WHY SKILL IT IN THE FIRST PLACE?

    When healing, Unleash Life is generally an increase to your healing-per-mana but a decrease to your healing-per-second. It is not recommended that you use it emergencies[...]
    And about the "Oh, but I save mana and it gives my heal an increased heal/mana ratio.
    You have a BASE mana of 23430 as a shaman.
    GWH cost 26.9%
    UL cost 8.2%
    Flame S cost 11.9%
    Frost S cost 21.%
    Earth S cost 14.4%
    Wind S cost 9.4%
    Riptide cost 16.0%

    Now assuming you use Wind Shear because it's the cheapsest of your shocks:

    Riptide+UL+WS+GWH cost= 60,5% of your BASE mana = 14058 mana in 4.5 secs= 3124 mana/sec
    Riptide+GWH+GWH cost = 69,8% of your BASE mana = 16354 mana in 4 secs = 4089 mana/sec

    Some of you may SCREAM in anger right now and think: " SEE, I TOLD YOU: WE SAVED 2296 MANA!!!1111"
    BUT you forgot that you have healed only 45k while I healed 60k
    So lets math this up
    45,000/14058=3,2 heal/mana
    60,000/16354=3,6 heal/mana

    Conclusion: You spend more mana and more time for a healing combination that cost more time? No, no thank you.

  7. May 16, 2013  
    Conclusion: You spend more mana and more time for a healing combination that cost more time? No, no thank you.
    You got the concept wrong: FI gives yourselfe a disadvantage, so less OP healers dont look so bad. ;)

    FI might be viable for pvp but not for pve at all, ty for the math I was too lazy myselfe to do it.
    And it saved me the time to test target target macro.
    Now we need the math for 2500+ haste shamies.

  8. May 17, 2013  
    naudid's Avatar
    naudid
    Guest
    No...just no. You already have one of the strongest single target healing spells in the game. There is absolutly NO need to buff it further. If you really want to to overcharge a heal, for example Riptide, you can use Unleash life w/o having to waste 3 Skillpoints. (Unleash+Riptide is a pretty strong combo, but doesnt work on molten right now).

    UL nor Focused Insight are really a gain before the tank dropped below 20% because all you would achieve would be a massive Overheal.
    So lets say he did drop on 15% HP
    Naturally you want to get him up as fast as possible.
    1) Riptide
    2)1sec GCD
    3)You shock the Boss
    4)1sec GCD
    5) Unleash Life
    6.) 1sec GCD
    7.) GHW ~1.5sec cast time
    ________________________
    By now 4.5 seconds passed and your tank is already dead. GJ wiping you raid.

    Shocking is simply not worth it. Wasting a GCD...just no.
    If this doesnt convince you all I can do is some math.
    Focused Insight: +30% Heal
    Unleash Life : +20%

    Makkes a 50% Heal increase

    Let's say you heal with about 30k.

    If you charge your heal with FI and UL:
    30,000*1.5=45000
    You just healed 45k in 4,5 seconds. Thats 10k HPS.

    Now lets see what else you can do in 4.5 seconds
    1) Riptide
    2)1sec GCD
    3) GWH ~1.5 cast time
    4) GWH ~1.5 cast time
    ___________________
    All in all 4 seconds
    Take our example from before: 30k healing output with GWH.
    30,000+30,000=60,000 in 4 seconds which equals 15000 HPS

    Congratulations. By NOT using Focused Insight and Unleash Life you healed 33% more in 90% of the used time equaling a 50% Heal Increase.

    And if you say: Well you could only charge your heal with Focused Insight and not with UL to save time: WHY SKILL IT IN THE FIRST PLACE?



    And about the "Oh, but I save mana and it gives my heal an increased heal/mana ratio.
    You have a BASE mana of 23430 as a shaman.
    GWH cost 26.9%
    UL cost 8.2%
    Flame S cost 11.9%
    Frost S cost 21.%
    Earth S cost 14.4%
    Wind S cost 9.4%
    Riptide cost 16.0%

    Now assuming you use Wind Shear because it's the cheapsest of your shocks:

    Riptide+UL+WS+GWH cost= 60,5% of your BASE mana = 9454 mana in 4.5 secs= 2101 mana/sec
    Riptide+GWH+GWH cost = 69,8% of your BASE mana = 16354 mana in 4 secs = 4089 mana/sec

    Some of you may SCREAM in anger right now and think: " SEE, I TOLD YOU: WE SAVED 6900 MANA!!!1111"
    BUT you forgot that you have healed only 45k while I healed 60k and regenerated 0,5 sec mana (in Combat 300)
    So lets math this up
    45,000/9454=4,8 heal/mana
    60,000/16054=3,7 heal/mana

    Gratz, you saved 30% mana consumption while loosing 33% heal.

