1. Shiznitz's Avatar
    Shiznitz
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    Also shouldn't you ALWAYS use RvS at the end, and if you're 5 capped due to ruthlessness without a RvS, then you just eviscerate, as taking the fullest advantage of ruthlessness would not be a dps loss.

    It should be 3/3 Coup de Grace and 2/3 Lethality if you're not using Rupture, which this guide doesn't.

  2. Also shouldn't you ALWAYS use RvS at the end, and if you're 5 capped due to ruthlessness without a RvS, then you just eviscerate, as taking the fullest advantage of ruthlessness would not be a dps loss.

    It should be 3/3 Coup de Grace and 2/3 Lethality if you're not using Rupture, which this guide doesn't.
    no, you should not always use it at the end because if you were to get 2 procs of sinister strike glyph in a row you could end up with 5 cp and needing to waste an extra global and energy on a RvS or as you said just eviscerating. unless it takes you 24 seconds to generate 5 cp there is no reason to not RvS at the beginning or half way through your rotation, unless of course you are planning on using the cp to SnD.

  3. Shiznitz's Avatar
    Shiznitz
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    no, you should not always use it at the end because if you were to get 2 procs of sinister strike glyph in a row you could end up with 5 cp and needing to waste an extra global and energy on a RvS or as you said just eviscerating. unless it takes you 24 seconds to generate 5 cp there is no reason to not RvS at the beginning or half way through your rotation, unless of course you are planning on using the cp to SnD.
    I think you misunderstood my post. I mean you should only use RvS when you have 4 cp and are going to eviscerate right after, not end like 5 cp end. If you were at 3 cp, and then sinister striked once and got to 5, you would just eviscerate, for it would be a DPS gain, even without RvS]. Using RvS at the beginning, which this guide says to do, lowers the effectiveness of ruthlessness.

    Here is a quote from EJ:
    "RvS should only be used when you have 4 combo points and are about to do a Rupture or Evis," and then of course the SnD thing you mentioned, which is beside the point.

  4. I think you misunderstood my post. I mean you should only use RvS when you have 4 cp and are going to eviscerate right after, not end like 5 cp end. If you were at 3 cp, and then sinister striked once and got to 5, you would just eviscerate, for it would be a DPS [b]gain[/b, even without RvS]. Using RvS at the beginning, which this guide says to do, lowers the effectiveness of ruthlessness.

    Here is a quote from EJ:
    "RvS should only be used when you have 4 combo points and are about to do a Rupture or Evis," and then of course the SnD thing you mentioned, which is beside the point.
    i possibly worded that badly, what i mean is you dont always end up in a position where you have 4 cp, due to SS glyph procs, so its better to use it at the start of your rotation so you dont find yourself in that position.

  5. Ok, I'm kind of sick of players, who don't put even the slightest thought or test into their class and come commenting here, no offense...

    Your goal is to have RvS before an Eviscerate AT ALL COST. Eviscerate is your #3 damage contributer, after melee and SS. Now, I'd say that a freaking 35% boost in Eviscerate (45, if glyphed) is mighty better than the damage of a single SS over an RvS. RvS has a freaking 15sec duration, so I see no reason not to use it at the start and then safely Evi at 5cp. How would I be wasting Ruthlessness? A CP's a CP. The only way I would waste a CP in that case would be if I have 4 CPs and RvS up and then my SS glyph procs for the fifth. Then what will I say: meh, doesn't matter - proc or not I'm at 5 CP with RvS and minimum loss of CP and GCD. Am I not correct?

    EJ is all good and sound, but never, and I really mean NEVER take anything for granted.

    Also, I have corrected the talent build. With Combat not benefitting from crit as much as Subtlety or even Assassination do, CdG > Lethality in a Rupture-less build.

    BTW taralej since our 2nd source of damage (in combat) is from auto attacks the stat priority shouldnt be like:

    STAT WEIGHT: Agility>Hit(cap)>Expertise(cap)>Haste>moarhit>Mast ery>Crit ?
    Uhm, yeah - that's what the guide says, duh.