    Conclusion: You spend less mana and more time for a healing combination that dishes out less heal? No, no thank you.
    P.S: I also could've begun casting a LB (TC) which averages out to 5,7k (including hit and crits) which results in 1150mana/sec, oh well

  9. May 17, 2013  
    I found that with enough gear, you can just spam Riptide and healing and unleash elements, without wasting any mana or using any other healing spells. Greater Healing Wave for me is an emergency spell used when people do mistakes (stand in stuff on the ground or get coned by the boss or something), but general rule of thumb, a resto Shaman should always be casting. Eather healing waves and riptides or lighting bolts. An idly standing resto shaman is a sign of lazyness or not knowledge of the class.

  10. May 19, 2013  
    P.S: I also could've begun casting a LB (TC) which averages out to 5,7k (including hit and crits) which results in 1150mana/sec, oh well
    LB & TC do generate mana and not preserve it, thats the small difference. Of course should only be used when no healing is needed (Magmaw headphase is best example) or when you go oom.

  11. May 20, 2013  
    TC and FI are of little to no use in pve.

    You will not be hitcapped as resto. If you are hitcapped as resto then you are shirking your healing responsibilities and you might as well go become a dps.

    There is never a time when you "dont have to heal."

    Even if everyone is at full health, you should be getting ancestral resolve/healing back up on the tank and spreading riptides.

  12. May 20, 2013  
    TC and FI are of little to no use in pve.

    You will not be hitcapped as resto. If you are hitcapped as resto then you are shirking your healing responsibilities and you might as well go become a dps.

    There is never a time when you "dont have to heal."

    Even if everyone is at full health, you should be getting ancestral resolve/healing back up on the tank and spreading riptides.
    Telluric Currents + Lightning Bolt is for people who are having trouble keeping up with their mana needs, and the last thing that people having trouble maintaining their mana need is to be spending mana on overhealing. Preemptive healing in a situation where you know damage is coming is great, but healing even through phases where there is guaranteed to be zero damage merely because you're a healer is a waste, even for people without mana troubles.

  13. May 20, 2013  
    Telluric Currents + Lightning Bolt is for people who are having trouble keeping up with their mana needs, and the last thing that people having trouble maintaining their mana need is to be spending mana on overhealing. Preemptive healing in a situation where you know damage is coming is great, but healing even through phases where there is guaranteed to be zero damage merely because you're a healer is a waste, even for people without mana troubles.
    There are very few times there is "guaranteed to be zero damage" incoming besides from Normal Magmaw's Head slam phase. But, if you are doing content where you spend extended periods of time when all of the following is true, then maybe I would agree with you that healing would be a waste:

    )Riptide is on 3 targets and currently on cooldown
    )Ancestral Resolve/Healing is up on the tank
    )You have 3 stacks of water shield up
    )Current Tank has >3 stacks of Earthshield up
    )The entire raid is nearly topped off (90%+)
    )You have ample mana to for the rest of the fight (depends on boss health and fight duration)


    If you find yourself in this situation very often in a raid, then I would suggest going dps becomes it seems the content is either too easy or you are bringing too many healers.

  14. May 20, 2013  
    naudid's Avatar
    naudid
    Guest
    There are very few times there is "guaranteed to be zero damage" incoming besides from Normal Magmaw's Head slam phase. But, if you are doing content where you spend extended periods of time when all of the following is true, then maybe I would agree with you that healing would be a waste:

    )Riptide is on 3 targets and currently on cooldown
    )Ancestral Resolve/Healing is up on the tank
    )You have 3 stacks of water shield up
    )Current Tank has >3 stacks of Earthshield up
    )The entire raid is nearly topped off (90%+)
    )You have ample mana to for the rest of the fight (depends on boss health and fight duration)


    If you find yourself in this situation very often in a raid, then I would suggest going dps becomes it seems the content is either too easy or you are bringing too many healers.
    1) Riptide has a fairly "long" cooldown so inbetween LB are more than possible
    2)Normally Riptide is more than enough to have AR/AH on tank, but because on Molten the talent is bugged and doesnt work properly with HoT's it becomes quite a challenge to maintain it on both tanks while also healing other targets
    3)It takes about 20-30 seconds before ES delpletes, more than enough time to cast LB
    4)Healing a target that is above 75% (and with even better gear 70%) is a waste of mana. If the encounter doesn't specifically ask for all your Raidmembers being at 100% HP (for example Deathwing tentacles where they oneshot the tanks if they are below 70% HP)

    But yeah. Shamans who don't see the amazingness of TC should be shot. Most of them go to BoT with 365+ ilvl and say stuff like "I dont need TC, I never go oom. Im such a good healer".

    Yeah, going in an instance that is for ilvl 340+ with 365ilvl sure is a challenge.
    I will laugh at all these people who will complain that they go oom so fast when they first hit firelands :D:D:D

  15. May 21, 2013  
    If you want to have a discussion about specific talents then fine but don't make assumptions about me or my play style to try to prove your point. I have 2-healed through Bot 10man with 346 gear and BWD heroic (for heroic I had 359 rep gear too) never taking more than more 2 healers (3healers in a 10man is an abomination). And when I get to Firelands I will do the same. Can TC be useful in PvE? Only in content where you are hurting for mana and can find mana opportunities to not heal. I have never had mana problems on my shaman but enough about me, lets get to the facts.

    Time for some TC napkin math. There is quite a bit of mana to be gained it seems.

    In resto spec w/o any buffs besides from my own totems, my Spell Power (damage) slightly right above 8k (8398 to be exact). Lb Average crit is 11814 and the average hit is 7647. I have an 18.8% chance to crit so lets say that every 100 Lbs I HIT, 19 of them Crit. I aslo have a 17% chance to miss seeing as I have 0 hit rating in resto gear. So this means that for every 100 lbs I shoot, 17 of them will miss. So to have 100lbs hit, we will have to shoot ~120 lbs (rounded down).

    Now this lets say we shoot 120 Lbs to get a base rate of %ages and then we can scale it down from there to achieve logical numbers that we should see during a raid.

    It takes 168720 mana to shoot 120 lbs
    Per 120 Lbs the total misses are 20.4 (round down to 20)
    Per 120 Lbs the total damage of Non Crits is 619407
    Per 120 Lbs the total damage of Crits is 224466
    Mana gained from non crits = 247763 mana
    Mana gained from crits = 897863 mana
    Total Mana gained = 337549 mana
    Net Mana gained = 168829 mana

    Now those are the numbers base 120lbs, in order to get a good feel of what this will translate to in a raid we would have to first have a good idea of how many lbs a TC shaman shoots in an entire boss fight.

    I really do not know, but lets say you shoot 30 to make the math easier. Seeing that 30 is 1/4th of 120, this here is the adjusted value.

    Net Mana gained from 30lbs with ~8.4k Spellpower = 42207 mana.

    Now, this is not a bad mana gain. This amounts to about 6x GWH or 4x HR. Now, with the 5% intellect buff, food buffs, flasks, and the 10% spellpower buff in raids your mana gains will only increase. However that is 30 times when you are performing a ~2.2 second cast. That equates to 66 seconds.

    As far as dps goes, shooting 30lbs at ~8.4k sp in a 6-minute bossfight will net you 210967 damage done or 586 dps. Nothing to really write home about.

    **Summary**
    Having said all of that, if you wish go the TC route, you will get a decent amount of mana back but you will spend quite a bit of time doing it. This seems odd to me because TC seems to be designed for those who are hurting for mana in hard content but in order to make any useful gains from TC you are going to be spending quite some time casting Lbs instead of healing.

    Stacking haste and going for intel chants and buffs (draconic mind/ power torrent) over spirit based ones will increase the mana you gain but will if the purpose is to save mana it seems odd to chose these over their spirit boosting counterparts.

    All in all, do what you want and whatever suits you the best. If i was in dire needs for mana, I might give this a try. But in between Mana Tide, Spirit Link, Replenishment and Feral Innervates, I just really don't see shamans going oom in raids.

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