  6. Everything i wanted to say, but you made it make sense.

  7. Shiznitz's Avatar
    Shiznitz
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    I meant the SS glyph, not ruthlessness xD
    But fine, if you want to waste your SS glyph procs then proceed ahead and RvS at the beginning. I think you guys are severally overestimating revealing strike over SS glyph procs. The goal is NOT "to have RvS before an Eviscerate AT ALL COST" but to only use RvS when your at 4 cp and about to eviscerate. I'm not even basing my knowledge just from EJ, but from myself as well as every single adept guide you can find online. Btw the guide stat priority is slightly incorrect still, after several people have replied with the correct one. The correct priority: Agility>Hit(cap)>Expertise(cap)>Haste>excess hit to 17%>Mastery>Crit, is not what the guide says.

  8. SS proc at 4CP means nothing, no DPS loss, just one potentially lost CP, for which you wouldn't care anyway, because you're already on 4CP. We're not overestimating RvS over SS proc, we're estimating having RvS up and having 5CP with minimum GCD and CP loss over having 5CP and not having RvS at all. Do you see the point now?

    Ok, ok... I'll fix the stats... -_-

  9. A bit off recent topic, but I was wondering with increasing DPS in mind which weapon slot, MH or OH would be a priority to upgrade first.

    ^Assuming of course that those slots are the only ones in need of upgrade.

  10. Mainhand, reason harder hitting SS and harder hitting Eviscerate.

  11. Afaik, Evi has nothing to do with wep dmg, but still - yes, MH is always a prio over OH - SS is your main source of damage after all, together with melee.

  12. I have updated the Bug section with links to my new Bug reports. Please, vote them up!

    Also, me and Ryu tested the set2 bonus. As misams said earlier, the set2 bonus currently does NOT proc from special attacks, but only auto-attacks, which gimps Sub hard compared to Combat, since Sub's main damage comes from Backstab (crits), while Combat's main damage is auto-attacks.

  13. Hello, guys! A new update is upon us and with it come the fixes.

    Redirect now WORKS for Bandit's Guile. This means that you can switch targets with Redirect WITHOUT losing the Shallow/Moderate/Deep Insight buff.

    The refresh-able Deep Insight has been paid attention to and will be fixed probably with the next update. I am reminding you that this is our most powerful beneficial bug atm, so this fix will result in a guaranteed DPS loss, but so it should be.

    A fix to attack speed increasing effects, affecting Energy regen, has been added. SnD still adds up to Haste, but it no longer directly affects Energy regen, as it did before and it was buggy. Regarding the QQs - I am not sitting on 100 Energy all the time, as I used to before, but I am very very far from being "starved" for Energy, as some people claim to be, because of Vitality and Combat Potency.

    Also, Haste now not only affects Energy regen (which was arguable before), but the change is also shown in the character sheet (which didn't work before).

    My Rupture + RvS report was dismissed without any notice. Right now RvS increases Rupture's damage by around 10%. I am really getting fed up by this and, having in mind that Rupture-less Combat isn't much worse than with Rupture, I think I'm going to give up on this.

    Off the topic of bugs, I have discovered that it is also a slight personal DPS increase keeping Expose Armor up. My recount shows a slight increase comparing when I am keeping EA up and when I'm not. Of course, in short fights, Eviscerating the target for direct damage will work better. EA is to be used in longer fights, such as tank-and-spank raid bosses when there are no Warriors, Assa Rogues or Druids in the raid group.

  14. Shiznitz's Avatar
    Shiznitz
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    but I am very very far from being "starved" for Energy, as some people claim, because of Vitality and Combat Potency.
    When doing rotations, are there no times when you're simply waiting briefly for more energy? Because this is happening to me all the time, vitality and combat potency in mind. Do you have any insight on how much haste has an effect on energy regen?

    Through some maths, .0234375 energy regen is increased per 100 haste. Idk if that's the correct amount.

  15. When doing rotations, are there no times when you're simply waiting briefly for more energy? Because this is happening to me all the time, vitality and combat potency in mind. Do you have any insight on how much haste has an effect on energy regen?

    Through some maths, .0234375 energy regen is increased per 100 haste. Idk if that's the correct amount.
    Energy regen= 10 * (1+(Haste % as decimal).
    Or with Vitality= 12.5*_____

    So, if you have 30% Haste,

    10* (1+.3), or 13 Energy/second.

    this is taken from the forums
    20% haste or going for mastery instead is quite the same on my recount atm but that`s because most of us don`t have haste trinkets(or enough haste) ... when we will get them than i think we`ll start to see some numbers and haste will be better

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